kryszcztov said:
Your latest reply basically killed the conversation (for good, maybe) because the large majority of your stanzas just say "I like to be immersed", so I guess the debate is almost over.
Well, it has always been the fundamental principle, that people who wants an AI acting "like a nation", wants it because it's more immersive and more consistent with the game itself.
The rest of the debate was just going into the details of that
I'm sucked into playing the game, not into the game's atmosphere itself. I can play this game 12 hours straight and never imagine what my people are doing... Only focusing on the strategy, the figures and the goal.
You should do math
Aren't you bored playing on Regent all the time ??
No. Why should I be ?
kryszcztov said:
Really, the more I read you, the more I feel that the only thing which divides us into playing differently and into wishing a different AI is the goal of the game. Apart from aiming at the goal, what are your AI and yourself different from my AI and myself in terms of playstyle (not immersion, but your actions in the game) ? I know a goal can make you play differently from the start of the game, but maybe there is something else ?
Not really.
The victory objectives are the most talked about, because they are the most glaring examples of the difference between "game mentality" and "real-life mentality".
But they aren't the only differences. Differences also include the whole "emotionnal side" of the reality. Facts like having two leaders who actually like or dislike each other, populations who sees such other population as a friend or a foe, more on a gut basis than a reason basis (just look at the end-19th/beginning 20th centuries nationalism in Europe, where French and Germans hated each others).
The "player approach" on a purely technical level, makes for civ totally lacking any kind of personnality, character and deepness. They look and act only as, well, "AI", lines of Mr Spock-like algorithms.
The civics and leader personnalities are example of civilizations going more "nation-like" than "player-like", by the way, adding arbitrary (=> "emotionnal") preferences that just make for a kind of "character".
The concepts of "holding a grudge" (trying to harm you once you broke a pact, for example, or hating you after you spent both several decades/centuries waging war on each others) is also a purely "emotionnal", "nation-like" concept.
EDIT : Oh I forgot. Since we started our debate, the percentage of people voting for "like a player" has increased a lot.
Yeah, it went from less than a quarter to less than a third
Still the minority, and still I'm pretty sure that still the "player" option is over-represented in the poll, as the "hardcore player" tends to be more involved.