play order

truckster

Chieftain
Joined
Mar 24, 2005
Messages
45
Location
Barrington N.H.
Is there a way to keep worker and city orders seperated, in order to have a better flow of events? ie: giving a worker an order then the next event is a city waiting for orders.
 
I also don't understand what you are talking about but here is the order of a turn:

1) Your cities complete a unit/building and you tell it what to do. You cycle through all the cities that recently completed something.
2) Onto the units. All bombard units (arty/ships/planes) are ready to recieve orders.
3) You give your orders to the rest of your units.
4) Your units that have automated moves or who are on go to orders move. (this includes bombard units that are set on auto bombardment)
5) turn ends.

Note 1: I am not sure of the order of units within each of the group.
Note 2: If you manually select a unit that is in a different group, you will cycle through all the units from that point. In other words, after you bombard a city and then chose to take the city before the rest of your bombard units fire, your turn will not jump back to the bombard units until after you cycled through everything else.
 
Maybe I wasn't saying it clearly. I want to deal with each unit or stack in a tile not bounce from tile to tile and then back to a stack that hasn't completly finished it's turn. I'll be advancing individual units in a stack headed towards a target and next thing I know I'm at the other side of the continent telling a worker to make a road. Being old I sometimes forget I was trying to drain the swamp when I;m up to my a** in alligators.
 
truckster said:
Maybe I wasn't saying it clearly. I want to deal with each unit or stack in a tile not bounce from tile to tile and then back to a stack that hasn't completly finished it's turn. I'll be advancing individual units in a stack headed towards a target and next thing I know I'm at the other side of the continent telling a worker to make a road. Being old I sometimes forget I was trying to drain the swamp when I;m up to my a** in alligators.

If you want to move the whole stack on one tile at once, use "shift-j" and the whole stack should move (Or is it control-j?). Other than that, if you don't manually choose a unit, the game should go through each unit on one tile before moving towards another stack. (with the exception of artillery and bombers which go first before any land units)
 
The game seems to cycle through the units in some sort of order each turn. I think this is what he is driving at. One turn, my worker stacks may activate before my ground troops and vice-versa the next turn. I dont know of anyway to override it.
 
Thanks Budweiser, thats pretty close. There doesn't seem to be any particular order for units(workers, military units or settlers). Maybe it's because of the way I'll change workers in a stack to another stack when a particular task is finished and there are still more in the stack. I just want a predictable order of events. Thanks to everyone for their help. Is there a local(N.H.) chapter?
 
An alternative is to press the "W" key (Wait) when a unit gets activated that you do not want to control yet. It skips the unit and goes back to it at a later moment in that turn.

1 step further is to press the "F" key (Fortify) so that the unit doesn't get activated any more, until you manually activate it again. This has a risk that you can forget to Wake the unit later on.

BTW: "Ctrl-J" (group-join) moves all units of the same type (tanks, cavs, riflemen, longbowmen etc) where just "J "moves all units on that tile. It is controlled the same way as "G" (goto), but usually more practical.

Edit: I think the order units are activated in is the order they are build on; oldest moves first. I could be wrong however.
 
Usually the order is:
Bombardment units - Workers (and any other unit that did a Worker job last turn, like Crusaders) - combat units.
That's the general order that makes sense for the AI as well.

I am aware there are exceptions, but I can't tell the system behind (hurt units? units in AI territory?), sorry.
 
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