KrikkitTwo
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- Apr 3, 2004
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Then they'll start reloading untill they get the cow start or quitting once they no longer have 'fun'
Of course it's abstracted. That's not a problem. What counts is that it's abstracted in a way that doesn't hamper, and even increase, the immersion.kryszcztov said:I used semantics because they serve my point of view : nowhere does Civ have the arrogance to simulate History like you're dreaming of. That's just what is written on the game box. But as you play the game, it feels very abstracted. Hence why I made a point about "nations" in RL and "civs" in the game, which are a very abstracted version of nations. Hell, by a simple modding, you could change civs into an abstracted version of a family...![]()
I don't need to do that. I just do. Using my imagination is what makes the game alive, and the game helping me in that regard (by increasing immersion) makes it more interesting.I see. I myself don't feel the need to go into such details and realism. For a start, it would always feel the same to imagine a riot in Ancient Times. Or I lack imagination for that. But it would be like watching the same movie over and over. I like to stay on the abstract layer, only focusing on important things, and not on that single soldier who died while I captured a foreign city.
You don't know what you miss.Don't. I don't do this for games but for other things. In fact, I don't want to imagine things in video games, I want to see them on the screen. And that is the trend of video games, for good and worse ! If Civ doesn't want to display the dying soldier at the gate of the enemy city, then be it. I'll see him in Age of Empires.
Not just the achievement of my nation. Crushing my opponent is also quite good, sometimes, as long as it's done in an, well, again, immersive manner.Different nature, I guess. For you it's about feeling the achievements of your nation. For me it's the satisfaction of playing well and beating the hell out of my opponent.
Only for blasphemers !Yet true.
Well, I agree, which is why I don't see the need to play only for improving myself at themI won't deny that what makes immersive games interesting is the history part of it. It's just that I don't play such games ! And for me Civ isn't such a game either. Games for me are superficial time-killers per se in a way : they won't learn a lot about myself, etc... Only when they lead to more interesting things related to RL are they not superficial : social contact, new centers of interest...
Mmh, depends what you mean by "putting the best of a personnality into a game".I clearly don't put the best of my personality into the games I play, and I don't know about you.
I sometimes read them, but that's quite not as interesting as actually playing the game, or reading an actual book.Don't know if you're interested, but you might enjoy some places where some people played some Civ3 games very well while at the same time telling a story around it. I'm thinking of Sullla and Dwip's websites, with their RBCiv epic games. I know there are a lot of stories at CFC, but those are top players who know how to write, so...
Of course you does. I mean, being sucked into something obviously PROVE that you were passionnate about it. You don't get sucked into something boring of your own will.Yeah, I just pointed out that you don't necessarily get more pleasure by being sucked in it.![]()
I like to know the rules, too. I may be an "immersive player", I'm also plagued by a desire perfectionist mind which pushes me to minimaxing a lot. But I don't necessarily want (ie : sometimes, but not always) to know every little rule, because it just cry for abuses later.I partially agree that humans do well because Civ tries to simulate History (though on a very abstract way). And I think that Civ will stay on this abstract level, at least Civ4 doesn't seem to pretend to be deeper in this regard at all.
I want to know all the freaking rules. Just like when I'm playing chess or Risk. Civ for me is a social experience (all the more since I play multiplayer) rather than an inner experience.
Well, by playing, you improve naturally, even if you don't thrive for it.And don't you want to improve a bit more in order to lead your nation even better ? What will you do when the AI is unbeatable in Civ 10 ?
No, SimCiv would be quite boring, unless very, very well done.OK, sorry about that.In fact, a bit after I posted last night, I came to the same conclusion as Commander Bello just above : you'd be better off with some kind of SimCiv. I know some people have some projects on such a game. I myself would be tempted to see what it is. But AFAIK it's a very difficult kind of game to create, as you can imagine.
I think it's a sub-genre of games yet to set up.
Nah, it wasn't me.It looks like the concept of victory conditions, or to be more general, the concept of Game Over, is a barrier between us. Otherwise we'd have much closer wishes about the AI. I think someone (maybe you) said here that he likes to continue a game after it is technically won. That impresses me too, because I hate doing so, I really do. Once it is over, there's nothing left to do but milking the game and I'm not a farmer. No goal, no motivation : as in RL I'd get bored.
Well, I'm not fan at all of the "suddendly, in a totally random way, you are just striken with disaster", so I won't contradict you hereI like to take C3C's plague as an example. It is just a meaningless and artificial thingie that does nothing but annoy you a little before getting lost. It adds nothing in terms of strategy (hey, a word we haven't used yet in our little conversation !), it is totally random, ie. it is there just for the sake of realism. Well, if you want to penalize me because my cities are overpopulated, do it in a smart way, not with this thing at par with Civ-pollution. It looks like Civ4 is doing a very nice job of getting rid of such things, for example, the health system sounds good.
Akka said:That's the main difference between "powergamers" and "roleplayers". The former see mainly, and have fun mainly by using, the game mechanics. The latter see and have fun mainly with the game feel, ambiance and immersion.
Not to say that, of course, both ideas can't be mixed (I'm quite a powergamer when it comes to the need of having the strongest character/civilization/whatever), but there is usually a general tendancy (for example, a game that is unable to immerse me in itself, that can't make me dream, that doesn't make me feel like if I "was here", usually doesn't hold my attention
4000 BC "The Zulus aren't satisfied of their start, and decided to reload"Krikkitone said:Then they'll start reloading untill they get the cow start or quitting once they no longer have 'fun'
My, you completely missed the point. Despite it being repeated again, and again, and again...frekk said:Well, don't forget national leaders are "power gamers". They don't sit about and dream of the ambience ... they look for advantages. So in the context of a strategy game, "power gaming" is very much more realistic than roleplaying. Roleplaying is fine, for roleplaying games that involve your control of just a single character or whatever.
In the same sense as chess, strategy games are about wracking your brain for solutions, playing dirty tricks on your opponent through clever maneuvers, and so on, a battle of wits against an opponent. Dreamy ambience is for games like Myst.
I was wondering about it, but you are French like me after all.Akka said:No, I'm not finished with my endless posts![]()
I'm sucked into playing the game, not into the game's atmosphere itself. I can play this game 12 hours straight and never imagine what my people are doing... Only focusing on the strategy, the figures and the goal.Of course you does. I mean, being sucked into something obviously PROVE that you were passionnate about it. You don't get sucked into something boring of your own will.
I have a personal behaviour that prevents cheats and exploits. I started to hear from that at the RBCiv site. I will never ROP-rape an AI, but I will always set up a settler factory if the situation calls for it.I like to know the rules, too. I may be an "immersive player", I'm also plagued by a desire perfectionist mind which pushes me to minimaxing a lot. But I don't necessarily want (ie : sometimes, but not always) to know every little rule, because it just cry for abuses later.
SimCiv could also have wars in it. Let's say you are the Eternal King, but have much less control over your civ...No, SimCiv would be quite boring, unless very, very well done.
Having other civs in competition with themselves is actually half of all history, and probably even more. Removing the "ennemy" aspect remove a big part of interest in the game. "immersion" doesn't mean "passivity" nor "builder-only" (even if I'm definitely more of the "builder" type). The pleasure to wage war and crush the ennemy under superior military units/command is a very big part of the immersion, you know ? Even more, building a huge empire that you can imagine putting dread into the heart of its ennemies![]()
Aren't you bored playing on Regent all the time ??Nah, it wasn't me.
Me, I usually do the opposite, I quit BEFORE I win
But what I do, is to remove several victory conditions, to not have the dreaded "you won !" box appearing too soon (usually, I only leave spaceship and conquest conditions open). Having a goal is important, of course. But sometimes, the goal can be as simple as getting as high in the history graph as possible. It means that there is not a turning stone that suddendly says "you won, game over", but that you simply play until the game bores you, and then you stop.
Really, the more I read you, the more I feel that the only thing which divides us into playing differently and into wishing a different AI is the goal of the game. Apart from aiming at the goal, what are your AI and yourself different from my AI and myself in terms of playstyle (not immersion, but your actions in the game) ? I know a goal can make you play differently from the start of the game, but maybe there is something else ?Akka said:It means, for example, that an AI shouldn't declare war on a player just because this player is about to "win". Especially if the player is more powerful : "winning" is only a GAME CONCEPT, not a REAL NATION concept.
Akka said:My, you completely missed the point. Despite it being repeated again, and again, and again...
The AI should act like a nation leader. It means that it should do things that make sense AS A NATION LEADER. The AI shouldn't act like a PLAYER. That's what is roleplaying for an AI.
It doesn't means that the AI should start to imagine itself at the place of the little soldier on the beach during the landing, and I really don't get how you could come with such an idea (an AI dreaming and imagining ?).
It also doesn't mean that the AI shouldn't try to do what's good for itself.
It just mean that the AI should do what's good for itself, AS A NATION LEADER, and not AS A PLAYER.
It means, for example, that an AI shouldn't declare war on a player just because this player is about to "win". Especially if the player is more powerful : "winning" is only a GAME CONCEPT, not a REAL NATION concept.
Getting every advantage that the civilization can get, on the other hand, is a totally REAL concept. As such, the AI should, in fact, do something that is beneficial for its civilization.
Krikkitone said:That is how the AI should play like a Player, if they probably can't win, they try to go for a strong second..or seventeenth depending on what position they are in as the game draws to an end.
nicae said:but thats how a nation would play!
nation: do the best possible - if cant be 1st, try 2nd.
player: be 1st because you have to win to.. umm.. win. be it domination, culture, diplomatic, space race, etc. if cant be 1st, destroy world, use nukes, etc, beacuse 2nd is loss.
imho if the pc cant win and plays to win, he will join with the rest of civs (as they too see they cant win) and gangbang the leader with nukes or whatever they have to stop him. if it was a fight for a 2nd place, they would feed on eachother instead.Krikkitone said:No that depends on the player... if you have a Human player once they see they Can't win most likely they will quit. But imagine a Human player who can't quit (and somehow enjoys playing)... If they know they Can't win, then they would probably try to improve their score. [The thing is distinguishing an AI player from a Human player is that the AI is forced to play the game no matter what... so they need to have some goal if they can't win (which the AIs rarely do, even for those of us playing on Sid 8 players the AIs have only a 1 in seven chance of winning.)]
nicae said:imho if the pc cant win and plays to win, he will join with the rest of civs (as they too see they cant win) and gangbang the leader with nukes or whatever they have to stop him. if it was a fight for a 2nd place, they would feed on eachother instead.
if you are a player that enjoys just gaming and getting the best score possible, you are acting like a nation who fights for his interest, but wont trash everything to be 1st. if you do so after you see you cant be 1st, you have passed from player to nation in ambition.
imho.
warpstorm said:Note to some of the respondents, I wasn't talking about how you play, I specifically asked how you prefer the AI to play. I've played enough MP games of Civ to know that your opponents are actively trying to win the game. Do you want the AI to actively try to win the game? This is not a rhetorical question since Firaxis has said that the AI will be modifiable.