Play the World Preview @ Gamespy

Thunderfall

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The preview includes progress reports and some really interesting bits of info, such as the possibility of CIV FLIPPING. :)

- The team has finished the majority of the asset creation, which includes artwork for all the new civs.

- Rally points have been added, which means you can produce units and set a rally point to a certain location instead of a city.

- Smooth scrolling has been added to the game. "It's truly one of those weird things," says Morris. "We did it as a nice polish level, but the more we have people playtest the more we realize that the perception of the game speed has increased significantly."

- Yet another addition is a mod management system. "What this allows you to do is actually go in and look at everything that is built from Civ III and Civ III: PTW and choose from those scenarios all with a preview and you're able to see a description of the scenario and then any modified rules,' explains Morris. "This will be useful so you can survey scenarios prior to multiplayer and know whether or not your assumptions about what is going on in the rules are true."

- Morris touched on the ability to flip civs to your side via your civ's cultural status. "We really thought that was a neglected aspect of these Civilization-type games, was the non-military, non-commercial functions," says Morris. "If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect." However, Morris added that fans tend to either love or hate this feature, so you'll be able to enable or disable it in the scenario editor.

- The game is currently just about to go into beta, and you should expect to see Civilization III: Play The World hit store shelves and begin a new quest for world domination this October.

Read the full preview:

http://www.gamespy.com/previews/august02/civ3ptw/index.shtml

Edit: Link fixed.
 
The link doesn't work. :cry:
 
Originally posted by Thunderfall
The game is currently just about to go into beta, and you should expect to see Civilization III: Play The World hit store shelves and begin a new quest for world domination this October.

Is that a Universal release, or is it just The USA/North America?
 
I can't wait to hear all the complaints about new and improved culture flipping :) I will be glad to be able to disable it in diety games when i'm not playing for culture. Fireaxis
[punch]
 
Originally posted by Sullla
"Civ" flipping? From what I saw, that's probably a typo that's supposed to read "city" flipping. I can't see any way possible that an entire civ could ever flip culturally.
It doesn't look like a typo to me. :)

Since Civ flipping will not be automatically included in the game, flipping haters have no reason to complain. ;)
 
I love the idea of an entire civilization flipping. That'll alleviate my gripe about not having the ability to push civs into Unions.

Furthermore, IMO, this is much more realistic than having one city flip. As with the case of the USSR, they were able to push Communism all over the Euro-Asian continent, and gain a lot of land mass(Though, it wasn't really by culture, but..details, details. ;) ).
 
Civ flipping? :confused:

What happens if you don't build enough culture... can your civ flip and end your game? :eek:

I think Jeff likes the whole flipping thing a wee bit too much. :crazyeye:
 
I love the idea of civ flipping. I would consider myself highly militistic, but I always but heavy investment in culture. Think about, civ flipping is knocking out a player without building a single unit. I know you need improvements/wonders, but those help with culture and other things like science and happiness.
 
BTW, I hope the civ just doesn't automatically flip without warning. I hope Firaxis includes details, in-between, such as Civil Disorder, and Unhappiness, and gives some hints(like a pop-up) before it all goes down.

I also think governments should have affect on flipping. For example, if you're Communist, your military police should quell resisters and over time, make them content.
 
Hmm, I still would like a part of the "civ flipping" mechanic to occur through diplomatic means, rather than just culture, BUT still be based on culture. For example, if you contact a weak civ, and he's in awe of your culture, you can negotiate a deal for an Alliance, where, thereafter, the civ is incorporated into your empire. If the civ is weak, however, but is disdainful of your culture, you cannot bargain with him.

However, I still think the original method should be included, as well. IMO, if a strong civ exists, is in awe of your culture, but is refusing negotiations, the citizens of that foreign nation would cause an uprising, and try to flip to your empire.

If this is all incorporated, I'm going to be happy as hell. :D
 
I have to agree with Sullla - From reading the article I think the interviewer made a mistake and said "civ" instead of "city" - The description that is in there matches the city flipping formula perfectly. I really think entire Civs flipping would be very... strange...
 
It is a mistake, becasue it says "that civ might 'flip' to your side and defect". A civ can't defect because there is nothing to defect from. They mean city.
 
Originally posted by JtheJackal
It is a mistake, becasue it says "that civ might 'flip' to your side and defect". A civ can't defect because there is nothing to defect from. They mean city.

Don't break my heart. :cry:
 
Read it again.

Originally posted by Thunderfall
"If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect."
"That city" wouldn't fit. What city?

The usage of the word 'defect' is incorrect, but I doubt someone would misquote Jeff Morris so badly as to say something like 'that city' without referring to a city in particular...

Civ flipping will be in PtW.
 
Originally posted by Trip
Read it again.


"That city" wouldn't fit. What city?

The usage of the word 'defect' is incorrect, but I doubt someone would misquote Jeff Morris so badly as to say something like 'that city' without referring to a city in particular...

Civ flipping will be in PtW.

Maybe, but if he thought he was talking about civs and not cities (and was supposed to be talking about cities) he would write it like that
 
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