placing cities

bryanwallace

Prince
Joined
Feb 1, 2007
Messages
311
im trying to get this straight-but is it true that wherever you place it
you always get a least one food one shield?
is there no point putting it on top of a cow or is this just a waste?
 
I could be wrong but I think the city has it's own default resource production which is the same wherever you put it. So I think that yes, putting it on a cow or on wheat or game or whatever will kill those and you wont reap the benefits. You can build a city on tundra for example, and you'll still get that resource production even if tundra wouldnt grant it to you.
 
Oh, I think I was wrong. I just did a test start, and built my city on every type of terrain I could find. Whether it was on grasslands, plains, hills, desert, tundra it was always 2 food, 1 shield and 1 commerce. Though I was playing as the English, and since they're commercial maybe it affects it slightly.

Then I did also try to build on a resource. When I built on a cow, I had 3 food, 1 shield and 1 gold. Yet a cow on grasslands is supposed to yield 2 bonus food, so was the effect reduced somewhat?

Likewise when I built on a grape symbol, my advisor said "you've got a supply of grapes, good work". but at the same time, grapes are supposed to give +1 food and +1 commerce. But my city was 2 food, 1 shield and 2 commerce (no food bonus).

So I dunno, maybe someone else has looked at this already and knows more about it? Well default definately would be 2 food and 1 commerce. If you didnt have 2 food, your city would never grow on plains for example. The shield might be an english bonus for being commercial. I thought I remember something like that.
 
well you get one for being agricultural on a river
if someone could explain the logic it would help as i dont understand it at all//
 
so mayan get 3/2/1 then ?
and for them if you pop it on either a bonus shield square - then 3/3/1?
or a bonus food square then 4/2/1 ?
 
Here is a post by TimBentley which may shed some light on this matter. I really, really need to save this particular post for my own information.

lurker's comment: I really should have this copied down somewhere (so now I did). I always search for it at CDZ. This is the production of the city tile:
Food :
• basic value : 2
• if civ = agricultural : +1

Shields :
• basic value : this of terrain
• if city size = city : +1
• if city size = metropolis : +3 if civ = industrious, +2 otherwise
• if no shield so far : +1
• if golden age = on : +1
• if mobilisation = on & city production = military unit : +1

Commerce :
• basic value : this of terrain, river bonus applying
• if city size = village : +1
• if city size = city : +4 if civ = commercial, +2 otherwise
• if city size = metropolis : +6 if civ = commercial, +3 otherwise
• if city = capital : at least 4
• if civ = seafearing & city = coastal : +1
• if government = republic/democracy : +1
• if golden age = on : +1

To all three :
if government = despotism, for shields and commerce, and for food if city not by fresh water : -1 if value > 2
 
this info is not quite correct...
if you are a town as well you dont get the ag bonus if not next to water..
i.e. towns and cities are being confused in this post
 
this info is not quite correct...
if you are a town as well you dont get the ag bonus if not next to water..
i.e. towns and cities are being confused in this post

All settlements of any size in an agri civ get the agri bonus, but the despotism penalty applies!
Except when next to fresh water, then the despotism penalty is lifted for food only.

Once out of despotism, even the settlements not next to fresh water will have 3 food in the center.
 
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