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Played Turns

Discussion in 'Team SANCTA' started by Memphus, Dec 3, 2008.

  1. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 118 750 A.D.

    Barbs Barbs Everywhere!

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves NE N on his way home.
    Spoiler :



    Gelderlander (Chariot ) Promotes to Sentry moves SE
    Spoiler :





    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The Core) TC For Short
    Function: The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO
    Cities In Next 15 Turns OJ (south of JD, N of OO)
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Viva Chignon Moves 2 3 3 1
    1889 Moves 2 3 3 1

    Capital: Inner Sanctum
    Producing: Settler done, MoM up
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Settler continued
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 9 need to slow down for MoM.
    Current MP Unnamed (Archer )
    Karhu Moves S cottage cancel.
    Memphus starts road

    Fog and Cloud
    Producing: MOAI started. Done in 3 more turns.
    Current MP None.

    Orchid Oolong
    Producing: forge continued, in growth mode.
    Current MP Unnamed (Archer )
    Automated Teller Moves 9 9 starts cottage cancels.


    Earl Grey
    Spoiler :


    Spoiler :





    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.


    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Moves in a circle Fog Busting..wait a second where did that axe come from? That really made me :mad: so I took it out on a spear too!
    Spoiler :





    Fries Paard (Chariot ) Moves E wonder where that workboat went?
    Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: Longbow complete, WB next.
    Current MP 5 of 24 (Archer ) & Unnamed (Longbow)
    Gereral_W finishes road

    Golden Monkey
    Producing: Library, switched to gold for 1 turn.
    Current MP None

    Sunburst
    Producing: Forge
    Current MP
    M-H continues mine
    Kylearan starts farm.


    War Tea
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.


    Military Strength: Medium-Strong
    Military Threat: Medium-High (It was high Last turn)
    Resultant Military Code Red


    Units Not In a City:
    Zuurstof(Axeman ) stays to heal.
    Mr Biggles (Longbow) Moves NE NE kills barb spear.
    Dutch WarmBlood(Chariot) moves back under Zurrstof.
    CharlesI(Spearman) hanging out of the hill
    Unnamed (Horse Archer) Moves Towards DT

    Dragon Tears
    Producing: forge continued, grows interturn, grows again next turn. We need workers here.
    Current MP None
    Krill Banana
    Ronnie 1 Banana
    Azzaman333 Banana
    Whomp Banana
    Dutchfire NE NE for chop
    Spoiler :




    Ti Kuan Yin
    Producing: granary.
    Current MP Waterstof (Axeman ) STR II Shock, healing
    Spoiler :



    Zero
    Producing: :hammers: invested in catapult.
    Current MP :
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I +25% def.


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Paper 50% :science: 2-3 turns left.
    Spoiler :



    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    We are At war.
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    No $$ this turn, they revolt


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  2. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 119 100 A.D.

    Barbs Barbs Everywhere! We are down to one visible axe.

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves N NE on his way home.
    Spoiler :




    Gelderlander (Chariot ) Moves SE into Saturn Lands
    Spoiler :






    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO
    Cities In Next 15 Turns OJ (south of JD, N of OO)
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.
    5-24 (Archer ) On his way to OO
    Unnamed (Archer ) On his Way to relieve the chariot

    Viva Chignon Moves 1 1 1 3
    1889 Moves 1 1 1 3

    Capital: Inner Sanctum
    Producing: MoM in 15.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Settler completed
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 9 need to slow down for MoM.
    Current MP Unnamed (Archer )
    Karhu Moves E E SE
    Gereral_W Moves SE
    Memphus Finishes Road

    Fog and Cloud
    Producing: MOAI started. Done in 2 more turns.
    Current MP None.

    Orchid Oolong
    Producing: forge continued, in growth mode.
    Current MP None Archer Left to the NE
    Automated Teller Moves NE


    Earl Grey
    Spoiler :


    Spoiler :





    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.


    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Promotes to STR 1, moves to hill with best LoS to heal.
    Fries Paard (Chariot ) Moves NE, there is MS workboat
    Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: WB Underway
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: Library completed. WB next
    Current MP None

    Sunburst
    Producing: Forge
    Current MP
    M-H Finishes Mine
    Kylearan Continues Farm


    War Tea
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.


    Military Strength: Medium
    Military Threat: High
    Resultant Military Code Red

    :run: Threat level at high again. With a Longbow In Taraz, Kaz might want to push forward again now :run:

    Units Not In a City:
    Zuurstof(Axeman ) Moves NW Kill barb Spear, and take more damage than expected. 3.3 :strength. Continues on the forest and moves NW again. He has 88% vs. that barb which will attack him. We need to clear the way.
    Mr Biggles (Longbow) Promotes to STR II Shock. Heals in Place.
    Dutch WarmBlood(Chariot) Heals
    CharlesI(Spearman) hanging out of the hill
    Unnamed (Horse Archer) Moves SW
    Waterstof (Axeman ) STR II Shock, Moves E onto the hill


    Dragon Tears
    Producing: forge continued, grows interturn, Will switch to WE.
    Current MP None
    Krill Moves W Pasture Done
    Ronnie 1 Moves E NE NE for road
    Azzaman333 moves E NE chop
    Whomp Moves S SW chop
    Dutchfire starts Chop

    Ti Kuan Yin
    Producing: catapult
    Current MP None
    Spoiler :



    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I +25% def.


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Paper 100% :science: 2 turns left, only due to the revolt.
    Spoiler :



    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :










    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    We are At war.
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    The Get Engineering and send to MS and Kaz.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  3. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 120 125 A.D.

    Well some bad time with the RNG, we lost with 88% chance to win. Thems the breaks :sigh: .

    We Revolted This turn, as such cities made no progress. We are now a Castilian Bureaucracy

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves N NE on his way home.
    Spoiler :




    Gelderlander (Chariot ) Moves through Saturn Lands. Will heal before departing.
    Spoiler :





    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :






    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO
    Cities In Next 15 Turns OJ (south of JD, N of OO)
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.
    5-24 (Archer ) On his way to OO
    Unnamed (Archer ) On his Way to relieve the chariot
    Unnamed (Archer ) On his way to JD

    Viva Chignon Moves E E Road
    1889 Moves E E Road
    Karhu Starts Road

    Capital: Inner Sanctum
    Producing: MoM in 15.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: HA in 2
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 9 need to slow down for MoM.
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: MOAI started. Done in 2 more turns.
    Current MP None.

    Orchid Oolong
    Producing: forge continued, 6 specialists assigned EOT.
    Current MP None Archer Left to the NE

    OJ
    Producing: Not Settled Yet.
    Gereral_W Starts Chop
    Memphus Starts Chop
    Automated Teller Starts Chop


    Earl Grey
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.


    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Heals
    Fries Paard (Chariot ) Moves to City Site. Has great Los Now
    Kolostof (Axeman ) Moves NE barb defense, this will be our last area in the east with FoW
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: WB Underway
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB in the queue
    Current MP None

    Sunburst
    Producing: Forge
    Current MP
    M-H Move N Finishes Farm
    Kylearan Finishes Farm


    War Tea
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.


    Military Strength: Medium
    Military Threat: High
    Resultant Military Code Red

    :run: Threat level at high again. With a Longbow In Taraz, Kaz might want to push forward again now :run:

    Units Not In a City:
    Zuurstof(Axeman ) Dies With 88% chance to Live :cry:
    Mr Biggles (Longbow) Heals in Place.
    Dutch WarmBlood(Chariot) Heals
    CharlesI(Spearman) Moves NW NW and we get our revenge, we take no damage and get 2 xp (we had 96% odds with him)
    Unnamed (Horse Archer) Moves to Hill In Support mode for Zero.
    Waterstof (Axeman ) Moves to Hill In Support mode for Zero.


    Dragon Tears
    Producing: forge continued, grows interturn, Will switch to WE.
    Current MP None
    Krill Moves NE onto hill
    Ronnie 1 Starts Road
    Azzaman333 finishes Chop
    Whomp finishes Chop
    Dutchfire finishes Chop

    Ti Kuan Yin
    Producing: catapult
    Current MP None

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I +25% def.


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Paper 100% :science: 1 turns left
    Spoiler :



    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :






    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    We are At war.
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again…but not as much as usual
    Spoiler :





    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    The Get Engineering and send to MS and Kaz.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  4. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 121 150 A.D.

    Ok out of revolt, and I posted and interesting chat with Kaleb, I think the war might be averted?

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves NE E on his way home.
    Spoiler :



    Gelderlander (Chariot ) Heals
    Spoiler :





    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :

    Nothing New


    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Viva Chignon Moves SE SE
    1889 Moves SE SE
    Karhu Finishes Road

    Capital: Inner Sanctum
    Producing: MoM in ??? Wait and see.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: HA in 1
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 5
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: MOAI in 1
    Current MP None.

    Orchid Oolong
    Producing: forge continued, 6 specialists assigned
    Current MP 5-24 (Archer )

    OJ
    Producing: Settler. Using Wheat.
    Gereral_W Continues Chop
    Memphus Continues Chop
    Automated Teller Continues Chop


    Earl Grey
    Spoiler :


    Spoiler :






    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.


    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Moves to the desert
    Unnamed (Archer ) On his Way to relieve the chariot
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves SE for Barb Defence
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: WB completed, 2 Artists Assigned EOT. We need another Border Pop
    Current MP Unnamed (Longbow)
    Spoiler :




    Golden Monkey
    Producing: WB underway, grows end of turn.
    Current MP None

    Sunburst
    Producing: switched to archer which we need for MP. Grows.
    Current MP
    M-H Moves SE
    Kylearan Moves N starts Farm


    War Tea
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.


    Military Strength: Medium
    Military Threat: Medium-High
    Resultant Military Code Orange

    Threat level at medium-high, due to promising talks with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) protects settler and worker
    Dutch WarmBlood(Chariot) Heals
    CharlesI(Spearman) Moves SE
    Unnamed (Horse Archer) spacebar
    Waterstof (Axeman ) Moves NE N this was a very strategic move.


    Dragon Tears
    Producing: forge continued no WE built, gut feeling.
    Current MP None
    Krill Starts Road
    Ronnie 1 finishes Road
    Azzaman333 Starts Mine, cancels.
    Whomp Moves SE starts mine cancels.

    Ti Kuan Yin
    Producing: Axeman, complete EOT.
    Current MP None

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I +25% def.
    Dutchfire Moves S



    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Paper 100% :science: Discovered.
    Spoiler :



    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    We are At war. But possibly a cease fire soon?
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again…but not as much as usual
    Plako told me in a chat they are going to lose Iapetus again. Which just got a population boom last turn.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    The Get Engineering and send to MS and Kaz.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  5. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 122 175 A.D.

    More Barbs? Wow.

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves NE E on his way home.
    Spoiler :



    Gelderlander (Chariot ) heading towards Iapetus Saturn clearly has issues. And we know their maps now.
    Spoiler :



    Interesting Global View
    Spoiler :





    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :

    Nothing New


    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Viva Chignon finishes Road
    1889 finishes Road
    Karhu Moves SE S

    Capital: Inner Sanctum
    Producing: MoM in 10 Turns
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: HA Complete, research next
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 4
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: MOAI complete finally, grows in 3, research next
    Current MP None.

    Orchid Oolong
    Producing: forge continued, 6 specialists assigned, got wheat back
    Current MP 5-24 (Archer )

    OJ
    Producing: Settler Completed. Using Farm.
    Gereral_W finishes Chop
    Memphus finishes Chop
    Automated Teller finishes Chop


    Earl Grey
    Spoiler :


    Spoiler :





    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.


    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Sentry
    Unnamed (Archer ) Good LoS Now
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves E W to scout for barbs
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: 2 Artists and culture, we need to pop those borders again.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB underway
    Current MP None

    Sunburst
    Producing: Archer in 5.
    Current MP
    M-H starts Chop
    Kylearan Continues Farm


    War Tea
    Spoiler :


    Spoiler :



    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.


    Military Strength: Medium
    Military Threat: Medium-High
    Resultant Military Code Orange

    Threat level at medium-high, due to promising talks with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) Protecting City
    Dutch WarmBlood(Chariot) Heals
    CharlesI(Spearman) Moves SE
    Unnamed (Horse Archer) spacebar
    Waterstof (Axeman ) N NW to protect Dyes city
    Unnamed (Axeman ) SW to defend vs. barb axeman.


    Dragon Tears
    Producing: forge continued
    Current MP None
    Krill Finishes Road
    Ronnie 1 Moves SW SW NW mine cancel
    Azzaman333 Moves SW NW Min cancel
    Whomp NE N Mine cancel

    Ti Kuan Yin
    Producing: Axeman underway
    Current MP None

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I +25% def.
    Dutchfire Moves S



    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Education 100% :science: we will MM to get it in 5 more turns.
    Spoiler :



    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    We are At war. But possibly a cease fire soon?
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Another City


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  6. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 123 200 A.D.

    Down to 1 Barb Swordsmen. (visible anyways)

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves SE E on his way home.
    Spoiler :



    Gelderlander (Chariot ) heading towards Iapetus.
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :






    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Capital: Inner Sanctum
    Producing: MoM
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Research
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 3
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: Research
    Current MP None.

    Orchid Oolong
    Producing: forge continued, 6 specialists assigned (one turn left)
    Current MP 5-24 (Archer )

    OJ
    Producing: Settler Starts
    Gereral_W Moves SE
    Memphus Moves SE
    Automated Teller Moves N


    Earl Grey
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Sentry
    Unnamed (Archer ) Sentry
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves NE SW scouting for barbs
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    Viva Chignon moves E
    1889 moves E
    Karhu Starts Road


    PhoenixMountain
    Producing: 2 Artists and culture, we need to pop those borders again.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB underway
    Current MP None

    Sunburst
    Producing: Archer in 4.
    Current MP
    M-H Continues Chop
    Kylearan Continues Farm


    War Tea
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) Moves W W
    Dutch WarmBlood(Chariot) Moves SW W
    CharlesI(Spearman) Moves W into TKY
    Unnamed (Horse Archer) Kills warrior for 2XP. No Damage Taken.
    Waterstof (Axeman ) NW for Dyes
    Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

    Dragon Tears
    Producing: forge continued
    Current MP None
    Krill Road
    Ronnie 1 Moves to 1 N of DT finishes mine
    Azzaman333 Moves to 1 N of DT finishes mine
    Whomp Moves to 1 N of DT finishes mine

    Ti Kuan Yin
    Producing: Axeman underway
    Current MP Axeman

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I
    Dutchfire continues chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Education 100% :science: we will MM to get it in 4 more turns.
    Liberalism in 7-8 Turns.

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again..but this is definitely our limiter.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Another City…too close for comfort.
    Spoiler :






    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  7. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
    Messages:
    3,332
    Location:
    Stoke-on-Trent, England
    Turn 124 200 A.D.

    And then Kaz annoyed me.

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves SE E on his way home.
    Spoiler :



    Gelderlander (Chariot ) heading towards Iapetus.
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :




    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Capital: Inner Sanctum
    Producing: MoM
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Wealth
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace in 2
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: Wealth
    Current MP None.

    Orchid Oolong
    Producing: forge continued, 6 specialists assigned (changed to 5 eot)
    Current MP 5-24 (Archer )

    OJ
    Producing: Settler Starts
    Gereral_W Chop
    Memphus Chop
    Automated Teller Chop


    Earl Grey
    Spoiler :


    Spoiler :




    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Sentry
    Unnamed (Archer ) Sentry
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves NE SW scouting for barbs
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    Viva Chignon moves E
    1889 moves E
    Karhu Starts Road


    PhoenixMountain
    Producing: 2 Artists and culture, we need to pop those borders again.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB underway
    Current MP None

    Sunburst
    Producing: Archer in 3.
    Current MP
    M-H Continues Chop
    Kylearan Continues Farm


    War Tea
    Spoiler :

    Spoiler :





    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) Moves W W
    Dutch WarmBlood(Chariot) Moves SW W
    CharlesI(Spearman) Moves W into TKY
    Unnamed (Horse Archer) Kills warrior for 2XP. No Damage Taken.
    Waterstof (Axeman ) NW for Dyes
    Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

    Dragon Tears
    Producing: Forge/finished
    Current MP None
    Krill Road/finished
    Ronnie 1 Moves to forest, chops/finished
    Azzaman333 Moves to forest, chops/finished
    Whomp Moves to forest, chops/finished

    Ti Kuan Yin
    Producing: Axeman/finished, start granary
    Current MP Axe, Spear

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I
    Dutchfire Chop/finished


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Education 100% :science: we will MM to get it in 2-4 more turns.
    Liberalism in 4-8 Turns.

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :




    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again..but this is definitely our limiter.


    Mad Scientists
    Their Woody II left our land


    Cavalerios

    Another City…too close for comfort.



    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
    [/QUOTE]
     
  8. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 125 225 A.D.

    Thanks Krill for the last update. It is 115 here in Phoenix today! :hot:
    So Everyone is nervous. We are 3 turns away from liberalism. Due to a recent pm for Cav_Scout (Kaz) I think they don’t have a deal with Cav for Lib, and now they are worried they cant beat us. Which is funny because Krill hid our true GNP… (and it is only going up)

    *Note No Pictures as Krill Gave them all in the General Turn Discussion*
    Spoiler :



    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E E
    Spoiler :

    Did you read above?


    Gelderlander (Chariot ) Detour E NE Saturn has their hands full…
    Spoiler :

    You still keep checking?



    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :

    Really?


    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.

    Capital: Inner Sanctum
    Producing: MoM, going into GP mode.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Wealth :currency:
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Palace Completed.
    Current MP Unnamed (Archer )

    Fog and Cloud
    Producing: Wealth :currency:
    Current MP None.

    Orchid Oolong
    Producing: forge continued, Great Scientist Next turn, Hello Liberalism.
    Current MP 5-24 (Archer )

    OJ
    Producing: Continues Settler
    Gereral_W starts Chop
    Memphus starts Chop
    Automated Teller starts Chop


    Earl Grey
    Spoiler :


    Spoiler :

    If at first you don’t succeed keep looking!?!?!


    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Geralder (Chariot ) Sentry
    Unnamed (Archer ) Sentry
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves NE SW scouting for barbs
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    Viva Chignon Moves NE
    1889 Moves NE


    PhoenixMountain
    Producing: 2 Artists and culture, we need to pop those borders again.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB underway
    Current MP None

    Sunburst
    Producing: Archer in 1.
    Current MP
    M-H continues Mine
    Kylearan Moves N starts farm


    ???
    Producing: Granary
    Current MP None
    Karhu Moves SW

    [/spoiler]


    War Tea
    Spoiler :


    Spoiler :

    Have another :beer: maybe you will see a picture then…


    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) On the hill
    Dutch WarmBlood(Chariot) Outside of TKY
    CharlesI(Spearman) Moves E SE to cover worker next turn.
    Unnamed (Horse Archer) On the Hill
    Unnamed (Horse Archer) Kills Warrior for 2 Xp.
    Unnamed (Axeman ) Moves into TKY to defend vs. barb Swordsman.

    Dragon Tears
    Producing: Wealth :currency:
    Current MP None
    Ronnie 1 finishes Mine
    Azzaman333 Finishes Mine

    Ti Kuan Yin
    Producing: Axeman underway
    Current MP Axeman

    Zero
    Producing: catapult
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I
    Dutchfire continues chop

    ZC
    Producing: Granary
    Current MP: Waterstof (Axeman ) STR II Shock.
    Krill Moves for Chop
    Whomp Moves for Chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :

    :run:

    ----------------------------------------------------------------
    Other News:

    Economics
    Education 100% :science: Compass Next turn.
    Liberalism in 3 turns

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :



    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again..but this is definitely our limiter.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Another City…too close for comfort.
    Spoiler :






    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  9. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 126 250 A.D.

    Kaz wants an alliance? Well now that they see they have no chance at liberalism I suppose they will grasp at straws.
    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E NE
    Spoiler :



    Gelderlander (Chariot ) Detour E NE Saturn has their hands full…
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the Look out.
    Unnamed (Archer ) On his way to let 10-24 go to GM.

    Capital: Inner Sanctum
    Producing: MoM, In GP mode…MoM is slow going.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Wealth :currency:
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Research :science:
    Current MP Geralder (Chariot ) on his way


    Fog and Cloud
    Producing: Wealth :currency:
    Current MP None.

    Orchid Oolong
    Producing: forge continued, Great Scientist :science: Einstein Born Interturn.
    Current MP 5-24 (Archer )

    OJ
    Producing: Settler Complete
    Gereral_W finishes Chop
    Memphus finishes Chop
    Automated Teller finishes Chop


    Earl Grey
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) Sentry
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves NW SE scouting for barbs
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    Viva Chignon Road
    1889 Road

    PhoenixMountain
    Producing: Borders Pop. That peak should be ours now.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB underway
    Current MP None

    Sunburst
    Producing: Archer completed, forge next.
    Current MP
    M-H continues Mine
    Kylearan continues farm


    Heavenly Blue
    Producing: Settler
    Current MP None
    Karhu Starts Chop.
    [/spoiler]


    War Tea
    Spoiler :


    Spoiler :




    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) On the hill
    Unnamed (Horse Archer) On the Hill
    Unnamed (Horse Archer) Moving to be with Other HA
    Dutch WarmBlood(Chariot) Outside of TKY
    CharlesI(Spearman) Moves SE S to cover Worker under Zero.
    Unnamed (Axeman ) Moves back into Culture for faster healing and less expenses
    Unnamed (Axeman ) Moves E NE heading to ZC

    Dragon Tears
    Producing: Research :science:
    Current MP None

    Ti Kuan Yin
    Producing: Granary
    Current MP Axeman
    Ronnie 1 Moves to TKY mine / Cancel. Cow Next.
    Azzaman333 Moves to TKY mine / Cancel. Cow Next.

    Zero
    Producing: Granary
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) SRT I
    Dutchfire continues chop

    ZC
    Producing: Granary
    Current MP: Waterstof (Axeman ) STR II Shock.
    Krill Starts Chop
    Whomp Starts Chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :

    Krill GTD post has it accurately.

    ----------------------------------------------------------------
    Other News:

    Economics
    Compass 100% :science: Discovered, Education Next
    Liberalism in 2 turns
    Spoiler :





    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :




    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again..but this is definitely our limiter.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Another City…too close for comfort.
    Spoiler :






    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  10. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 127 275 A.D.

    Kaz wants an alliance? And then they go and give Edu and Philo to Cav…
    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves NE E
    Spoiler :



    Gelderlander (Chariot ) SE SW
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT
    [

    Capital: Inner Sanctum
    Producing: Switched to HE, in crazy GP mode.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Worker
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Worker
    Current MP Geralder (Chariot ) on his way


    Fog and Cloud
    Producing: archer compelted for MP, harbor next
    Current MP None.

    Orchid Oolong
    Producing: forge continued
    Current MP 5-24 (Archer )

    OJ
    Producing: Granary
    Gereral_W Moving to HB
    Memphus Moving to HB
    Automated Teller Moving to HB


    Earl Grey
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) On his way to GM
    B]Unnamed (Archer )
    Spoiler :
    On his way to Fog Bust
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves NW kills barb warrior at 99.9% moves SE
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.
    Unnamed (Settler) On his way to city site 15

    Viva Chignon NE
    1889 NE

    PhoenixMountain
    Producing: Granary. Note that we gain 4% culture a turn on that peak (in PM’s FAT cross)
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: WB complete. University next?!?! Forge? Market?
    Current MP None

    Sunburst
    Producing: Trireme, so we can circumnav
    Current MP
    M-H continues Mine
    Kylearan continues farm


    Heavenly Blue
    Producing: Settler
    Current MP None
    Karhu Continues Chop.
    [/spoiler]

    War Tea
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Hold Back KAz & grow
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) Moves to Cover Workers
    Unnamed (Horse Archer) Moves to Cover Workers, promotes to STR 2
    Unnamed (Horse Archer) Moves to the hill.
    Dutch WarmBlood(Chariot) Outside of TKY
    CharlesI(Spearman) Fortifies ontop of worker
    Unnamed (Axeman ) heals
    Unnamed (Axeman ) MovesN N heading to ZC
    Waterstoff (Axeman ) STR II Shock. Leaves ZC SE SE


    Dragon Tears
    Producing: Research :science:
    Current MP None

    Ti Kuan Yin
    Producing: Granary
    Current MP None
    Ronnie 1 Starts Pasture
    Azzaman333 Starts Pasture

    Zero
    Producing: Granary
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Dutchfire continues farm

    ZC
    Producing: Granary
    Current MP: None
    Krill continues chop
    Whomp continues chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :

    Oops :(

    ----------------------------------------------------------------
    Other News:

    Economics
    Education 100% :science: Discovered
    Liberalism Next Turn :dance:

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get $$ again..and send paper and compass.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Their Woody II left our land


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701



    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  11. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 128 300 A.D.

    Mission Accomplished :clap:
    We are the first to Liberalism.
    Next Mission circumnavigation.
    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E SE
    Spoiler :



    Gelderlander (Chariot ) S S
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :







    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT
    [

    Capital: Inner Sanctum
    Producing: Switched to HE, GS is born. Back to hammer mode EOT. HE in 5.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Worker completed, worker in 2
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Worker compelted worker in 2
    Current MP Geralder (Chariot ) on his way


    Fog and Cloud
    Producing: Habour in 2. Taj next.
    Current MP None.

    Orchid Oolong
    Producing: forge continued
    Current MP 5-24 (Archer )

    OJ
    Producing: Granary


    Earl Grey
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) On his way to GM
    Unnamed (Archer ) Sentry Fog Busting
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves E has to fog bust for the last city.
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: Granary.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: Starts Courthouse.
    Current MP None

    Sunburst
    Producing: Trireme, so we can circumnav
    Current MP
    M-H continues Mine
    Kylearan continues farm

    Heavenly Blue
    Producing: Settler
    Current MP None
    Karhu Continues Chop.
    Gereral_W starts chop
    Memphus starts chop
    Automated Teller starts chop

    City #15
    Producing: Granary, working Artist.
    Viva Chignon Completes Road
    1889 Completes Road



    War Tea
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Get TKY and DT full speed. Get workers for ZC
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) covering workers
    Unnamed (Horse Archer) covering workers
    Unnamed (Horse Archer) heals
    Dutch WarmBlood(Chariot) Outside of TKY
    CharlesI(Spearman) Fortifies ontop of worker
    Unnamed (Axeman ) heals
    Waterstoff (Axeman ) STR II Shock. On his way back to the center


    Dragon Tears
    Producing: barracks in 1, WE in 3.
    Current MP None

    Ti Kuan Yin
    Producing: Granary
    Current MP None
    Ronnie 1 finishes Pasture
    Azzaman333 finishes Pasture

    Zero
    Producing: Granary
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Dutchfire continues farm

    ZC
    Producing: Granary
    Current MP: Unnamed (Axeman ) Moves into ZC
    Krill finishes chop
    Whomp finishes chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Liberalism 100% :science: Discovered :band:
    Machinery Next turn

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    We can no longer see Cav’s graphs.
    Spoiler :



    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get some $$ again..exchange edu for philo.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  12. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 129 350 A.D.
    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E SE
    Spoiler :



    Gelderlander (Chariot ) S SE will die next turn :(
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :

    None this turn


    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT

    Capital: Inner Sanctum
    Producing: HE in 4.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Worker in 1.
    Current MP ??? (Warrior)
    Unnamed (worker) Starts farm

    Jade Dew
    Producing: Worker in 1.
    Current MP Geralder (Chariot ) on his way
    Unnamed (worker) Moves S S starts cottage

    Fog and Cloud
    Producing: Habour in 1. Taj next.
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: forge continued
    Current MP 5-24 (Archer )

    OJ
    Producing: Granary


    Earl Grey
    Spoiler :


    Spoiler :






    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM
    Cities In Next 15 Turns 3, need code name
    Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
    Micro Management Moves
    Future Focus: Protect us from Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) Sentry Fog Busting
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moves E E has to fog bust for the last city.
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: Granary.
    Current MP Unnamed (Longbow)

    Golden Monkey
    Producing: Courthouse.
    Current MP None

    Sunburst
    Producing: Trireme in 1, so we can circumnav
    Current MP
    M-H Finishes Mine
    Kylearan continues farm

    Heavenly Blue
    Producing: Settler, Borders Pop.
    Current MP None
    Gereral_W Continues Chop
    Memphus Continues
    Automated Teller starts road

    City #15
    Producing: Granary, working Artist. Borders pop
    Viva Chignon SW chop / cancel
    1889 SW chop / cancel
    Karhu starts Road


    War Tea
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero
    Cities In Next 15 Turns 1, Code Name Dyes.
    Current Focus: Get TKY and DT full speed. Get workers for ZC
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) covering workers
    Unnamed (Horse Archer) covering workers
    Unnamed (Horse Archer) heals
    Dutch WarmBlood(Chariot) Moves SE SW to get away from barb spear
    CharlesI(Spearman) Fortified ontop of worker
    Unnamed (Axeman ) heals
    Waterstoff (Axeman ) STR II Shock. On his way back to ZC now with appearance of the sword.

    Dragon Tears
    Producing: barracks completed, WE in 3.
    Current MP None

    Ti Kuan Yin
    Producing: Granary complete, Cat in 2.
    Current MP None
    Ronnie 1 Moves to Copper
    Azzaman333 Finishes Mine.

    Zero
    Producing: Granary
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Dutchfire continues farm

    ZC
    Producing: Worker
    Current MP: Unnamed (Axeman ) Moves into ZC
    Krill Moves for a new chop
    Whomp Moves for a new chop
    Unnamed Worker Moves for a new chop


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :




    ----------------------------------------------------------------
    Other News:

    Economics
    Machinery 100% :science: Discovered
    Optics in 2 turns.

    Demographics:
    Demos:
    *Note we have +4 :espionage: going towards Kaz now.
    We can no longer see Cav’s graphs.
    We are really falling behind here…
    Spoiler :




    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    We Get some $$ again..exchange edu for philo.


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  13. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 133 450 A.D.

    Ok Life is getting a little bit back closer to normal. We have a lot more workers now, and I am using my experience to maximize their local MM, but I am sure we are losing out on a turn or two due to lack of global picture (and time). Worker Moves have been removed as there is too many of them to follow.

    We are in the thick of the game now, we can almost research as fast as Cav in a golden age.

    Current Tech Picture:
    Up:
    Nationalism
    Liberalism
    Music

    Down:
    Guilds (for 1 more turn)
    Printing Press
    Mono
    Theo
    Engineering


    This was the Battle I referred to (in the GTD)…so the RNG gods are getting even with us a little more
    Spoiler :





    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E E, getting closer to home.

    Gelderlander (Chariot ) Died :(

    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT

    Capital: Inner Sanctum
    Producing: HE Completed, What Next? Caravels? HA? Knights in 1 turn? I think we go 1 Caravel, then 5XP Knights.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Library complete, we are growing this city now. Uni Next? (we need 6 for JD)
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Uni done in 3, grows again, 2 workers dedicated, currently 1 turn behind, will catch up soon.
    Current MP Geralder (Chariot ) on his way

    Fog and Cloud
    Producing: Taj in 21.
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: forge continued
    Current MP None

    OJ
    Producing: Granary
    Current MP None


    Earl Grey
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM, Hb, City 15 & 16
    Cities In Next 15 Turns All Planted
    Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
    Future Focus: Launch Attack on Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) Sentry Fog Busting
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Healing Near City #15
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: Lighthouse. We need more units here. This is where we need some knights for defence.
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse.
    Current MP None

    Sunburst
    Producing: Forge
    Current MP None

    Heavenly Blue
    Producing: Graanry
    Current MP None

    City #15
    Producing: Granary

    Earl Grey
    Producing: Granary



    War Tea
    Spoiler :


    Zero’s Borders pop so we get even more of a Look at Kaz land.
    Spoiler :






    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero, ZC
    Cities In Next 15 Turns 1 To Block Of Cav.
    Current Focus: Get TKY and DT full speed. Get workers for ZC
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium-Strong
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) covering workers
    Unnamed (Horse Archer) covering workers
    Unnamed (Horse Archer) Waiting
    Unnamed (WE)) Waiting
    Unnamed (Catapult) Waiting
    CharlesI(Spearman) Waiting
    Dutch WarmBlood(Chariot) Los Over Cav
    Unnamed (Axeman ) Moving to ZC.
    Waterstoff (Axeman ) STR II Shock. Kills Barb warrior.

    Dragon Tears
    Producing: Settler in 4
    Current MP None

    Ti Kuan Yin
    Producing: Forge underway, growing fast.
    Current MP None

    Zero
    Producing: Granary, Borders pop.
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Worker
    Current MP: None


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Guilds 60% :science: Next Turn
    Drama Saturn will get Next turn
    Spoiler :




    Demographics:
    Demos:
    *Note we got over 300 :espionage: points over the last 2 turns.
    We can see everyone’s graphs.
    We can see Kaz’s research
    We are now back to even here.
    Spoiler :








    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  14. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    Turn 136 520 A.D.

    So Kaz is Teching Fast…they just got GP and can get banking in 2. We get banking next turn. We really need to take them out of the game here.

    Oh we also had our first RE of the game…

    Spoiler :




    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves E SE going by the barb city. We probably want a city there?
    Spoiler :



    You will also see the barb Galley there, we have a caravel on intercept. And IS build a wb this turn to replace the fish.
    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT

    Capital: Inner Sanctum
    Producing: WB, Knights next
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Working on a Uni, growing.
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Uni Done, Theater in 2, desperately needs grocer which is next.
    Current MP Geralder (Chariot ) on his way

    Fog and Cloud
    Producing: Taj underway
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: Theater
    Current MP None

    OJ
    Producing: Granary, then library already working a cottage
    Current MP None


    Earl Grey
    Spoiler :


    Spoiler :






    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM, Hb, City 15 & 16
    Cities In Next 15 Turns All Planted
    Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
    Future Focus: Launch Attack on Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) Sentry Fog Busting
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Healing Near City #15
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) hanging out in the Ocean.

    PhoenixMountain
    Producing: Theater
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse.
    Current MP None

    Sunburst
    Producing: Caravel
    Current MP None

    Heavenly Blue
    Producing: Granary
    Current MP None

    City #15
    Producing: Granary

    Earl Grey
    Producing: Granary



    War Tea
    Spoiler :


    Spoiler :






    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero, ZC
    Cities In Next 15 Turns 1 To Block Of Cav.
    Current Focus: Get TKY and DT full speed. Get workers for ZC
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium-Strong
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) covering workers
    Unnamed (Horse Archer) covering workers
    Unnamed (Horse Archer) Waiting
    Unnamed (WE)) Waiting
    Unnamed (Catapult) Waiting
    CharlesI(Spearman) Waiting
    Dutch WarmBlood(Chariot) Los Over Cav
    Unnamed (Axeman ) Moving to ZC.
    Waterstoff (Axeman ) STR II Shock. Kills Barb warrior.

    Dragon Tears
    Producing: Settler complete, theater and then units.
    Current MP None

    Ti Kuan Yin
    Producing: Forge done, theater next
    Current MP None

    Zero
    Producing: Granary then theater
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Granary workers are out.
    Current MP: None


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Banking 70% :science: Next Turn
    Demographics:
    Demos:
    Spoiler :







    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


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    Quick Links:
    Spoiler :
     
  15. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    580 A.D.

    So Cav got Astro :run:

    Guys we really need a plan here…
    Kaz will get banking on their turn then go for Economics for the Free GM.

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves back away as the barb galley is approaching him
    Spoiler :




    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Spoiler :



    Spoiler :

    Notes: (A.K.A. The Core) TC For Short
    Function: [ B] The Power behind our empire.
    Current Cities: IS, CK, FC, JD, OO, OJ
    Cities In Next 15 Turns None Planned yet.
    Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.



    Military Strength: Weak
    Military Threat: Low
    Resultant Military Code Green


    Units Not In a City:
    10-24 (Archer ) On the lookout out between OO and DT

    Capital: Inner Sanctum
    Producing: Knight Done. Knight Next.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Uni underway. Growing fast now.
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Theater in 1
    Current MP Geralder (Chariot )

    Fog and Cloud
    Producing: Taj in 17ish. Stagnant growth.
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: Theater continued
    Current MP None

    OJ
    Producing: Granary
    Current MP None


    Earl Grey
    Spoiler :


    Kaz upgraded their one Caravel so we had to pull our Trireme back.

    Spoiler :






    Spoiler :

    Notes: (A.K.A. The Eastern Sea Board) EG for Short
    Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Colossus.
    Current Cities: GM, Sb, PM, Hb, City 15 & 16
    Cities In Next 15 Turns All Planted
    Current Focus: Grow. Survive Kaz PM has extra duty of LoS on Kaz.
    Future Focus: Launch Attack on Cav.



    Military Strength: Weak
    Military Threat: Medium
    Resultant Military Code Orange


    Units Not In a City:
    Unnamed (Archer ) Sentry Fog Busting
    Fries Paard (Chariot ) Sentry
    Kolostof (Axeman ) Moving back to the core
    Stikesof (Axeman ) Fortified E of PM
    At’s Vote (Trireme ) Moves back into PM

    PhoenixMountain
    Producing: Theater
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse.
    Current MP Archer

    Sunburst
    Producing: Forge
    Current MP Archer

    Heavenly Blue
    Producing: Granary complete, lighthouse underway
    Current MP None

    City #15
    Producing: Granary

    Earl Grey
    Producing: Granary

    *These 3 cities will have to draft muskets before Cav can get there. Count down the Galleon invasion time.*



    War Tea
    Spoiler :


    Spoiler :





    Spoiler :

    Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
    Function: Stop Kaz and Cav from growing bigger than us.
    Current Cities: DT, TKY, Zero, ZC
    Cities In Next 15 Turns 1 To Block Of Cav.
    Current Focus: Get TKY and DT full speed. Get workers for ZC
    Future Focus: Launching Pad for Invasion South To Kaz.



    Military Strength: Medium-Strong
    Military Threat: Medium
    Resultant Military Code Orange

    Threat level at medium, due to cease fire with Kaz.

    Units Not In a City:
    Mr Biggles (Longbow) Moving into position to cover the new city and DT
    Unnamed (Horse Archer) Waiting
    Unnamed (Horse Archer) Waiting
    Unnamed (WE)) Waiting
    Unnamed (Catapult) Waiting
    CharlesI(Spearman) Waiting
    Dutch WarmBlood(Chariot) Los Over Cav
    Unnamed (Axeman ) Moving to new city
    Waterstoff (Axeman ) STR II Shock. Moving to new city

    Dragon Tears
    Producing: Theater underway then back to units
    Current MP None

    Ti Kuan Yin
    Producing: theater complete, library next, trying to get borders to pop
    Current MP None

    Zero
    Producing: Granary underway, theater next
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Granary
    Current MP: None


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Banking Discovered
    Spoiler :



    Demographics:
    Demos:
    *Cav, Kaz and MS are all pouring their :espionage: into us.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  16. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    600 A.D.

    So Cav got Astro :run: …. Well now they got chemistry :eek: So frigates will be about. Caravels are useless now. Their power has also gone through the roof.
    Spoiler :




    We had to get gunpowder as Saturn (or us) need to draft muskets. We also now need to beeline rifling, with a quick stop at engineering, so we can draft Rifles and stop and boating.

    Guys we really need a plan here…

    Oh BTW we were first to circumnav :goodjob:
    Spoiler :



    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Moves back away Towards FC. Our Caravel successfully defended the barb galley. We can load up 1 knight and take that barb city (and the worker) I suggest due to the quest, we accept the city where it is and just capture it, hopefully the spices will even be hooked for us by then :)
    Spoiler :



    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Capital: Inner Sanctum
    Producing: Knight Done. Knight Next.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Uni underway. Growing fast now.
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Needs a Grocer for :health:
    Current MP Geralder (Chariot )

    Fog and Cloud
    Producing: Taj in 11ish. Growing again after fish hooked back up
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: Theater complete, uni next, growing again with worker focus. Remember this is IW site so it needs workshops and watermills, but also needs to grow!
    Current MP Knight

    OJ
    Producing: Granary
    Current MP None


    Earl Grey
    Spoiler :


    Kaz upgraded their one Caravel so we had to pull our Trireme back.

    Spoiler :



    PhoenixMountain
    Producing: Library, we are winning the culture war here, I think we can flip that city…
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse.
    Current MP Archer

    Sunburst
    Producing: Courthouse….Caravels are useless now but we do need a sentry net.
    Current MP Archer

    Heavenly Blue
    Producing: lighthouse underway
    Current MP None

    City #15
    Producing: Granary

    Earl Grey
    Producing: Granary

    *These 3 cities will have to draft muskets before Cav can get there. Count down the Galleon invasion time.*



    War Tea
    Spoiler :


    We pushed our culture here a little, we are now in good zone control We just need a steady stream of knights in here.
    Spoiler :





    Dragon Tears
    Producing: Stable then 5XP knights
    Current MP None

    Ti Kuan Yin
    Producing: Library Done, Working on Barracks (xp for the drafts) then Globe theater
    Current MP None

    Zero
    Producing: theater being Built. We are going to flip some culture here.
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Granary
    Current MP: None


    Chai
    Producing: Granary as Theater was done in 1 turn.
    Current MP: None


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    gunpowder Discovered
    Spoiler :



    Demographics:
    Demos:
    *Cav, Kaz and MS are all pouring their :espionage: into us.
    Spoiler :






    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  17. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    660 A.D.

    No New Techs for Cav, but their power is definitely at an inflection point. We may need nationalism soon. 8 turns until a free revolt (Taj) We will have a double GA as Saturn is gifting us a GM

    The plan is to get rifling, draft kill kaz, then deal with Cav. We will have to man our shores as we have no boats capable of stopping cav.

    Spoiler :





    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    Dartmouth (Galley ) Picked up a knight and dropped him off. We can capture that barb city when it grows.
    Spoiler :



    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Capital: Inner Sanctum
    Producing: Knight underway, Knight next. 4 of 8 are done.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Uni underway. Growing still
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Grocer in 2. Becoming quite powerful
    Current MP Geralder (Chariot )

    Fog and Cloud
    Producing: Taj in 8.
    Current MP Unnamed (Archer)

    Orchid Oolong
    Producing: Uni underway. Continuing to grow as workable tiles become available. Future site of Ironworks.
    Current MP Knight

    OJ
    Producing: Library, stole wheat from OO to grow quickly.
    Current MP None


    Earl Grey
    Spoiler :


    Kaz upgraded their one Caravel so we had to pull our Trireme back.

    Spoiler :



    PhoenixMountain
    Producing: Library, we are winning the culture war here
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse.
    Current MP Archer

    Sunburst
    Producing: Courthouse in 1.
    Current MP Archer

    Heavenly Blue
    Producing: lighthouse underway
    Current MP None

    City #15
    Producing: Lighthouse

    Earl Grey
    Producing: Granary


    War Tea
    Spoiler :


    We pushed our culture here a little, we are now in good zone control We just need a steady stream of knights in here.
    Spoiler :



    Dragon Tears
    Producing: Knight underway
    Current MP None

    Ti Kuan Yin
    Producing: Globe Theater in 10 or faster given tile improvements
    Current MP None

    Zero
    Producing: theater Being built. Starting to grow now.
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Library
    Current MP: None


    Chai
    Producing: Granary, almost at 100 :culture:
    Current MP: Waterstoff


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Engineering Discovered
    Spoiler :



    Demographics:
    Demos:
    *Cav, Kaz and MS are all pouring their :espionage: into us.
    Spoiler :





    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    Are in a golden age.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     
  18. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
    Messages:
    5,233
    Location:
    Canada
    820 A.D.

    It’s been a while since one of these…the game just started moving so fast!

    Peace Offer to MS (which they took)
    Spoiler :




    As for our attack on Cav well we wanted that worker back.
    So a Pinch Knight had 25% odds.
    A Flanking II HA had 50% retreat odds
    A Catapult had terrible odds, and the stack was only 2 units deep. (and we only have 2)

    So we went knight first. And won…ridiculous. But I guess that is payback for the axeman we lost at 99% to the barbs. At this point with 1 musket left and still only 25% for the knight, I went with the HA since it had 50% to retreat and doing that it would damage the musket allowing a knight to have much better odds. Well we did no damage :mad: but the good news was we did retreat :clap:

    So now the dilemma was this, our best unit, knight, had 25% odds on the second musket. But now we had a worker at stake as well. Oh and showing Cav what we showed Kaz. So we took the chance as 2 knights had over 90% odds of winning. And I was willing to sacrifice 1 knight to kill 2 muskets and get a worker (back).

    Result:
    2 Dead muskets no loses for us.
    Realistically we should of lost 1-2 knights on that attack, not just come away with damaged troops.

    But we got our Second Great General :clap: !!! I am currently sending him to the front. I think dropping him in TKY is the best bet at that will give drafted units 5 XP I believe!!!

    --------------------------------------------------------------
    Scouting Parties
    Spoiler :


    We have 4 Caravels, 5 Next Turn scouting our perimeter. But as you can see until we draft some rifles, we are very weak in the east.

    Spoiler :



    --------------------------------------------------------------
    Tea Central
    Spoiler :


    Cool Pic of our Capital & OO.
    Spoiler :





    Capital: Inner Sanctum
    Producing: University (so JD can get oxford) then back to troops.
    Current MP Hudson (Warrior )

    Copper Kettle
    Producing: Settler for the Gems. Then 1 more settler, then back to growing.
    Current MP ??? (Warrior)

    Jade Dew
    Producing: Market Done. Will start OxU in 4 turns when 6 uni’s are done.
    Current MP Geralder (Chariot )

    Fog and Cloud
    Producing: Taj Completed, Uni in 4. Then help develop our new spices city & create military
    Current MP Unnamed (Archer)

    Spiced Tea
    Producing: Granary
    Current MP Knight that Captured it.


    Orchid Oolong
    Producing: Uni underway, future site of IW
    Current MP None

    OJ
    Producing: Library is done. No idea what to build here? Barracks for drafting?
    Current MP None


    Earl Grey
    Spoiler :


    Spoiler :



    PhoenixMountain
    Producing: Barracks for Drafting.
    Current MP Unnamed (Longbow)
    5-24 (Archer ) 1 tile N can move in if need be.

    Golden Monkey
    Producing: Courthouse complete, Caravel Next
    Current MP Archer

    Sunburst
    Producing: Uni in 4.
    Current MP Archer

    Heavenly Blue
    Producing: Barracks for drafting
    Current MP None

    City #15
    Producing: Barracks for drafting

    Earl Grey
    Producing: Lighthouse



    War Tea
    Spoiler :


    We pushed our culture here a little, we are now in good zone control But defending on 2 fronts will be interesting.


    Dragon Tears
    Producing: courthouse in 3 then back to troops.
    Current MP None

    Ti Kuan Yin
    Producing: Globe Theater next turn, then ready to draft every turn.
    Current MP None

    Zero
    Producing: Pushing to hit 500 :culture: and really mess with Kaz.
    Current MP:
    Unnamed (Longbow) CGIII
    Goud (Axeman ) STR II Shock.
    Charles II(Spearman) STR I
    Unnamed (Catapult) STR I

    ZC
    Producing: Library
    Current MP: None


    Chai
    Producing: Granary, really just holding back Cav culture. Need to forest chop here.
    Current MP: Waterstoff, LB


    --------------------------------------------------------------
    Cities Overview:
    Spoiler :


    ----------------------------------------------------------------
    Other News:

    Economics
    Replaceable Parts Next turn, then Rifling in 3, then switch to nationalism and draft.

    Spoiler :



    Demographics:
    Demos:
    *Cav, Kaz and MS are all pouring their :espionage: into us.

    Kazahkstan
    http://forums.civfanatics.com/showthread.php?t=310261
    CeaseFIRE!
    Casualties:
    SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
    KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


    Saturn
    Our only friend


    Mad Scientists
    http://forums.civfanatics.com/showthread.php?t=312569&page=2
    Half a turn war
    Casualties:
    SANCTA: None
    MS: 1 Woody II Warrior.


    Cavalerios
    http://forums.civfanatics.com/showthread.php?t=312701
    We are at war with them
    SANCTA: None
    Cav: 2 Guerrilla II Muskets.


    ----------------------------------------------------------------
    Quick Links:
    Spoiler :
     

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