Played Turns

Turn 118 750 A.D.

Barbs Barbs Everywhere!

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Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves NE N on his way home.
Spoiler :

Civ4ScreenShot0069-8.jpg


Gelderlander (Chariot ) Promotes to Sentry moves SE
Spoiler :

Civ4ScreenShot0070-9.jpg




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Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0068-8.jpg


Notes: (A.K.A. The Core) TC For Short
Function: The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Viva Chignon Moves 2 3 3 1
1889 Moves 2 3 3 1

Capital: Inner Sanctum
Producing: Settler done, MoM up
Current MP Hudson (Warrior )

Copper Kettle
Producing: Settler continued
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 9 need to slow down for MoM.
Current MP Unnamed (Archer )
Karhu Moves S cottage cancel.
Memphus starts road

Fog and Cloud
Producing: MOAI started. Done in 3 more turns.
Current MP None.

Orchid Oolong
Producing: forge continued, in growth mode.
Current MP Unnamed (Archer )
Automated Teller Moves 9 9 starts cottage cancels.


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0065-11.jpg

Civ4ScreenShot0066-8.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Moves in a circle Fog Busting..wait a second where did that axe come from? That really made me :mad: so I took it out on a spear too!
Spoiler :

Civ4ScreenShot0061-11.jpg

Civ4ScreenShot0067-8.jpg



Fries Paard (Chariot ) Moves E wonder where that workboat went?
Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Longbow complete, WB next.
Current MP 5 of 24 (Archer ) & Unnamed (Longbow)
Gereral_W finishes road

Golden Monkey
Producing: Library, switched to gold for 1 turn.
Current MP None

Sunburst
Producing: Forge
Current MP
M-H continues mine
Kylearan starts farm.


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0071-7.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium-Strong
Military Threat: Medium-High (It was high Last turn)
Resultant Military Code Red


Units Not In a City:
Zuurstof(Axeman ) stays to heal.
Mr Biggles (Longbow) Moves NE NE kills barb spear.
Dutch WarmBlood(Chariot) moves back under Zurrstof.
CharlesI(Spearman) hanging out of the hill
Unnamed (Horse Archer) Moves Towards DT

Dragon Tears
Producing: forge continued, grows interturn, grows again next turn. We need workers here.
Current MP None
Krill Banana
Ronnie 1 Banana
Azzaman333 Banana
Whomp Banana
Dutchfire NE NE for chop
Spoiler :

Civ4ScreenShot0063-9.jpg



Ti Kuan Yin
Producing: granary.
Current MP Waterstof (Axeman ) STR II Shock, healing
Spoiler :

Civ4ScreenShot0064-8.jpg


Zero
Producing: :hammers: invested in catapult.
Current MP :
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.


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Cities Overview:
Spoiler :

Civ4ScreenShot0072-8.jpg

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Other News:

Economics
Paper 50% :science: 2-3 turns left.
Spoiler :

Civ4ScreenShot0073-8.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0076-8.jpg

Civ4ScreenShot0075-7.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
No $$ this turn, they revolt


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


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Quick Links:
Spoiler :
 
Turn 119 100 A.D.

Barbs Barbs Everywhere! We are down to one visible axe.

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Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves N NE on his way home.
Spoiler :

Civ4ScreenShot0088-7.jpg



Gelderlander (Chariot ) Moves SE into Saturn Lands
Spoiler :

Civ4ScreenShot0087-7.jpg





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Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0089-7.jpg


Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.
5-24 (Archer ) On his way to OO
Unnamed (Archer ) On his Way to relieve the chariot

Viva Chignon Moves 1 1 1 3
1889 Moves 1 1 1 3

Capital: Inner Sanctum
Producing: MoM in 15.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Settler completed
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 9 need to slow down for MoM.
Current MP Unnamed (Archer )
Karhu Moves E E SE
Gereral_W Moves SE
Memphus Finishes Road

Fog and Cloud
Producing: MOAI started. Done in 2 more turns.
Current MP None.

Orchid Oolong
Producing: forge continued, in growth mode.
Current MP None Archer Left to the NE
Automated Teller Moves NE


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0086-5.jpg

Civ4ScreenShot0085-9.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Promotes to STR 1, moves to hill with best LoS to heal.
Fries Paard (Chariot ) Moves NE, there is MS workboat
Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: WB Underway
Current MP Unnamed (Longbow)

Golden Monkey
Producing: Library completed. WB next
Current MP None

Sunburst
Producing: Forge
Current MP
M-H Finishes Mine
Kylearan Continues Farm


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0084-8.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium
Military Threat: High
Resultant Military Code Red

:run: Threat level at high again. With a Longbow In Taraz, Kaz might want to push forward again now :run:

Units Not In a City:
Zuurstof(Axeman ) Moves NW Kill barb Spear, and take more damage than expected. 3.3 :strength. Continues on the forest and moves NW again. He has 88% vs. that barb which will attack him. We need to clear the way.
Mr Biggles (Longbow) Promotes to STR II Shock. Heals in Place.
Dutch WarmBlood(Chariot) Heals
CharlesI(Spearman) hanging out of the hill
Unnamed (Horse Archer) Moves SW
Waterstof (Axeman ) STR II Shock, Moves E onto the hill


Dragon Tears
Producing: forge continued, grows interturn, Will switch to WE.
Current MP None
Krill Moves W Pasture Done
Ronnie 1 Moves E NE NE for road
Azzaman333 moves E NE chop
Whomp Moves S SW chop
Dutchfire starts Chop

Ti Kuan Yin
Producing: catapult
Current MP None
Spoiler :

Civ4ScreenShot0064-8.jpg


Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0083-9.jpg

----------------------------------------------------------------
Other News:

Economics
Paper 100% :science: 2 turns left, only due to the revolt.
Spoiler :

Civ4ScreenShot0090-6.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0097-6.jpg

Civ4ScreenShot0096-6.jpg

Civ4ScreenShot0095-6.jpg

Civ4ScreenShot0094-7.jpg

Civ4ScreenShot0093-7.jpg

Civ4ScreenShot0092-8.jpg

Civ4ScreenShot0091-7.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
The Get Engineering and send to MS and Kaz.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 120 125 A.D.

Well some bad time with the RNG, we lost with 88% chance to win. Thems the breaks :sigh: .

We Revolted This turn, as such cities made no progress. We are now a Castilian Bureaucracy

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Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves N NE on his way home.
Spoiler :

Civ4ScreenShot0007-26.jpg



Gelderlander (Chariot ) Moves through Saturn Lands. Will heal before departing.
Spoiler :

Civ4ScreenShot0006-29.jpg




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Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0009-23.jpg

Civ4ScreenShot0010-22.jpg

Civ4ScreenShot0011-19.jpg



Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.
5-24 (Archer ) On his way to OO
Unnamed (Archer ) On his Way to relieve the chariot
Unnamed (Archer ) On his way to JD

Viva Chignon Moves E E Road
1889 Moves E E Road
Karhu Starts Road

Capital: Inner Sanctum
Producing: MoM in 15.
Current MP Hudson (Warrior )

Copper Kettle
Producing: HA in 2
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 9 need to slow down for MoM.
Current MP Unnamed (Archer )

Fog and Cloud
Producing: MOAI started. Done in 2 more turns.
Current MP None.

Orchid Oolong
Producing: forge continued, 6 specialists assigned EOT.
Current MP None Archer Left to the NE

OJ
Producing: Not Settled Yet.
Gereral_W Starts Chop
Memphus Starts Chop
Automated Teller Starts Chop


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0008-25.jpg


Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Heals
Fries Paard (Chariot ) Moves to City Site. Has great Los Now
Kolostof (Axeman ) Moves NE barb defense, this will be our last area in the east with FoW
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: WB Underway
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB in the queue
Current MP None

Sunburst
Producing: Forge
Current MP
M-H Move N Finishes Farm
Kylearan Finishes Farm


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0005-27.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium
Military Threat: High
Resultant Military Code Red

:run: Threat level at high again. With a Longbow In Taraz, Kaz might want to push forward again now :run:

Units Not In a City:
Zuurstof(Axeman ) Dies With 88% chance to Live :cry:
Mr Biggles (Longbow) Heals in Place.
Dutch WarmBlood(Chariot) Heals
CharlesI(Spearman) Moves NW NW and we get our revenge, we take no damage and get 2 xp (we had 96% odds with him)
Unnamed (Horse Archer) Moves to Hill In Support mode for Zero.
Waterstof (Axeman ) Moves to Hill In Support mode for Zero.


Dragon Tears
Producing: forge continued, grows interturn, Will switch to WE.
Current MP None
Krill Moves NE onto hill
Ronnie 1 Starts Road
Azzaman333 finishes Chop
Whomp finishes Chop
Dutchfire finishes Chop

Ti Kuan Yin
Producing: catapult
Current MP None

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0012-19.jpg

----------------------------------------------------------------
Other News:

Economics
Paper 100% :science: 1 turns left
Spoiler :

Civ4ScreenShot0013-19.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0016-15.jpg

Civ4ScreenShot0015-19.jpg

Civ4ScreenShot0014-18.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again…but not as much as usual
Spoiler :

Civ4ScreenShot0004-25.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
The Get Engineering and send to MS and Kaz.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 121 150 A.D.

Ok out of revolt, and I posted and interesting chat with Kaleb, I think the war might be averted?

--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves NE E on his way home.
Spoiler :

Civ4ScreenShot0022-16.jpg


Gelderlander (Chariot ) Heals
Spoiler :

Civ4ScreenShot0023-14.jpg




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Tea Central
Spoiler :


Spoiler :

Nothing New


Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Viva Chignon Moves SE SE
1889 Moves SE SE
Karhu Finishes Road

Capital: Inner Sanctum
Producing: MoM in ??? Wait and see.
Current MP Hudson (Warrior )

Copper Kettle
Producing: HA in 1
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 5
Current MP Unnamed (Archer )

Fog and Cloud
Producing: MOAI in 1
Current MP None.

Orchid Oolong
Producing: forge continued, 6 specialists assigned
Current MP 5-24 (Archer )

OJ
Producing: Settler. Using Wheat.
Gereral_W Continues Chop
Memphus Continues Chop
Automated Teller Continues Chop


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0025-12.jpg

Civ4ScreenShot0026-15.jpg

Civ4ScreenShot0027-15.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Moves to the desert
Unnamed (Archer ) On his Way to relieve the chariot
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves SE for Barb Defence
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: WB completed, 2 Artists Assigned EOT. We need another Border Pop
Current MP Unnamed (Longbow)
Spoiler :

Civ4ScreenShot0028-16.jpg



Golden Monkey
Producing: WB underway, grows end of turn.
Current MP None

Sunburst
Producing: switched to archer which we need for MP. Grows.
Current MP
M-H Moves SE
Kylearan Moves N starts Farm


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0024-14.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium
Military Threat: Medium-High
Resultant Military Code Orange

Threat level at medium-high, due to promising talks with Kaz.

Units Not In a City:
Mr Biggles (Longbow) protects settler and worker
Dutch WarmBlood(Chariot) Heals
CharlesI(Spearman) Moves SE
Unnamed (Horse Archer) spacebar
Waterstof (Axeman ) Moves NE N this was a very strategic move.


Dragon Tears
Producing: forge continued no WE built, gut feeling.
Current MP None
Krill Starts Road
Ronnie 1 finishes Road
Azzaman333 Starts Mine, cancels.
Whomp Moves SE starts mine cancels.

Ti Kuan Yin
Producing: Axeman, complete EOT.
Current MP None

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
Dutchfire Moves S



--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0029-11.jpg

----------------------------------------------------------------
Other News:

Economics
Paper 100% :science: Discovered.
Spoiler :

Civ4ScreenShot0030-14.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0031-15.jpg

Civ4ScreenShot0032-14.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. But possibly a cease fire soon?
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again…but not as much as usual
Plako told me in a chat they are going to lose Iapetus again. Which just got a population boom last turn.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
The Get Engineering and send to MS and Kaz.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 122 175 A.D.

More Barbs? Wow.

--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves NE E on his way home.
Spoiler :

Civ4ScreenShot0041-13.jpg


Gelderlander (Chariot ) heading towards Iapetus Saturn clearly has issues. And we know their maps now.
Spoiler :

Civ4ScreenShot0040-12.jpg


Interesting Global View
Spoiler :

Civ4ScreenShot0033-14.jpg




--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Nothing New


Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Viva Chignon finishes Road
1889 finishes Road
Karhu Moves SE S

Capital: Inner Sanctum
Producing: MoM in 10 Turns
Current MP Hudson (Warrior )

Copper Kettle
Producing: HA Complete, research next
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 4
Current MP Unnamed (Archer )

Fog and Cloud
Producing: MOAI complete finally, grows in 3, research next
Current MP None.

Orchid Oolong
Producing: forge continued, 6 specialists assigned, got wheat back
Current MP 5-24 (Archer )

OJ
Producing: Settler Completed. Using Farm.
Gereral_W finishes Chop
Memphus finishes Chop
Automated Teller finishes Chop


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0038-13.jpg

Civ4ScreenShot0039-14.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Sentry
Unnamed (Archer ) Good LoS Now
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves E W to scout for barbs
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: 2 Artists and culture, we need to pop those borders again.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB underway
Current MP None

Sunburst
Producing: Archer in 5.
Current MP
M-H starts Chop
Kylearan Continues Farm


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0034-14.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium
Military Threat: Medium-High
Resultant Military Code Orange

Threat level at medium-high, due to promising talks with Kaz.

Units Not In a City:
Mr Biggles (Longbow) Protecting City
Dutch WarmBlood(Chariot) Heals
CharlesI(Spearman) Moves SE
Unnamed (Horse Archer) spacebar
Waterstof (Axeman ) N NW to protect Dyes city
Unnamed (Axeman ) SW to defend vs. barb axeman.


Dragon Tears
Producing: forge continued
Current MP None
Krill Finishes Road
Ronnie 1 Moves SW SW NW mine cancel
Azzaman333 Moves SW NW Min cancel
Whomp NE N Mine cancel

Ti Kuan Yin
Producing: Axeman underway
Current MP None

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
Dutchfire Moves S



--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0042-11.jpg

----------------------------------------------------------------
Other News:

Economics
Education 100% :science: we will MM to get it in 5 more turns.
Spoiler :

Civ4ScreenShot0037-11.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0035-15.jpg

Civ4ScreenShot0036-12.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. But possibly a cease fire soon?
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Another City


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 123 200 A.D.

Down to 1 Barb Swordsmen. (visible anyways)

--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves SE E on his way home.
Spoiler :

Civ4ScreenShot0059-10.jpg


Gelderlander (Chariot ) heading towards Iapetus.
Spoiler :

Civ4ScreenShot0058-9.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0053-11.jpg

Civ4ScreenShot0056-8.jpg

Civ4ScreenShot0057-8.jpg



Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Capital: Inner Sanctum
Producing: MoM
Current MP Hudson (Warrior )

Copper Kettle
Producing: Research
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 3
Current MP Unnamed (Archer )

Fog and Cloud
Producing: Research
Current MP None.

Orchid Oolong
Producing: forge continued, 6 specialists assigned (one turn left)
Current MP 5-24 (Archer )

OJ
Producing: Settler Starts
Gereral_W Moves SE
Memphus Moves SE
Automated Teller Moves N


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0054-10.jpg

Civ4ScreenShot0055-9.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Sentry
Unnamed (Archer ) Sentry
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves NE SW scouting for barbs
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

Viva Chignon moves E
1889 moves E
Karhu Starts Road


PhoenixMountain
Producing: 2 Artists and culture, we need to pop those borders again.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB underway
Current MP None

Sunburst
Producing: Archer in 4.
Current MP
M-H Continues Chop
Kylearan Continues Farm


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0052-11.jpg


Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) Moves W W
Dutch WarmBlood(Chariot) Moves SW W
CharlesI(Spearman) Moves W into TKY
Unnamed (Horse Archer) Kills warrior for 2XP. No Damage Taken.
Waterstof (Axeman ) NW for Dyes
Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

Dragon Tears
Producing: forge continued
Current MP None
Krill Road
Ronnie 1 Moves to 1 N of DT finishes mine
Azzaman333 Moves to 1 N of DT finishes mine
Whomp Moves to 1 N of DT finishes mine

Ti Kuan Yin
Producing: Axeman underway
Current MP Axeman

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I
Dutchfire continues chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0042-11.jpg

----------------------------------------------------------------
Other News:

Economics
Education 100% :science: we will MM to get it in 4 more turns.
Liberalism in 7-8 Turns.

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0050-11.jpg

Civ4ScreenShot0051-11.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again..but this is definitely our limiter.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Another City…too close for comfort.
Spoiler :

Civ4ScreenShot0052-11.jpg





----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 124 200 A.D.

And then Kaz annoyed me.

--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves SE E on his way home.
Spoiler :
Dartmouth0000.jpg



Gelderlander (Chariot ) heading towards Iapetus.
Spoiler :
Chariot0000.jpg




--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :
TCt1240000.jpg

ISt1240000.jpg



Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Capital: Inner Sanctum
Producing: MoM
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 2
Current MP Unnamed (Archer )

Fog and Cloud
Producing: Wealth
Current MP None.

Orchid Oolong
Producing: forge continued, 6 specialists assigned (changed to 5 eot)
Current MP 5-24 (Archer )

OJ
Producing: Settler Starts
Gereral_W Chop
Memphus Chop
Automated Teller Chop


Earl Grey
Spoiler :


Spoiler :
Civ4ScreenShot0112.jpg

PMt1240000.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Sentry
Unnamed (Archer ) Sentry
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves NE SW scouting for barbs
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

Viva Chignon moves E
1889 moves E
Karhu Starts Road


PhoenixMountain
Producing: 2 Artists and culture, we need to pop those borders again.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB underway
Current MP None

Sunburst
Producing: Archer in 3.
Current MP
M-H Continues Chop
Kylearan Continues Farm


War Tea
Spoiler :

Spoiler :

WTt1240000.jpg

ZCt1240000.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) Moves W W
Dutch WarmBlood(Chariot) Moves SW W
CharlesI(Spearman) Moves W into TKY
Unnamed (Horse Archer) Kills warrior for 2XP. No Damage Taken.
Waterstof (Axeman ) NW for Dyes
Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

Dragon Tears
Producing: Forge/finished
Current MP None
Krill Road/finished
Ronnie 1 Moves to forest, chops/finished
Azzaman333 Moves to forest, chops/finished
Whomp Moves to forest, chops/finished

Ti Kuan Yin
Producing: Axeman/finished, start granary
Current MP Axe, Spear

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I
Dutchfire Chop/finished


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0113.jpg

----------------------------------------------------------------
Other News:

Economics
Education 100% :science: we will MM to get it in 2-4 more turns.
Liberalism in 4-8 Turns.

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Demot1240000.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again..but this is definitely our limiter.


Mad Scientists
Their Woody II left our land


Cavalerios

Another City…too close for comfort.



----------------------------------------------------------------
Quick Links:
Spoiler :
[/QUOTE]
 
Turn 125 225 A.D.

Thanks Krill for the last update. It is 115 here in Phoenix today! :hot:
So Everyone is nervous. We are 3 turns away from liberalism. Due to a recent pm for Cav_Scout (Kaz) I think they don’t have a deal with Cav for Lib, and now they are worried they cant beat us. Which is funny because Krill hid our true GNP… (and it is only going up)

*Note No Pictures as Krill Gave them all in the General Turn Discussion*
Spoiler :

Who will win the MTDG?
________________________________________
If there was ever a time for a game-changing turn of events now would be that time...

Do you have time to chat at some point?



--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E E
Spoiler :

Did you read above?


Gelderlander (Chariot ) Detour E NE Saturn has their hands full…
Spoiler :

You still keep checking?



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Really?


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.

Capital: Inner Sanctum
Producing: MoM, going into GP mode.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :currency:
Current MP ??? (Warrior)

Jade Dew
Producing: Palace Completed.
Current MP Unnamed (Archer )

Fog and Cloud
Producing: Wealth :currency:
Current MP None.

Orchid Oolong
Producing: forge continued, Great Scientist Next turn, Hello Liberalism.
Current MP 5-24 (Archer )

OJ
Producing: Continues Settler
Gereral_W starts Chop
Memphus starts Chop
Automated Teller starts Chop


Earl Grey
Spoiler :


Spoiler :

If at first you don’t succeed keep looking!?!?!


Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Sentry
Unnamed (Archer ) Sentry
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves NE SW scouting for barbs
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

Viva Chignon Moves NE
1889 Moves NE


PhoenixMountain
Producing: 2 Artists and culture, we need to pop those borders again.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB underway
Current MP None

Sunburst
Producing: Archer in 1.
Current MP
M-H continues Mine
Kylearan Moves N starts farm


???
Producing: Granary
Current MP None
Karhu Moves SW

[/spoiler]


War Tea
Spoiler :


Spoiler :

Have another :beer: maybe you will see a picture then…


Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) On the hill
Dutch WarmBlood(Chariot) Outside of TKY
CharlesI(Spearman) Moves E SE to cover worker next turn.
Unnamed (Horse Archer) On the Hill
Unnamed (Horse Archer) Kills Warrior for 2 Xp.
Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

Dragon Tears
Producing: Wealth :currency:
Current MP None
Ronnie 1 finishes Mine
Azzaman333 Finishes Mine

Ti Kuan Yin
Producing: Axeman underway
Current MP Axeman

Zero
Producing: catapult
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I
Dutchfire continues chop

ZC
Producing: Granary
Current MP: Waterstof (Axeman ) STR II Shock.
Krill Moves for Chop
Whomp Moves for Chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

:run:

----------------------------------------------------------------
Other News:

Economics
Education 100% :science: Compass Next turn.
Liberalism in 3 turns

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again..but this is definitely our limiter.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Another City…too close for comfort.
Spoiler :

Civ4ScreenShot0052-11.jpg





----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 126 250 A.D.

Kaz wants an alliance? Well now that they see they have no chance at liberalism I suppose they will grasp at straws.
--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E NE
Spoiler :

Civ4ScreenShot0068-9.jpg


Gelderlander (Chariot ) Detour E NE Saturn has their hands full…
Spoiler :

Civ4ScreenShot0067-9.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0069-9.jpg


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the Look out.
Unnamed (Archer ) On his way to let 10-24 go to GM.

Capital: Inner Sanctum
Producing: MoM, In GP mode…MoM is slow going.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :currency:
Current MP ??? (Warrior)

Jade Dew
Producing: Research :science:
Current MP Geralder (Chariot ) on his way


Fog and Cloud
Producing: Wealth :currency:
Current MP None.

Orchid Oolong
Producing: forge continued, Great Scientist :science: Einstein Born Interturn.
Current MP 5-24 (Archer )

OJ
Producing: Settler Complete
Gereral_W finishes Chop
Memphus finishes Chop
Automated Teller finishes Chop


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0070-10.jpg

Civ4ScreenShot0071-8.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) Sentry
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves NW SE scouting for barbs
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

Viva Chignon Road
1889 Road

PhoenixMountain
Producing: Borders Pop. That peak should be ours now.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB underway
Current MP None

Sunburst
Producing: Archer completed, forge next.
Current MP
M-H continues Mine
Kylearan continues farm


Heavenly Blue
Producing: Settler
Current MP None
Karhu Starts Chop.
[/spoiler]


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0066-9.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) On the hill
Unnamed (Horse Archer) On the Hill
Unnamed (Horse Archer) Moving to be with Other HA
Dutch WarmBlood(Chariot) Outside of TKY
CharlesI(Spearman) Moves SE S to cover Worker under Zero.
Unnamed (Axeman ) Moves back into Culture for faster healing and less expenses
Unnamed (Axeman ) Moves E NE heading to ZC

Dragon Tears
Producing: Research :science:
Current MP None

Ti Kuan Yin
Producing: Granary
Current MP Axeman
Ronnie 1 Moves to TKY mine / Cancel. Cow Next.
Azzaman333 Moves to TKY mine / Cancel. Cow Next.

Zero
Producing: Granary
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I
Dutchfire continues chop

ZC
Producing: Granary
Current MP: Waterstof (Axeman ) STR II Shock.
Krill Starts Chop
Whomp Starts Chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Krill GTD post has it accurately.

----------------------------------------------------------------
Other News:

Economics
Compass 100% :science: Discovered, Education Next
Liberalism in 2 turns
Spoiler :

Civ4ScreenShot0072-9.jpg




Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0073-9.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again..but this is definitely our limiter.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Another City…too close for comfort.
Spoiler :

Civ4ScreenShot0052-11.jpg





----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 127 275 A.D.

Kaz wants an alliance? And then they go and give Edu and Philo to Cav…
--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves NE E
Spoiler :

Civ4ScreenShot0080-9.jpg


Gelderlander (Chariot ) SE SW
Spoiler :

Civ4ScreenShot0079-7.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0069-9.jpg


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT
[

Capital: Inner Sanctum
Producing: Switched to HE, in crazy GP mode.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Worker
Current MP ??? (Warrior)

Jade Dew
Producing: Worker
Current MP Geralder (Chariot ) on his way


Fog and Cloud
Producing: archer compelted for MP, harbor next
Current MP None.

Orchid Oolong
Producing: forge continued
Current MP 5-24 (Archer )

OJ
Producing: Granary
Gereral_W Moving to HB
Memphus Moving to HB
Automated Teller Moving to HB


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0083-10.jpg
Civ4ScreenShot0082-9.jpg

Civ4ScreenShot0081-9.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) On his way to GM
B]Unnamed (Archer )
Spoiler :
On his way to Fog Bust
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves NW kills barb warrior at 99.9% moves SE
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.
Unnamed (Settler) On his way to city site 15

Viva Chignon NE
1889 NE

PhoenixMountain
Producing: Granary. Note that we gain 4% culture a turn on that peak (in PM’s FAT cross)
Current MP Unnamed (Longbow)

Golden Monkey
Producing: WB complete. University next?!?! Forge? Market?
Current MP None

Sunburst
Producing: Trireme, so we can circumnav
Current MP
M-H continues Mine
Kylearan continues farm


Heavenly Blue
Producing: Settler
Current MP None
Karhu Continues Chop.
[/spoiler]

War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0078-7.jpg


Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) Moves to Cover Workers
Unnamed (Horse Archer) Moves to Cover Workers, promotes to STR 2
Unnamed (Horse Archer) Moves to the hill.
Dutch WarmBlood(Chariot) Outside of TKY
CharlesI(Spearman) Fortifies ontop of worker
Unnamed (Axeman ) heals
Unnamed (Axeman ) MovesN N heading to ZC
Waterstoff (Axeman ) STR II Shock. Leaves ZC SE SE


Dragon Tears
Producing: Research :science:
Current MP None

Ti Kuan Yin
Producing: Granary
Current MP None
Ronnie 1 Starts Pasture
Azzaman333 Starts Pasture

Zero
Producing: Granary
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Dutchfire continues farm

ZC
Producing: Granary
Current MP: None
Krill continues chop
Whomp continues chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Oops :(

----------------------------------------------------------------
Other News:

Economics
Education 100% :science: Discovered
Liberalism Next Turn :dance:

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0084-9.jpg

Civ4ScreenShot0085-10.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get $$ again..and send paper and compass.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701



----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 128 300 A.D.

Mission Accomplished :clap:
We are the first to Liberalism.
Next Mission circumnavigation.
--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E SE
Spoiler :

Civ4ScreenShot0102-6.jpg


Gelderlander (Chariot ) S S
Spoiler :

Civ4ScreenShot0079-7.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0107-3.jpg

Civ4ScreenShot0101-6.jpg

Civ4ScreenShot0106-4.jpg

Civ4ScreenShot0113-5.jpg



Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT
[

Capital: Inner Sanctum
Producing: Switched to HE, GS is born. Back to hammer mode EOT. HE in 5.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Worker completed, worker in 2
Current MP ??? (Warrior)

Jade Dew
Producing: Worker compelted worker in 2
Current MP Geralder (Chariot ) on his way


Fog and Cloud
Producing: Habour in 2. Taj next.
Current MP None.

Orchid Oolong
Producing: forge continued
Current MP 5-24 (Archer )

OJ
Producing: Granary


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0110-4.jpg

Civ4ScreenShot0111-6.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) On his way to GM
Unnamed (Archer ) Sentry Fog Busting
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves E has to fog bust for the last city.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Granary.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: Starts Courthouse.
Current MP None

Sunburst
Producing: Trireme, so we can circumnav
Current MP
M-H continues Mine
Kylearan continues farm

Heavenly Blue
Producing: Settler
Current MP None
Karhu Continues Chop.
Gereral_W starts chop
Memphus starts chop
Automated Teller starts chop

City #15
Producing: Granary, working Artist.
Viva Chignon Completes Road
1889 Completes Road



War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0099-5.jpg

Civ4ScreenShot0104-6.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Get TKY and DT full speed. Get workers for ZC
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) covering workers
Unnamed (Horse Archer) covering workers
Unnamed (Horse Archer) heals
Dutch WarmBlood(Chariot) Outside of TKY
CharlesI(Spearman) Fortifies ontop of worker
Unnamed (Axeman ) heals
Waterstoff (Axeman ) STR II Shock. On his way back to the center


Dragon Tears
Producing: barracks in 1, WE in 3.
Current MP None

Ti Kuan Yin
Producing: Granary
Current MP None
Ronnie 1 finishes Pasture
Azzaman333 finishes Pasture

Zero
Producing: Granary
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Dutchfire continues farm

ZC
Producing: Granary
Current MP: Unnamed (Axeman ) Moves into ZC
Krill finishes chop
Whomp finishes chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0108-3.jpg

----------------------------------------------------------------
Other News:

Economics
Liberalism 100% :science: Discovered :band:
Machinery Next turn

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
We can no longer see Cav’s graphs.
Spoiler :

Civ4ScreenShot0112-6.jpg


Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get some $$ again..exchange edu for philo.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 129 350 A.D.
--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E SE
Spoiler :

Civ4ScreenShot0001-22.jpg


Gelderlander (Chariot ) S SE will die next turn :(
Spoiler :

Civ4ScreenShot0000-28.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

None this turn


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT

Capital: Inner Sanctum
Producing: HE in 4.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Worker in 1.
Current MP ??? (Warrior)
Unnamed (worker) Starts farm

Jade Dew
Producing: Worker in 1.
Current MP Geralder (Chariot ) on his way
Unnamed (worker) Moves S S starts cottage

Fog and Cloud
Producing: Habour in 1. Taj next.
Current MP Unnamed (Archer)

Orchid Oolong
Producing: forge continued
Current MP 5-24 (Archer )

OJ
Producing: Granary


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0003-31.jpg

Civ4ScreenShot0004-26.jpg

Civ4ScreenShot0005-28.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) Sentry Fog Busting
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moves E E has to fog bust for the last city.
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Granary.
Current MP Unnamed (Longbow)

Golden Monkey
Producing: Courthouse.
Current MP None

Sunburst
Producing: Trireme in 1, so we can circumnav
Current MP
M-H Finishes Mine
Kylearan continues farm

Heavenly Blue
Producing: Settler, Borders Pop.
Current MP None
Gereral_W Continues Chop
Memphus Continues
Automated Teller starts road

City #15
Producing: Granary, working Artist. Borders pop
Viva Chignon SW chop / cancel
1889 SW chop / cancel
Karhu starts Road


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0002-28.jpg


Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Get TKY and DT full speed. Get workers for ZC
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) covering workers
Unnamed (Horse Archer) covering workers
Unnamed (Horse Archer) heals
Dutch WarmBlood(Chariot) Moves SE SW to get away from barb spear
CharlesI(Spearman) Fortified ontop of worker
Unnamed (Axeman ) heals
Waterstoff (Axeman ) STR II Shock. On his way back to ZC now with appearance of the sword.

Dragon Tears
Producing: barracks completed, WE in 3.
Current MP None

Ti Kuan Yin
Producing: Granary complete, Cat in 2.
Current MP None
Ronnie 1 Moves to Copper
Azzaman333 Finishes Mine.

Zero
Producing: Granary
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Dutchfire continues farm

ZC
Producing: Worker
Current MP: Unnamed (Axeman ) Moves into ZC
Krill Moves for a new chop
Whomp Moves for a new chop
Unnamed Worker Moves for a new chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0006-30.jpg

Civ4ScreenShot0008-26.jpg


----------------------------------------------------------------
Other News:

Economics
Machinery 100% :science: Discovered
Optics in 2 turns.

Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
We can no longer see Cav’s graphs.
We are really falling behind here…
Spoiler :

Civ4ScreenShot0009-24.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
We Get some $$ again..exchange edu for philo.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 133 450 A.D.

Ok Life is getting a little bit back closer to normal. We have a lot more workers now, and I am using my experience to maximize their local MM, but I am sure we are losing out on a turn or two due to lack of global picture (and time). Worker Moves have been removed as there is too many of them to follow.

We are in the thick of the game now, we can almost research as fast as Cav in a golden age.

Current Tech Picture:
Up:
Nationalism
Liberalism
Music

Down:
Guilds (for 1 more turn)
Printing Press
Mono
Theo
Engineering


This was the Battle I referred to (in the GTD)…so the RNG gods are getting even with us a little more
Spoiler :

Civ4ScreenShot0017-19.jpg

Civ4ScreenShot0018-20.jpg



--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E E, getting closer to home.

Gelderlander (Chariot ) Died :(

--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0020-16.jpg

Civ4ScreenShot0032-16.jpg



Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT

Capital: Inner Sanctum
Producing: HE Completed, What Next? Caravels? HA? Knights in 1 turn? I think we go 1 Caravel, then 5XP Knights.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Library complete, we are growing this city now. Uni Next? (we need 6 for JD)
Current MP ??? (Warrior)

Jade Dew
Producing: Uni done in 3, grows again, 2 workers dedicated, currently 1 turn behind, will catch up soon.
Current MP Geralder (Chariot ) on his way

Fog and Cloud
Producing: Taj in 21.
Current MP Unnamed (Archer)

Orchid Oolong
Producing: forge continued
Current MP None

OJ
Producing: Granary
Current MP None


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0033-15.jpg

Civ4ScreenShot0034-15.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM, Hb, City 15 & 16
Cities In Next 15 Turns All Planted
Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
Future Focus: Launch Attack on Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) Sentry Fog Busting
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Healing Near City #15
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Lighthouse. We need more units here. This is where we need some knights for defence.
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse.
Current MP None

Sunburst
Producing: Forge
Current MP None

Heavenly Blue
Producing: Graanry
Current MP None

City #15
Producing: Granary

Earl Grey
Producing: Granary



War Tea
Spoiler :


Zero’s Borders pop so we get even more of a Look at Kaz land.
Spoiler :

Civ4ScreenShot0030-15.jpg

Civ4ScreenShot0029-12.jpg

Civ4ScreenShot0031-17.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero, ZC
Cities In Next 15 Turns 1 To Block Of Cav.
Current Focus: Get TKY and DT full speed. Get workers for ZC
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium-Strong
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) covering workers
Unnamed (Horse Archer) covering workers
Unnamed (Horse Archer) Waiting
Unnamed (WE)) Waiting
Unnamed (Catapult) Waiting
CharlesI(Spearman) Waiting
Dutch WarmBlood(Chariot) Los Over Cav
Unnamed (Axeman ) Moving to ZC.
Waterstoff (Axeman ) STR II Shock. Kills Barb warrior.

Dragon Tears
Producing: Settler in 4
Current MP None

Ti Kuan Yin
Producing: Forge underway, growing fast.
Current MP None

Zero
Producing: Granary, Borders pop.
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Worker
Current MP: None


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0021-14.jpg

----------------------------------------------------------------
Other News:

Economics
Guilds 60% :science: Next Turn
Drama Saturn will get Next turn
Spoiler :

Civ4ScreenShot0022-17.jpg



Demographics:
Demos:
*Note we got over 300 :espionage: points over the last 2 turns.
We can see everyone’s graphs.
We can see Kaz’s research
We are now back to even here.
Spoiler :

Civ4ScreenShot0023-15.jpg

Civ4ScreenShot0024-15.jpg

Civ4ScreenShot0025-13.jpg

Civ4ScreenShot0026-16.jpg

Civ4ScreenShot0027-16.jpg

Civ4ScreenShot0028-17.jpg


Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
Turn 136 520 A.D.

So Kaz is Teching Fast…they just got GP and can get banking in 2. We get banking next turn. We really need to take them out of the game here.

Oh we also had our first RE of the game…

Spoiler :

Civ4ScreenShot0035-16.jpg



--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves E SE going by the barb city. We probably want a city there?
Spoiler :

Civ4ScreenShot0043-15.jpg


You will also see the barb Galley there, we have a caravel on intercept. And IS build a wb this turn to replace the fish.
--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0032-17.jpg


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT

Capital: Inner Sanctum
Producing: WB, Knights next
Current MP Hudson (Warrior )

Copper Kettle
Producing: Working on a Uni, growing.
Current MP ??? (Warrior)

Jade Dew
Producing: Uni Done, Theater in 2, desperately needs grocer which is next.
Current MP Geralder (Chariot ) on his way

Fog and Cloud
Producing: Taj underway
Current MP Unnamed (Archer)

Orchid Oolong
Producing: Theater
Current MP None

OJ
Producing: Granary, then library already working a cottage
Current MP None


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0033-16.jpg

Civ4ScreenShot0034-16.jpg

Civ4ScreenShot0044-12.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM, Hb, City 15 & 16
Cities In Next 15 Turns All Planted
Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
Future Focus: Launch Attack on Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) Sentry Fog Busting
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Healing Near City #15
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Theater
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse.
Current MP None

Sunburst
Producing: Caravel
Current MP None

Heavenly Blue
Producing: Granary
Current MP None

City #15
Producing: Granary

Earl Grey
Producing: Granary



War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0030-16.jpg

Civ4ScreenShot0031-18.jpg

Civ4ScreenShot0042-12.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero, ZC
Cities In Next 15 Turns 1 To Block Of Cav.
Current Focus: Get TKY and DT full speed. Get workers for ZC
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium-Strong
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) covering workers
Unnamed (Horse Archer) covering workers
Unnamed (Horse Archer) Waiting
Unnamed (WE)) Waiting
Unnamed (Catapult) Waiting
CharlesI(Spearman) Waiting
Dutch WarmBlood(Chariot) Los Over Cav
Unnamed (Axeman ) Moving to ZC.
Waterstoff (Axeman ) STR II Shock. Kills Barb warrior.

Dragon Tears
Producing: Settler complete, theater and then units.
Current MP None

Ti Kuan Yin
Producing: Forge done, theater next
Current MP None

Zero
Producing: Granary then theater
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Granary workers are out.
Current MP: None


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0036-13.jpg

----------------------------------------------------------------
Other News:

Economics
Banking 70% :science: Next Turn
Demographics:
Demos:
Spoiler :

Civ4ScreenShot0037-12.jpg

Civ4ScreenShot0038-14.jpg

Civ4ScreenShot0039-15.jpg

Civ4ScreenShot0040-13.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
580 A.D.

So Cav got Astro :run:

Guys we really need a plan here…
Kaz will get banking on their turn then go for Economics for the Free GM.

--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves back away as the barb galley is approaching him
Spoiler :

Civ4ScreenShot0049-11.jpg



--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0032-17.jpg


Spoiler :

Notes: (A.K.A. The Core) TC For Short
Function: [ B] The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO, OJ
Cities In Next 15 Turns None Planned yet.
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) On the lookout out between OO and DT

Capital: Inner Sanctum
Producing: Knight Done. Knight Next.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Uni underway. Growing fast now.
Current MP ??? (Warrior)

Jade Dew
Producing: Theater in 1
Current MP Geralder (Chariot )

Fog and Cloud
Producing: Taj in 17ish. Stagnant growth.
Current MP Unnamed (Archer)

Orchid Oolong
Producing: Theater continued
Current MP None

OJ
Producing: Granary
Current MP None


Earl Grey
Spoiler :


Kaz upgraded their one Caravel so we had to pull our Trireme back.

Spoiler :

Civ4ScreenShot0051-12.jpg

Civ4ScreenShot0052-12.jpg

Civ4ScreenShot0047-12.jpg



Spoiler :

Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
Current Cities: GM, Sb, PM, Hb, City 15 & 16
Cities In Next 15 Turns All Planted
Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
Future Focus: Launch Attack on Cav.



Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Unnamed (Archer ) Sentry Fog Busting
Fries Paard (Chariot ) Sentry
Kolostof (Axeman ) Moving back to the core
Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) Moves back into PM

PhoenixMountain
Producing: Theater
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse.
Current MP Archer

Sunburst
Producing: Forge
Current MP Archer

Heavenly Blue
Producing: Granary complete, lighthouse underway
Current MP None

City #15
Producing: Granary

Earl Grey
Producing: Granary

*These 3 cities will have to draft muskets before Cav can get there. Count down the Galleon invasion time.*



War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0030-16.jpg

Civ4ScreenShot0031-18.jpg



Spoiler :

Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero, ZC
Cities In Next 15 Turns 1 To Block Of Cav.
Current Focus: Get TKY and DT full speed. Get workers for ZC
Future Focus: Launching Pad for Invasion South To Kaz.



Military Strength: Medium-Strong
Military Threat: Medium
Resultant Military Code Orange

Threat level at medium, due to cease fire with Kaz.

Units Not In a City:
Mr Biggles (Longbow) Moving into position to cover the new city and DT
Unnamed (Horse Archer) Waiting
Unnamed (Horse Archer) Waiting
Unnamed (WE)) Waiting
Unnamed (Catapult) Waiting
CharlesI(Spearman) Waiting
Dutch WarmBlood(Chariot) Los Over Cav
Unnamed (Axeman ) Moving to new city
Waterstoff (Axeman ) STR II Shock. Moving to new city

Dragon Tears
Producing: Theater underway then back to units
Current MP None

Ti Kuan Yin
Producing: theater complete, library next, trying to get borders to pop
Current MP None

Zero
Producing: Granary underway, theater next
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Granary
Current MP: None


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0053-12.jpg

----------------------------------------------------------------
Other News:

Economics
Banking Discovered
Spoiler :

Civ4ScreenShot0054-11.jpg


Demographics:
Demos:
*Cav, Kaz and MS are all pouring their :espionage: into us.
Spoiler :

Civ4ScreenShot0055-10.jpg

Civ4ScreenShot0056-9.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
600 A.D.

So Cav got Astro :run: …. Well now they got chemistry :eek: So frigates will be about. Caravels are useless now. Their power has also gone through the roof.
Spoiler :

Civ4ScreenShot0076-10.jpg



We had to get gunpowder as Saturn (or us) need to draft muskets. We also now need to beeline rifling, with a quick stop at engineering, so we can draft Rifles and stop and boating.

Guys we really need a plan here…

Oh BTW we were first to circumnav :goodjob:
Spoiler :

Civ4ScreenShot0071-10.jpg


--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves back away Towards FC. Our Caravel successfully defended the barb galley. We can load up 1 knight and take that barb city (and the worker) I suggest due to the quest, we accept the city where it is and just capture it, hopefully the spices will even be hooked for us by then :)
Spoiler :

Civ4ScreenShot0073-11.jpg


--------------------------------------------------------------
Tea Central
Spoiler :


Capital: Inner Sanctum
Producing: Knight Done. Knight Next.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Uni underway. Growing fast now.
Current MP ??? (Warrior)

Jade Dew
Producing: Needs a Grocer for :health:
Current MP Geralder (Chariot )

Fog and Cloud
Producing: Taj in 11ish. Growing again after fish hooked back up
Current MP Unnamed (Archer)

Orchid Oolong
Producing: Theater complete, uni next, growing again with worker focus. Remember this is IW site so it needs workshops and watermills, but also needs to grow!
Current MP Knight

OJ
Producing: Granary
Current MP None


Earl Grey
Spoiler :


Kaz upgraded their one Caravel so we had to pull our Trireme back.

Spoiler :

Civ4ScreenShot0072-11.jpg


PhoenixMountain
Producing: Library, we are winning the culture war here, I think we can flip that city…
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse.
Current MP Archer

Sunburst
Producing: Courthouse….Caravels are useless now but we do need a sentry net.
Current MP Archer

Heavenly Blue
Producing: lighthouse underway
Current MP None

City #15
Producing: Granary

Earl Grey
Producing: Granary

*These 3 cities will have to draft muskets before Cav can get there. Count down the Galleon invasion time.*



War Tea
Spoiler :


We pushed our culture here a little, we are now in good zone control We just need a steady stream of knights in here.
Spoiler :

Civ4ScreenShot0074-10.jpg

Civ4ScreenShot0075-10.jpg



Dragon Tears
Producing: Stable then 5XP knights
Current MP None

Ti Kuan Yin
Producing: Library Done, Working on Barracks (xp for the drafts) then Globe theater
Current MP None

Zero
Producing: theater being Built. We are going to flip some culture here.
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Granary
Current MP: None


Chai
Producing: Granary as Theater was done in 1 turn.
Current MP: None


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0079-8.jpg

----------------------------------------------------------------
Other News:

Economics
gunpowder Discovered
Spoiler :

Civ4ScreenShot0081-10.jpg


Demographics:
Demos:
*Cav, Kaz and MS are all pouring their :espionage: into us.
Spoiler :

Civ4ScreenShot0080-10.jpg

Civ4ScreenShot0077-8.jpg

Civ4ScreenShot0078-8.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
660 A.D.

No New Techs for Cav, but their power is definitely at an inflection point. We may need nationalism soon. 8 turns until a free revolt (Taj) We will have a double GA as Saturn is gifting us a GM

The plan is to get rifling, draft kill kaz, then deal with Cav. We will have to man our shores as we have no boats capable of stopping cav.

Spoiler :

Civ4ScreenShot0000-29.jpg

Civ4ScreenShot0007-28.jpg



--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Picked up a knight and dropped him off. We can capture that barb city when it grows.
Spoiler :

Civ4ScreenShot0007-28.jpg


--------------------------------------------------------------
Tea Central
Spoiler :


Capital: Inner Sanctum
Producing: Knight underway, Knight next. 4 of 8 are done.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Uni underway. Growing still
Current MP ??? (Warrior)

Jade Dew
Producing: Grocer in 2. Becoming quite powerful
Current MP Geralder (Chariot )

Fog and Cloud
Producing: Taj in 8.
Current MP Unnamed (Archer)

Orchid Oolong
Producing: Uni underway. Continuing to grow as workable tiles become available. Future site of Ironworks.
Current MP Knight

OJ
Producing: Library, stole wheat from OO to grow quickly.
Current MP None


Earl Grey
Spoiler :


Kaz upgraded their one Caravel so we had to pull our Trireme back.

Spoiler :

Civ4ScreenShot0006-31.jpg


PhoenixMountain
Producing: Library, we are winning the culture war here
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse.
Current MP Archer

Sunburst
Producing: Courthouse in 1.
Current MP Archer

Heavenly Blue
Producing: lighthouse underway
Current MP None

City #15
Producing: Lighthouse

Earl Grey
Producing: Granary


War Tea
Spoiler :


We pushed our culture here a little, we are now in good zone control We just need a steady stream of knights in here.
Spoiler :

Civ4ScreenShot0005-29.jpg


Dragon Tears
Producing: Knight underway
Current MP None

Ti Kuan Yin
Producing: Globe Theater in 10 or faster given tile improvements
Current MP None

Zero
Producing: theater Being built. Starting to grow now.
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Library
Current MP: None


Chai
Producing: Granary, almost at 100 :culture:
Current MP: Waterstoff


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0001-23.jpg

----------------------------------------------------------------
Other News:

Economics
Engineering Discovered
Spoiler :

Civ4ScreenShot0002-29.jpg


Demographics:
Demos:
*Cav, Kaz and MS are all pouring their :espionage: into us.
Spoiler :

Civ4ScreenShot0003-32.jpg

Civ4ScreenShot0004-27.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Are in a golden age.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
820 A.D.

It’s been a while since one of these…the game just started moving so fast!

Peace Offer to MS (which they took)
Spoiler :

Civ4ScreenShot0016-16.jpg



As for our attack on Cav well we wanted that worker back.
So a Pinch Knight had 25% odds.
A Flanking II HA had 50% retreat odds
A Catapult had terrible odds, and the stack was only 2 units deep. (and we only have 2)

So we went knight first. And won…ridiculous. But I guess that is payback for the axeman we lost at 99% to the barbs. At this point with 1 musket left and still only 25% for the knight, I went with the HA since it had 50% to retreat and doing that it would damage the musket allowing a knight to have much better odds. Well we did no damage :mad: but the good news was we did retreat :clap:

So now the dilemma was this, our best unit, knight, had 25% odds on the second musket. But now we had a worker at stake as well. Oh and showing Cav what we showed Kaz. So we took the chance as 2 knights had over 90% odds of winning. And I was willing to sacrifice 1 knight to kill 2 muskets and get a worker (back).

Result:
2 Dead muskets no loses for us.
Realistically we should of lost 1-2 knights on that attack, not just come away with damaged troops.

But we got our Second Great General :clap: !!! I am currently sending him to the front. I think dropping him in TKY is the best bet at that will give drafted units 5 XP I believe!!!

--------------------------------------------------------------
Scouting Parties
Spoiler :


We have 4 Caravels, 5 Next Turn scouting our perimeter. But as you can see until we draft some rifles, we are very weak in the east.

Spoiler :

Civ4ScreenShot0021-15.jpg


--------------------------------------------------------------
Tea Central
Spoiler :


Cool Pic of our Capital & OO.
Spoiler :

Civ4ScreenShot0019-16.jpg

Civ4ScreenShot0020-17.jpg



Capital: Inner Sanctum
Producing: University (so JD can get oxford) then back to troops.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Settler for the Gems. Then 1 more settler, then back to growing.
Current MP ??? (Warrior)

Jade Dew
Producing: Market Done. Will start OxU in 4 turns when 6 uni’s are done.
Current MP Geralder (Chariot )

Fog and Cloud
Producing: Taj Completed, Uni in 4. Then help develop our new spices city & create military
Current MP Unnamed (Archer)

Spiced Tea
Producing: Granary
Current MP Knight that Captured it.


Orchid Oolong
Producing: Uni underway, future site of IW
Current MP None

OJ
Producing: Library is done. No idea what to build here? Barracks for drafting?
Current MP None


Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0021-15.jpg


PhoenixMountain
Producing: Barracks for Drafting.
Current MP Unnamed (Longbow)
5-24 (Archer ) 1 tile N can move in if need be.

Golden Monkey
Producing: Courthouse complete, Caravel Next
Current MP Archer

Sunburst
Producing: Uni in 4.
Current MP Archer

Heavenly Blue
Producing: Barracks for drafting
Current MP None

City #15
Producing: Barracks for drafting

Earl Grey
Producing: Lighthouse



War Tea
Spoiler :


We pushed our culture here a little, we are now in good zone control But defending on 2 fronts will be interesting.


Dragon Tears
Producing: courthouse in 3 then back to troops.
Current MP None

Ti Kuan Yin
Producing: Globe Theater next turn, then ready to draft every turn.
Current MP None

Zero
Producing: Pushing to hit 500 :culture: and really mess with Kaz.
Current MP:
Unnamed (Longbow) CGIII
Goud (Axeman ) STR II Shock.
Charles II(Spearman) STR I
Unnamed (Catapult) STR I

ZC
Producing: Library
Current MP: None


Chai
Producing: Granary, really just holding back Cav culture. Need to forest chop here.
Current MP: Waterstoff, LB


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0017-20.jpg

----------------------------------------------------------------
Other News:

Economics
Replaceable Parts Next turn, then Rifling in 3, then switch to nationalism and draft.

Spoiler :

Civ4ScreenShot0018-21.jpg


Demographics:
Demos:
*Cav, Kaz and MS are all pouring their :espionage: into us.

Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
CeaseFIRE!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
Our only friend


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Half a turn war
Casualties:
SANCTA: None
MS: 1 Woody II Warrior.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
We are at war with them
SANCTA: None
Cav: 2 Guerrilla II Muskets.


----------------------------------------------------------------
Quick Links:
Spoiler :
 
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