Not sure if anyone except Maniac knows aboiut this, but perhaps someone can enlighten me with the more delicate stuff of the flowering counter system in Planetfall, please ?
What I (think to) know so far:
a)
- Every improvement you build raises the global "planet" counter (right next to your money in the global screen)
- As soon as the global coutner reaches certain values, Fungus may spread in certain tiles, according to the tooltip when you hover over the tile.
b)
- In the city screen, you can see your City's "local" planet value
- Some Features (like Fungus) or improvements (mines,e.g. ?) affect these values in a positive or negative way
- your population adds negative values.
- Also, some buildings affect this value.
--> If your base planet value is positive you might get some culture boost from it.
So, my questions so far:
@a)
- Is there any chance to see how much an improvment will add to the global counter ? (Like boreholes add more than mines , eg. ?)
- Does the global counter affect the base counter in any way or vice versa ?
@b)
- is there a way to calculate your negative base planet value from improvements ? (So how much "bad planet" does that Mine add for that base ?)
- What exactly does it stand for ? It seems to be the equivalent of eco damage from SMAC, but I'm not 100% sure.
- Do just worked tiles count for this ? Or is it based mainly on your total production output like the eco damage system from smac ?
- What exactly are the effects of a positve value ? (sometimes I get culture, most of the time, I won't, when a base has a positive planet rating)
- What are the effects of a negative value ? (Fungus spreading more likely in that one city ? adding the value to the global counter ? Or something totally different ?)
Cheers,
Shakiko
What I (think to) know so far:
a)
- Every improvement you build raises the global "planet" counter (right next to your money in the global screen)
- As soon as the global coutner reaches certain values, Fungus may spread in certain tiles, according to the tooltip when you hover over the tile.
b)
- In the city screen, you can see your City's "local" planet value
- Some Features (like Fungus) or improvements (mines,e.g. ?) affect these values in a positive or negative way
- your population adds negative values.
- Also, some buildings affect this value.
--> If your base planet value is positive you might get some culture boost from it.
So, my questions so far:
@a)
- Is there any chance to see how much an improvment will add to the global counter ? (Like boreholes add more than mines , eg. ?)
- Does the global counter affect the base counter in any way or vice versa ?
@b)
- is there a way to calculate your negative base planet value from improvements ? (So how much "bad planet" does that Mine add for that base ?)
- What exactly does it stand for ? It seems to be the equivalent of eco damage from SMAC, but I'm not 100% sure.
- Do just worked tiles count for this ? Or is it based mainly on your total production output like the eco damage system from smac ?
- What exactly are the effects of a positve value ? (sometimes I get culture, most of the time, I won't, when a base has a positive planet rating)
- What are the effects of a negative value ? (Fungus spreading more likely in that one city ? adding the value to the global counter ? Or something totally different ?)
Cheers,
Shakiko