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[GS] Planting Trees

sonicmyst

Emperor
Joined
Aug 9, 2016
Messages
1,487
Location
Philippines
Hi all!

I love roleplaying in GS. Sometimes I want to be the super earth friendly civ in the world but I feel like Carbon Recapture and Renewable energy are still not enough. I was looking at that Builder ability to Plant Trees and I was wondering if there should be an effect similar to Carbon Recapture if I just plant trees.

I also want to know if doing enough lowering of CO2 should result in lowering down the climate change level. It is sad to have coastal cities swallowed by ocean.
 
I'm also curious if you can reverse the climate change level and have some land automatically reclaimed via the recapture carbon project.

Anyways, regarding planting trees -- trees can only slow down climate change. Or, more accurately, cutting down forests/jungle/clearing marshes speeds up climate change. Basically, the amount of deforestation results in a multiplier for how fast climate change happens.

So, if everybody is making 100 units of CO2 and nobody has cut down any trees, 100 units of CO2 are added to the atmosphere. On the other hand, if everybody has cut down all the trees and they make 100 units of CO2, those 100 units get multiplied by 50% and 150 units get added to the atmosphere. For the record, I have no idea what the uppermost limit is for deforestation but in my current game, people did a fair (but not crazy) amount of chopping and the value is +30%. So, that +50% value came out of my butt -- but my underlying explanation is accurate.
 
I'm also curious if you can reverse the climate change level and have some land automatically reclaimed via the recapture carbon project.

I'm gonna try that in my current game but it comes very late and I don't want to lose the space race just to figure this out.
What I do find missing is info on your current co2 output and how it changes over time. Only see your total which is not very informative.
 
Perhaps we can throw in a nuclear winter if Gandhi gets overexcited... not that I've ever seen an AI lob a nuke.

I'm gonna try that in my current game but it comes very late and I don't want to lose the space race just to figure this out.
What I do find missing is info on your current co2 output and how it changes over time. Only see your total which is not very informative.

Carbon capture drastically reduces your emissions (helpful to win the Climate Accords competition), but global warming and the sea level rise is irreversible.
 
The diplomacy favor from Carbon Capture seems more useful than the reduction of co2.
 
I like to plant forests along rivers in the late game to use with Lumber mills, I don't know whether this helps to hold off the rise in CO2 but I think it should do.

But further to this, now that limited tile improvement is more of a viable strategy (at least for some Civs). To increase the dynamism of the map I think areas of Forest & Jungle should be able to slowly expand (or regrow) into unimproved local tiles.
 
I like to plant forests along rivers in the late game to use with Lumber mills, I don't know whether this helps to hold off the rise in CO2 but I think it should do.

But further to this, now that limited tile improvement is more of a viable strategy (at least for some Civs). To increase the dynamism of the map I think areas of Forest & Jungle should be able to slowly expand (or regrow) into unimproved local tiles.
Civ IV had the growing forest/jungle and I fully support bringing this back
 
I trash the planet with my C02. In every single game I am the largest emitter and I love watching enemy land get flooded and submerged into the ocean.

In many games there is really no reason to stop warming up the earth and in many ways it benefits the player to do so since so many AI's will put down important districts directly on submersible coast land.
 
Is the release of methane from ocean and tundra deposits due to global warming, modeled in the game? Anybody?
 
The climate mechanic in-game is very simple: humans bad! Nature good! But it doesn't matter, because it will happen no matter what you do, and the negative impacts are trivial anyway, so burn that coal and chop those trees!

At least in that last last part, it's realistic.

Moderator Action: Please leave the political commentary out, stick to the game. leif
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Last edited by a moderator:
The climate mechanic in-game is very simple: humans bad! Nature good! But it doesn't matter, because it will happen no matter what you do, and the negative impacts are trivial anyway, so burn that coal and chop those trees!

At least in that last last part, it's realistic.

Spotted the ignorant American. History will remember you as the country that did the worst damage to civilization in the history of humanity. If we don't stand the test of time, it's your fault.

Moderator Action: Please discuss in game mechanics and leave the commentary out, it is trolling. leif
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Last edited by a moderator:
Does planting trees reverse the deforestation value?

I've been planting lots of trees and it doesn't seem to be having any effect....
 
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