Playground Mod

Make the older kids upgrade after a certain tech?
 
The Omega said:
Well, I also thought about that, and how in High School, the students become alot more independent of the Teachers, and they don't have the supreme power over us that they did in earlier grades. So it would kind off make sense.....
And you have to remember, the uber units would be super-duper expensive, so most people would probably only build one of two, and just have them support their main army.
Oh, that's where the police comes in...

Idea?

Calling in the cops to arrest people? :mischief:
 
Using the SWAT Team person from EFZI? Or something else?

(obviously the unit will be something like 100/100/3 10 HP bonus with cost of 1000 shields.
 
Here's two GWC units.

Alien
Tech: Democracy
Shields: 65
Moves: 1
Attack: 7
Defense: 7
Requires Support
Abilities: Foot Unit; Amphibious
Available to: GWC
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Capture


UFO
Tech: Democracy
Shields: 75
Moves: 2
Attack: 6
Defense: 6
Air Defense: 8
Requires Support
Abilities: Blitz; All Terrain as Roads; Radar
Available to: GWC
Class: Land
AI Strategies: Offense
Flags: All Standard Orders; Airlift; Capture
 
Bluemofia said:
Using the SWAT Team person from EFZI? Or something else?

(obviously the unit will be something like 100/100/3 10 HP bonus with cost of 1000 shields.
Sounds good. Except maybe lower the stats to 80/80/3, so the uber units have a chance to kill it. A small one, but still a chance.
 
K. And Horse and Char?

The Omega said:
Sounds good. Except maybe lower the stats to 80/80/3, so the uber units have a chance to kill it. A small one, but still a chance.
Ok.
 
I think the UFO should have less AA defense, because the Anti-Air unit has 6 AA defense, so I think it should be like 4, rather than 8.
 
I thought this mod was done.....
 
Bluemofia said:
I think the UFO should have less AA defense, because the Anti-Air unit has 6 AA defense, so I think it should be like 4, rather than 8.
Yeah, you're probably right.... I didn't really check Anti-Air's AA defense before I posted that.... Next time, Omega try to remember.
 
The Omega said:
To what, though?
Umm...

Change the current Older kid (available in the 5th grade era) to 6th Grader.

Then make it upgrade to 7th Grader in the 6th Grade Tech, 8th grader in the 7th grader tech, and High Schooler in the 8th Grade tech.

Just that this High Schooler is more of a don't care attitude, so they won't fight as well as the Uber units.
 
The Omega said:
We're making version 2.0, which will have lotsa new stuff in it.
And I'm attempting to get more people to contribute their Civs into it, so we will have more than just 11 civs.

My Playground wars lasted for 2 weeks before we were disbanded by the Teachers. We didn't even come up with our faction names before that time... Oh well.
 
Bluemofia said:
Umm...

Change the current Older kid (available in the 5th grade era) to 6th Grader.

Then make it upgrade to 7th Grader in the 6th Grade Tech, 8th grader in the 7th grader tech, and High Schooler in the 8th Grade tech.

Just that this High Schooler is more of a don't care attitude, so they won't fight as well as the Uber units.
Sounds good. Will we be getting new animations for them? (We proably should, since it would look better, but if you don't agree, we won't...)
 
The Omega said:
Sounds good. Will we be getting new animations for them? (We proably should, since it would look better, but if you don't agree, we won't...)
Obviously... (I've tried to get new animations for everything, except for the colonist and the Flak Cannon. I was just being lazy.)
 
Okay, I've finally decided to defeat Plotinus'es challenge against us, and put his zombie nurse in the mod! And I've found a way to do it, to!!!!!


First, the Wonder thing.

Nurses Office (Uses either Hospital or Battlefield Medicine anim)
Wonder
Required Government: School Board
Cost: 120
Maintanance: 1
Culture: 2
Allows Healing in Enemy Territory
Units Autoproduced: School Nurse, every 20 turns


And now, the unit.

School Nurse
Moves: 1
Attack: 17
Defense: 20
Hp Bonus: 1
Requires Support
Abilities: Foot Unit
Available To: None (So the wonder has to be built to get it)
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Capture
 
Two Girl units (Thanks to Masterian for the inspiration.;) )

Cootie Carrier
Tech: Tactics
Upgrades To: Cootie Bomb
Shields: 50
Moves: 1
Bombard Str.: 12
Bombard Range: 2
Rate of Fire: 3
Requires Support
Bombard FX
Abilities: Cruise Missile; ; Lethal Land Bombardment; Lethal Sea Bombardment
Available to: Girls
Class: Land
AI Strategies: Cruise Missile
Flags: All Standard Orders except Explore; Load; Bombard;Upgrade


Cootie Bomb
Tech: Nationalism
Upgrades to: Girl Longbow
Shields: 80
Moves: 1
Bombard Str.: 16
Bombard Range: 6
Rate of Fire: 5
Requires Support
Bombard FX
Abilities: Cruise Missile; Lethal Land Bombardment; Lethal Sea Bombardment
Available To: Girls
Class:Land
AI Strategies: Cruise Missile
Flags: All Standard Orders except Explore; Load; Bombard; Upgrade
 
2 things.

Ok, the school nurse unit should be something like a specialist unit, because aside from an autoproduced unit, there's like no special use for it. So... Maybe detect invisible if the other teachers can't, or extra movement?

Next, I think it's a bit odd for a cootie bomb, which blows up people like a cruse missile, to upgrade to a person who just plain shoots people.

How about just allow them to upgrade, but not check the upgrade box, that way they cease to be able to make them, but are unable to upgrade? (except for the AI)
 
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