Turn 118 750 A.D.
Barbs Barbs Everywhere!
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Scouting Parties
Dartmouth (Galley ) Moves NE N on his way home.
Gelderlander (Chariot ) Promotes to Sentry moves SE
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Tea Central
Notes: (A.K.A. The Core) TC For Short
Function: The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.
Military Strength: Weak
Military Threat: Low
Resultant Military Code Green
Units Not In a City:
10-24 (Archer ) On the Look out.
Viva Chignon Moves 2 3 3 1
1889 Moves 2 3 3 1
Capital: Inner Sanctum
Producing: Settler done, MoM up
Current MP Hudson (Warrior )
Copper Kettle
Producing: Settler continued
Current MP ??? (Warrior)
Jade Dew
Producing: Palace in 9 need to slow down for MoM.
Current MP Unnamed (Archer )
Karhu Moves S cottage cancel.
Memphus starts road
Fog and Cloud
Producing: MOAI started. Done in 3 more turns.
Current MP None.
Orchid Oolong
Producing: forge continued, in growth mode.
Current MP Unnamed (Archer )
Automated Teller Moves 9 9 starts cottage cancels.
Earl Grey
Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.
Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange
Units Not In a City:
Geralder (Chariot ) Moves in a circle Fog Busting..wait a second where did that axe come from? That really made me
so I took it out on a spear too!
Fries Paard (Chariot ) Moves E wonder where that workboat went?
Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.
PhoenixMountain
Producing: Longbow complete, WB next.
Current MP 5 of 24 (Archer ) & Unnamed (Longbow)
Gereral_W finishes road
Golden Monkey
Producing: Library, switched to gold for 1 turn.
Current MP None
Sunburst
Producing: Forge
Current MP
M-H continues mine
Kylearan starts farm.
War Tea
Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.
Military Strength: Medium-Strong
Military Threat: Medium-High (It was high Last turn)
Resultant Military Code Red
Units Not In a City:
Zuurstof(Axeman ) stays to heal.
Mr Biggles (Longbow) Moves NE NE kills barb spear.
Dutch WarmBlood(Chariot) moves back under Zurrstof.
CharlesI(Spearman) hanging out of the hill
Unnamed (Horse Archer) Moves Towards DT
Dragon Tears
Producing: forge continued, grows interturn, grows again next turn. We need workers here.
Current MP None
Krill Banana
Ronnie 1 Banana
Azzaman333 Banana
Whomp Banana
Dutchfire NE NE for chop
Ti Kuan Yin
Producing: granary.
Current MP Waterstof (Axeman ) STR II Shock, healing
Zero
Producing:
invested in catapult.
Current MP :
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
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Cities Overview:
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Other News:
Economics
Paper 50%
2-3 turns left.
Demographics:
Demos:
*Note we have +4
going towards Kaz now.
Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE
Saturn
No $$ this turn, they revolt
Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land
Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
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Quick Links:
Barbs Barbs Everywhere!
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Scouting Parties
Spoiler :
Dartmouth (Galley ) Moves NE N on his way home.
Spoiler :

Gelderlander (Chariot ) Promotes to Sentry moves SE
Spoiler :

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Tea Central
Spoiler :
Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.
Military Strength: Weak
Military Threat: Low
Resultant Military Code Green
Units Not In a City:
10-24 (Archer ) On the Look out.
Viva Chignon Moves 2 3 3 1
1889 Moves 2 3 3 1
Capital: Inner Sanctum
Producing: Settler done, MoM up
Current MP Hudson (Warrior )
Copper Kettle
Producing: Settler continued
Current MP ??? (Warrior)
Jade Dew
Producing: Palace in 9 need to slow down for MoM.
Current MP Unnamed (Archer )
Karhu Moves S cottage cancel.
Memphus starts road
Fog and Cloud
Producing: MOAI started. Done in 3 more turns.
Current MP None.
Orchid Oolong
Producing: forge continued, in growth mode.
Current MP Unnamed (Archer )
Automated Teller Moves 9 9 starts cottage cancels.
Earl Grey
Spoiler :
Spoiler :


Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.
Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange
Units Not In a City:
Geralder (Chariot ) Moves in a circle Fog Busting..wait a second where did that axe come from? That really made me

Spoiler :


Fries Paard (Chariot ) Moves E wonder where that workboat went?
Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.
PhoenixMountain
Producing: Longbow complete, WB next.
Current MP 5 of 24 (Archer ) & Unnamed (Longbow)
Gereral_W finishes road
Golden Monkey
Producing: Library, switched to gold for 1 turn.
Current MP None
Sunburst
Producing: Forge
Current MP
M-H continues mine
Kylearan starts farm.
War Tea
Spoiler :
Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.
Military Strength: Medium-Strong
Military Threat: Medium-High (It was high Last turn)
Resultant Military Code Red
Units Not In a City:
Zuurstof(Axeman ) stays to heal.
Mr Biggles (Longbow) Moves NE NE kills barb spear.
Dutch WarmBlood(Chariot) moves back under Zurrstof.
CharlesI(Spearman) hanging out of the hill
Unnamed (Horse Archer) Moves Towards DT
Dragon Tears
Producing: forge continued, grows interturn, grows again next turn. We need workers here.
Current MP None
Krill Banana
Ronnie 1 Banana
Azzaman333 Banana
Whomp Banana
Dutchfire NE NE for chop
Spoiler :

Ti Kuan Yin
Producing: granary.
Current MP Waterstof (Axeman ) STR II Shock, healing
Spoiler :

Zero
Producing:

Current MP :
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
--------------------------------------------------------------
Cities Overview:
Spoiler :

----------------------------------------------------------------
Other News:
Economics
Paper 50%

Spoiler :

Demographics:
Demos:
*Note we have +4

Spoiler :


Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE
Saturn
No $$ this turn, they revolt
Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land
Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
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Quick Links:
Spoiler :