Mr President MonkE, sir. I here try to summarize the plethora of scattered details, while keeping within the will of the people.
Keep 30,00,70% Max Science. Keep 350 gold, spend $19 every turn to IPRB Caravans.
Copernicus in 8 turns. Key Caravans: Legendary City, Bedfont Lakes, GG, and REGIA CIVITAS. Elysium will have 50+ shields built, and the fifth caravan is already standing in GG. The plan as written has not been modified, except to deliver the Wine now, rather than delay - no emergency is expected.
In the Copernicus poll, there was some support to build another Diplomat, in some Northern City. Not LC, which must complete its Caravan with the Iron, then cope somehow to build a Temple. Not Eboracum, which I believe should complete its Caravan and start walking South.
The new GG Wine Caravan: to Elysium, Rehome using city unit menu, then deliver into demand at RC. There are persuasive arguments to not delay, and that this Caravan will not be needed to build Cops anyway.
Please refer to Aonia 60AD poll results, they are quite clear.
Mr President, sir, you posted some good ideas for unhappiness fixes in Copernicus 60AD. Although there is no good solution for LC, better solutions for the other cities have emerged that built upon your ideas. Regarding LC, we need the Caravan in 1 turn, Iron serf, and do what you can after that.
Boreum thread has unhappiness solutions for MD (grab the nearby Archer), Reneaux (your idea, but why not build a Phalanx?), and Dellham. The Boreum thread ideas are integrated below:
Summary of micromanagement changes:
Some cities have just completed a Temple, and must be changed.
REGIA CIVITAS, switch to Caravan, IPRB per Cop's Plan.
TFalls, Warrior out, serf to Forest, Temple 36/40 in 1 turn.
Then TFalls starts a unit, Settler?
BedFont Lakes, Serf to Forest to Freeze at Food=3, Caravan in 6
Civvium Serf onto Road, grows in 16, Caravan in 7 turns
Silver is demanded by REGIA CIVITAS
Gabba Gabba, quickly build another Caravan.
Marl Downs, resolved in Boreum thread, grab the nearby Archer.
Neuma: Settlers 34/40 in 2 turns, serfs River & Forest
Settlers NW Road Plains, then Road CJ to LC,
start a unit? Settler? Temple? Settler seems best...
Eboracum, IPRB $2, serf to Forest, Caravan in 4
Perhaps Salt Caravan, rehome on Reneaux, deliver to Elysium?
Dellham: just built a Temple.
serf to River PLAINS to slow growth,
build a Phalanx Police, add with Archer, grow to 3
serfs on Road & River Plains, start a Caravan
Reneaux, serf to Wine Mine, several ideas have been posted,
Plains River, IPRB $8, Phx in 2, Food+1 on turn 2.
Slower growth means more Caravans before another Settler
Monks Town Size=2 ok without Elvis, serfs River & Forest, Archer in 5.
Legendary City Growth Crisis, serf Fish to Iron, Caravan in 1.
Then perhaps Elvis Whale & Oasis to build a Temple?
Castle Jayne, Serf to Road (Celebrating!?)
Start a unit, Settler or Caravan?
Roskilde, keep Elvis to restrain growth.
The TFalls Settler on the Forest can move E E charge, then
NE to build Road N of LN, recommended for 400 years!
Soon, let's build the COAL MINE for Fort Anarchy, and
a Road from CJ up to Legendary City.