flying_dug0ng
Chieftain
- Joined
- Aug 2, 2013
- Messages
- 72
After binging on BE for the past 24 hours, I'd like to share some thoughts and feedback. I did not watch any LP or preview streams beforehand - dove in totally blind. And a scan of forum threads quickly show that I'm not the only one disappointed by the release version.
Quick breakdown of my single player experience:
1. Trade route shenanigans - 'nuff said. There's the 10+ pages thread about it.
2. UI is a complete mess. Mini map is too small and useless. City screen buildings list on the left is way too large! You gotta scroll down multiple times to view all your buildings late game. When you enter the city screen, the production panel is hidden, having to click the button every time is plain bad interface. Citizen allocation slots are huge - now that we have tiles with multiple food/hammer/science/culture/energy yields, the circle usually blocks the tiny yield icons. And that tiny 'eye' button in the top-left mini map? How did that pass QA?
3. AI is too passive, even on Apollo. I played 10+ games so far, all on Apollo, and on all speeds/map sizes, and Apollo feels like Emperor at best. In many games, the other sponsors had planetfall 10-15 tiles away from my capital and they did the usual sabre-rattling without actually declaring war. Where's the rush of facing a Zulu Impi... rush?
4. Factions are, to put it mildly, 'bland'. I understand this is no SMAC. Remove every sponsor name and color and they could all pass for the same person. I was hoping to encounter kooks like Lady Skye. Perhaps there is an XML of leader personalities like in CiV, but right now I can't see any individualism in the way the AI plays out in game.
4. Missing demographics and strategic view. Absolutely NO reason why these were removed. If you're going to reuse the engine/XML files right down to the diplomatic cues and wordings - why was a conscious decision made to exclude them?
5. Tech tree is okay, I'm sure the MP folks will have a blast figuring out the tech beelines and affinity timings. In SP this is all moot as the AI fails miserably either way.
6. Aliens are random enough to add an exciting new dimension to early game. Miasma also adds another layer of strategy. This is good. There were many times I planted a juicy colony only to realize it was cut off from trade routes due to miasma.
7. Orbital layer is okay, I guess? The way my games panned out, spam and forget. Again, this should be more dynamic and useful in MP.
8. Affinities - I like how it relies on the resources you get. In CiV you could preplan a playthrough (India + CV etc). But in BE, what if you want to have mass orgies with aliens, but your cities only have 20+ floatstone? Adapt, roleplay, or do whatever you need to do to stick to your original plan.
When you have hundreds of hours in BnW, you'd expect a similar product coming out of Firaxis. This is, quite literally, Vanilla Civ all over again, while we wait for fall patches and expansions to bring BE up to standard with BnW.
The music is single handedly the most polished part of release. Epic, sweeping, and majestic, if only the rest of the game feels the same.
I will still continue to play the game of course. Please take this rant as honest feedback from a Civ fanboy.
Quick breakdown of my single player experience:
1. Trade route shenanigans - 'nuff said. There's the 10+ pages thread about it.
2. UI is a complete mess. Mini map is too small and useless. City screen buildings list on the left is way too large! You gotta scroll down multiple times to view all your buildings late game. When you enter the city screen, the production panel is hidden, having to click the button every time is plain bad interface. Citizen allocation slots are huge - now that we have tiles with multiple food/hammer/science/culture/energy yields, the circle usually blocks the tiny yield icons. And that tiny 'eye' button in the top-left mini map? How did that pass QA?
3. AI is too passive, even on Apollo. I played 10+ games so far, all on Apollo, and on all speeds/map sizes, and Apollo feels like Emperor at best. In many games, the other sponsors had planetfall 10-15 tiles away from my capital and they did the usual sabre-rattling without actually declaring war. Where's the rush of facing a Zulu Impi... rush?
4. Factions are, to put it mildly, 'bland'. I understand this is no SMAC. Remove every sponsor name and color and they could all pass for the same person. I was hoping to encounter kooks like Lady Skye. Perhaps there is an XML of leader personalities like in CiV, but right now I can't see any individualism in the way the AI plays out in game.
4. Missing demographics and strategic view. Absolutely NO reason why these were removed. If you're going to reuse the engine/XML files right down to the diplomatic cues and wordings - why was a conscious decision made to exclude them?
5. Tech tree is okay, I'm sure the MP folks will have a blast figuring out the tech beelines and affinity timings. In SP this is all moot as the AI fails miserably either way.
6. Aliens are random enough to add an exciting new dimension to early game. Miasma also adds another layer of strategy. This is good. There were many times I planted a juicy colony only to realize it was cut off from trade routes due to miasma.
7. Orbital layer is okay, I guess? The way my games panned out, spam and forget. Again, this should be more dynamic and useful in MP.
8. Affinities - I like how it relies on the resources you get. In CiV you could preplan a playthrough (India + CV etc). But in BE, what if you want to have mass orgies with aliens, but your cities only have 20+ floatstone? Adapt, roleplay, or do whatever you need to do to stick to your original plan.
When you have hundreds of hours in BnW, you'd expect a similar product coming out of Firaxis. This is, quite literally, Vanilla Civ all over again, while we wait for fall patches and expansions to bring BE up to standard with BnW.
The music is single handedly the most polished part of release. Epic, sweeping, and majestic, if only the rest of the game feels the same.
I will still continue to play the game of course. Please take this rant as honest feedback from a Civ fanboy.