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- Oct 25, 2000
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The preview includes progress reports and some really interesting bits of info, such as the possibility of CIV FLIPPING. 
- The team has finished the majority of the asset creation, which includes artwork for all the new civs.
- Rally points have been added, which means you can produce units and set a rally point to a certain location instead of a city.
- Smooth scrolling has been added to the game. "It's truly one of those weird things," says Morris. "We did it as a nice polish level, but the more we have people playtest the more we realize that the perception of the game speed has increased significantly."
- Yet another addition is a mod management system. "What this allows you to do is actually go in and look at everything that is built from Civ III and Civ III: PTW and choose from those scenarios all with a preview and you're able to see a description of the scenario and then any modified rules,' explains Morris. "This will be useful so you can survey scenarios prior to multiplayer and know whether or not your assumptions about what is going on in the rules are true."
- Morris touched on the ability to flip civs to your side via your civ's cultural status. "We really thought that was a neglected aspect of these Civilization-type games, was the non-military, non-commercial functions," says Morris. "If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect." However, Morris added that fans tend to either love or hate this feature, so you'll be able to enable or disable it in the scenario editor.
- The game is currently just about to go into beta, and you should expect to see Civilization III: Play The World hit store shelves and begin a new quest for world domination this October.
Read the full preview:
http://www.gamespy.com/previews/august02/civ3ptw/index.shtml
Edit: Link fixed.

- The team has finished the majority of the asset creation, which includes artwork for all the new civs.
- Rally points have been added, which means you can produce units and set a rally point to a certain location instead of a city.
- Smooth scrolling has been added to the game. "It's truly one of those weird things," says Morris. "We did it as a nice polish level, but the more we have people playtest the more we realize that the perception of the game speed has increased significantly."
- Yet another addition is a mod management system. "What this allows you to do is actually go in and look at everything that is built from Civ III and Civ III: PTW and choose from those scenarios all with a preview and you're able to see a description of the scenario and then any modified rules,' explains Morris. "This will be useful so you can survey scenarios prior to multiplayer and know whether or not your assumptions about what is going on in the rules are true."
- Morris touched on the ability to flip civs to your side via your civ's cultural status. "We really thought that was a neglected aspect of these Civilization-type games, was the non-military, non-commercial functions," says Morris. "If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect." However, Morris added that fans tend to either love or hate this feature, so you'll be able to enable or disable it in the scenario editor.
- The game is currently just about to go into beta, and you should expect to see Civilization III: Play The World hit store shelves and begin a new quest for world domination this October.
Read the full preview:
http://www.gamespy.com/previews/august02/civ3ptw/index.shtml
Edit: Link fixed.