Hey, I just discovered this mod and would like to point out that it completely awesome. Thanks so much Maniac!
A buddy and I are playing multiplayer and having an absolute blast. Unfortunately we started getting OOS (out of sync) messages around halfway through the game. At first, just reconnecting seemed to fix the problem, but now it starts saying OOS just a turn or two after reloading. I've tried all the usual tricks, like loading Civ uncached and restarting/reconnecting. Anyway, here's a multiplayer savegame that exhibits the problem:
http://dogshu.netlsd.com/Jim_MY-2282.CivBeyondSwordSave
Unfortunately its a large map. I did a quick skim through the end of this thread but I didn't catch it.... what's the reason that large maps are discouraged?
By the way, if anyone knows a way to disable the OOS error message, I'd love to hear it!
A buddy and I are playing multiplayer and having an absolute blast. Unfortunately we started getting OOS (out of sync) messages around halfway through the game. At first, just reconnecting seemed to fix the problem, but now it starts saying OOS just a turn or two after reloading. I've tried all the usual tricks, like loading Civ uncached and restarting/reconnecting. Anyway, here's a multiplayer savegame that exhibits the problem:
http://dogshu.netlsd.com/Jim_MY-2282.CivBeyondSwordSave
Unfortunately its a large map. I did a quick skim through the end of this thread but I didn't catch it.... what's the reason that large maps are discouraged?
By the way, if anyone knows a way to disable the OOS error message, I'd love to hear it!