Playground Mod

Excellent...

And I already got most of the stuff done. Just need the city names, leader names, Barbarian civpedia entry, and the tech costs for the barbarian techs.
 
Nope. So, we're using him.

Now city names. (you mentioned a few in the civpedia... But you never went in depth with the barbarian cities)

And MGLs and SGLs?
 
Cities:
-Barbarian City
-Tiki Fields
-Evil Island
-The Dark Forest
-Das Fence
-Tortuga
-The Rockies
-Basketball Hoop
-Four Square Field
-Marshlands
-The Hill. Of DOOM!
-Dat Place


Most of those city names are what the Barbarians called the normal civs cities (Evil Island was Girl Island, The Dark Forest was SJ Forest, etc.)


And I've got an idea: How about we have the group war civs units be spaced through 3rd and 4rth grade? While this won't really be very realistic, it will:
1. Make the techs alot less cramped
2. Allow us to make some units actually useful (Some units, like the GWC Infantry, are completely useless, because all the other units available at the same time as them are much stronger)
3. Allow us to add a coupla units to the civs, and still have it not be cramped.
 
Sure.

And I'm sure you are tired of me asking, but MGLs?
 
Bacon? Ok...

And I assume you want me to make up SGL names again.

Now for the pedia entry for the barbs, and we will be all done. All we need now is to wait for a better jeep unit.
 
I found this.

It looks a bit like a tank, but it's close enough to a Jeep. What do you think?
 
Bluemofia said:
Bacon? Ok...

And I assume you want me to make up SGL names again.

Now for the pedia entry for the barbs, and we will be all done. All we need now is to wait for a better jeep unit.
That was what we called him....

I'll think of the pedia entry when I have more time. Right now, not much time at all....

And I'm not sure if we'll be done when we finish with the Barbarian civ.... There's still some stuff I want to add....
 
Excellent...

And unfortunatly, in 2 days, due to factors outside my control (my dad getting mad at the internet company, because they are doubling their price), I will not be recieving internet at home for a while.

You would just have to rely on me comming on at the library or something.
 
Well, I'll still post them anyways. Once I actually sit down and spend some time organizing them, instead of just running around in circles going, "Hey, this'd be cool! And so would this! Hey, we should also add this!"
 
And Tomoyo and I are talking about minor unit adjustments for the civs in the main Mod thread.
 
Okay, for the getting the group wars units into both 3rd and 4rth grade, I've made a list of techs to be moved to, and stat changes (Trying to make the units more specialized, so you actually have an incentive to build them)

GWC

Infantry: Change animation to space marine (The old one was kinda buggy)
Move to 4rth Grade
Increase movement to 2.

Mechanical infantry: Move to Diplomacy
Decrease attack to 5
Increase defense to 7

Jedi: Move to Nationalism
Increase attack to 9
Decrease defense to 4


Char

Fire Salamander: Move to Pokemon
Decrease attack to 6
Increase defense to 3
Increase movement to 2

Flamethrower: Move to Tribal Council
Give bombard of 4 and rate of fire of 2

Lava Elemental: Move to Nationalism

Pokemon Master: Move to Pokemon Masters

Horse

Dragoon: Move to Excessive TV
Increase defense to 6
Decrease movement to 2
Decrease attack to 5

Cavalry: Move to 4rth grade
Increase movement to 4

Mounted Archer: Decrease defense to 4
Increase movement to 4
Increase rate of fire to 2

Heavy Dragoon: Move to Speeches: Decrease attack to 6

Grand Horde: Move to The Great Horde.
 
Back
Top Bottom