The Technomancer
Chieftain
- Joined
- Oct 22, 2016
- Messages
- 35
I play on Immortal, Standard speed, C&I, Huge, 12 total civs.
A friend of mine and I decided to go random leaders for our latest game, and I ended up with Mali. As I had never played them before, I was pretty excited to try them out.
My impression of them from this game and another single player one, same rules:
- Both times, I founded my cap on turn 4. Songs of the Jeli quickly made up for that minor handicap.
- Early rush from the AI is a larger danger than normal, especially from strong ancient civs like Aztec and Macedon. Not enough income yet to buy enough units for defense, and the 30% prod hit is felt here.
- Got the settler pantheon both times. Neither of my deserts were big enough to go for Desert Folklore.
- Expanded away from threatening civs, slowly, until Mandekalu Cavalry.
Once that income comes rolling in, along with a strong Petra city, they become a powerhouse. Via my founded religion (obtained by faith buying the GP), I had Jesuit Education, so between that and Monumentality, I was buying a settler every four or so turns until I had expanded to 16 cities and getting science up to speed quickly.
With Mandekalu Cavalry, I took out some bordering CPU cities that were worth snagging, and played out a science victory from there.
I really enjoyed the games, although the income and purchasing discounts is borderline OP!
A friend of mine and I decided to go random leaders for our latest game, and I ended up with Mali. As I had never played them before, I was pretty excited to try them out.
My impression of them from this game and another single player one, same rules:
- Both times, I founded my cap on turn 4. Songs of the Jeli quickly made up for that minor handicap.
- Early rush from the AI is a larger danger than normal, especially from strong ancient civs like Aztec and Macedon. Not enough income yet to buy enough units for defense, and the 30% prod hit is felt here.
- Got the settler pantheon both times. Neither of my deserts were big enough to go for Desert Folklore.
- Expanded away from threatening civs, slowly, until Mandekalu Cavalry.
Once that income comes rolling in, along with a strong Petra city, they become a powerhouse. Via my founded religion (obtained by faith buying the GP), I had Jesuit Education, so between that and Monumentality, I was buying a settler every four or so turns until I had expanded to 16 cities and getting science up to speed quickly.
With Mandekalu Cavalry, I took out some bordering CPU cities that were worth snagging, and played out a science victory from there.
I really enjoyed the games, although the income and purchasing discounts is borderline OP!
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With just size 7 cities. Keep expanding your carpet of gold and faith generating cities, and you eventually just become unstoppable- gold and faith can be used in any city, so it’s 100% transferable. Production can’t do the same thing.
Even worse it takes like 7 restarts to even get desert in my city radius. I just feel like a noob player failing 2 games in a row. Mali is just wicked hard. Funny thing is I don't remember struggling with them after GS came out. They actually hold top spot in my Hall of Fame for a domination victory.