fivexthethird
Chieftain
- Joined
- Jan 6, 2012
- Messages
- 26
It's possible to get planet carvers on around turn 125 with the slavic federation.
You want to take scientists, tectonic scanner, laboratory.
Start out researching, in the order of your choice, ecology(can be skipped if you get a free solar collector), genetics, chemistry, engineering, and computing. Add in physics if you have firaxite nearby, and planetary survey if you need that.
Make sure, when settling, that you can get at least 4 petroleum and 1 titanium. Settling near firaxite helps, too.
Prioritize getting as much science as possible.
When you're finished with the mentioned techs, research robotics. Then hard tech mechatronics. That is going to take a really long time, however.
It is going to result in you lagging behind affinity-wise. On apollo, this is probably going to mean that, by the time the tech finishes, you are, at most, level 3, while the AI may be at an upwards of level 7. Though it is possible that some will be at an equal level if they got beat up a bit.
Due to this, get as friendly as possible with all your neighbors, to the point of allying them. If it looks like an AI is about to attack you, bribe someone else to attack them.
While you're teching mechatronics, get the +25% orbital unit production virtue.
Once you're finished with mechatronics, launch a satellite and take astrodynamics as your free tech.
It should now be around turn 125 and you have a orbital unit with strength 120. While most of the AI's don't have rocket batteries, so they can't shoot them down even if you put them directly above their cities.
It's going to be able to oneshot everything at that point in the game except for cities, because you can't do more than 100 damage in one shot.
With planet carvers, you can essentially roll through the AIs on your continent until they get rocket batteries.
Franco-Iberia can probably do all this too.
You want to take scientists, tectonic scanner, laboratory.
Start out researching, in the order of your choice, ecology(can be skipped if you get a free solar collector), genetics, chemistry, engineering, and computing. Add in physics if you have firaxite nearby, and planetary survey if you need that.
Make sure, when settling, that you can get at least 4 petroleum and 1 titanium. Settling near firaxite helps, too.
Prioritize getting as much science as possible.
When you're finished with the mentioned techs, research robotics. Then hard tech mechatronics. That is going to take a really long time, however.
It is going to result in you lagging behind affinity-wise. On apollo, this is probably going to mean that, by the time the tech finishes, you are, at most, level 3, while the AI may be at an upwards of level 7. Though it is possible that some will be at an equal level if they got beat up a bit.
Due to this, get as friendly as possible with all your neighbors, to the point of allying them. If it looks like an AI is about to attack you, bribe someone else to attack them.
While you're teching mechatronics, get the +25% orbital unit production virtue.
Once you're finished with mechatronics, launch a satellite and take astrodynamics as your free tech.
It should now be around turn 125 and you have a orbital unit with strength 120. While most of the AI's don't have rocket batteries, so they can't shoot them down even if you put them directly above their cities.
It's going to be able to oneshot everything at that point in the game except for cities, because you can't do more than 100 damage in one shot.
With planet carvers, you can essentially roll through the AIs on your continent until they get rocket batteries.
Franco-Iberia can probably do all this too.