Play session Tuesday Oct 17, 10PM gmt-7 (0500 GMT Wed.)

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
The next play session is scheduled for

Tuesday Oct. 17, 10PM Arizona (GMT-7), 0500 GMT Wed. Oct 18
DP : DaveShack
Likely to be offline

I should put a link to the save here

Members of the group loosely called a government should post their instructions here. Others may comment as desired, given we're so few we end up having conversations with ourselves. The scary part is when we answer ourselves... :eek:
 
President
keep the slider as high as possible without losing money.
 
Secratary of State

Trade Clams to Mansa Musa for Gold, or if that fails some other resource.

Do not declare war on anyone. We can't kill 100 units at this time. Don't agree to go to war if someone asks. Other trades are up to the DP.

Stop TC if someone declares war on us or if you play 10 turns.
 
Let our GP-farm generate only scientist or merchants.
 
citizen robboo( aspiring SoW)

can we send some gusy south...to scout out Germany and Russia. I cant look at teh save before the turn but if you want me back as SoW I will do so. till next elections if we have those again.
 
Instructions are to myself, so this is really just to reveal to the citizens how I'm planning to play it. It really would have helped to open the save before writing instructions. :crazyeye:

Science: if we're researching something the others don't have, continue it. If not, choose something we need to eventually get mass media.

Workers: if we can railroad, give priority to railroad tiles which increase hammer production. If not, priority goes to cities which have higher working population than developed tiles, with emphasis on increasing whatever the city currently has the most of (food surplus, commerce, hammers).
 
Events are conspiring to keep me from finishing this play session, so decided to just post the 3 turns and let the discussion begin.

Turn 0, 1664 AD 1205+8gpt, Printing Press in 1
can't find anything to change, no updates made so no preturn save
Checked foreign relations with Monty, he's still friendly enough, so far.

Turn 1
Printing Press done. Set research to Astronomy as a placeholder (16 turns)
Old Sarai Knight->Knight

Move knight to Toot Uncommon

End of turn 1, 1213g+25gpt, Astronomy in 16

Turn 2
Abydos cat->mace
FI grocer->market
BW knight->cat

Knight to MG, don't want coastal cities with less than average defenders.

End of turn 2, 1238g+29gpt, astronomy in 14

IBT Mansa offers gunpowder+870g for printing press. Not during IBT, see
if same offer available during our turn.

Turn 3
Monty adopts mercantilism
Peter's GA begins
extra copper found near Old Sarai

BW cat->knight
Red Dot forge->knight

End of turn 3, 1267g+27gpt astronomy in 13
haven't hit enter, wanted to leave the trade opportunities open.

Save here.
 
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