Plan Civvium Trireme

How shall we equip and operate this Trireme?

  • Send our only Diplomat, in LC, on the Civvium Trireme.

    Votes: 5 41.7%
  • Send the GG warrior to the Civvium Trireme.

    Votes: 7 58.3%
  • Send the CJ Archer down to the Trireme.

    Votes: 3 25.0%
  • Send an LN Settler on the next boatload.

    Votes: 7 58.3%
  • The Trireme can sail 2-3 turns, then come back for crew.

    Votes: 10 83.3%
  • A. Begin heading West to TFalls, then return.

    Votes: 1 8.3%
  • A. Begin heading South, then loop back counter clockwise.

    Votes: 1 8.3%
  • A. Begin heading East, to the island, return to BL for crew.

    Votes: 10 83.3%
  • B. We need one more Diplomat.

    Votes: 2 16.7%
  • B. We need two more Diplomats.

    Votes: 8 66.7%
  • B. We need one more Diplomat, then build a third.

    Votes: 1 8.3%
  • We should build second Diplomat in LC, instantaneously

    Votes: 5 41.7%
  • C. Keep tax rate 30,00,70% Max Science!

    Votes: 11 91.7%
  • C. There is no other choice, really! See my post!

    Votes: 0 0.0%
  • D. Spend half what we earn ($19/2=10) on IPRB.

    Votes: 10 83.3%
  • D. Spend all that we earn ($19) on IPRB.

    Votes: 1 8.3%
  • E. Keep a balance of $250 gold

    Votes: 9 75.0%
  • E. Keep a balance over $350 gold

    Votes: 1 8.3%
  • I will run a poll to name the Civvium Trireme!

    Votes: 2 16.7%

  • Total voters
    12
  • Poll closed .

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
We have 690,000 people in 18 cities, Treasury of 217 gold, 30,00,70%
It appears the Civvium Trireme will be built in a scant 2 turns.

We need to discuss a few implementation details quickly. Trireme goes which way while awaiting Crew? What Crew? Diplomats? Dellham Settler? CJ Archer? Builds in Boreum? LN Settlers?

I'm leaning to send the Dip, Archer, Warrior, scout West briefly, then head East, spend half what we earn on IPRB,
and that ainwood might run a poll to name our Trireme :lol:

Jayne has granted us an extra day. Vote only 1 each A B C D & E. She moves in about 24 hours.
 
Originally posted by GaryNemo
I'm leaning to send the Dip, Archer, Warrior, scout West briefly, then head East, spend half what we earn on IPRB,
and that ainwood might run a poll to name our Trireme :lol:

...only if there's a massive swing in the voting and I get to play military advisor again :D


However, I could always write a program that randomly generates names....
 
P.S.

I think that the LC diplomat is too far away from the trireme at the moment. I would therefore favour puting that on a trireme to be built in one of the northern cities (perhaps even LC itself). In the interim, how 'bout sending it (diplo) along the coast to the north-west, to make sure that the indians haven't landed up there?

P.S. Why haven't we seen a single barb yet?
 
These items have a clear majority:

Send the GG warrior to the Civvium Trireme.
Send an LN Settler on the next boatload.
The Trireme can sail 2-3 turns, then come back for crew.
A. Begin heading East, to the island, return to BL for crew.
B. We need two more Diplomats.
C. Keep tax rate 30,00,70% Max Science!
D. Spend half what we earn ($19/2=10) on IPRB.
E. Keep a balance of $250 gold

The CJ Archer is not needed here. I think people want it to accompany the Dellham Settler to found a new Chryshe city. I'm not exactly sure where that city is, but I believe MonkE, Rout and Jayne all agree.

The Diplomat is an interesting case. Four people voted for the LC Diplomat to head for the Trireme. I feel it would be the strongest unit for the crew. But others think it is necessary elsewhere, such as to crew another Trireme. I'm not clear how or where is is possible to build another Trireme.

I am deathly afraid the AI will get Cop's Mike's or Leonardo, so personally prefer Caravans.
 
Top Bottom