AI only occasionally uses carriers. It would really be more for a human playing as the BU.
Well, I just spent about 2 hours going through nearly everything in this mod. It's been all nice and fun.
There's a bunch of civilopedia errors that we need to fix, including three broken links and a bunch of spelling and informational mistakes. We can probably do that later, after we've got everything working.
Okay, here we go:
-The Boy Army improvement really needs to go obsolete eventually. Sure, is nice to get units every 3 turns, and it does help represent the BU's big army, but Boy Mercenaries aren't going to be very useful the later you get into the game, and attempting to upgrade all of them would bankrupt you. Probably should go obsolete at Stricter Rules.
-The three Pokemon versions need to go obsolete at 6th grade. Why are they the only unit producing improvements from the group wars that don't?
-Blissful Anarchy's war weariness needs to go from None to High. Either that or change the civilopedia, cause it says that their war weariness is supposed to be high.
-Masterism and Omeganism need xenophobia. The civilopedia sez they have it checked, and it would lessen the overpoweredness of those two govs.
-Tribal Council needs xenophobia unchecked. Otherwise, there's no reason to have it as a gov when Fascism is just two techs away.
-Gossip Tent should go obsolete with Male Nature.
-Meeting Place should go obsolete with Children.
-Have Combined Forces go obsolete with Omeganism. Reason: After Freak Attack declared itself to be the Freak Attack Empire (And adopted Omeganism as a government), the Combined Forces were dissolved and it's members absorbed into the Empire. Plus it reduces FA's chance of winning diplomatically, making it more likely for them to seek out a military means of victory and just go and kill everything (Making them much more like real life FA!

)
-We need some kind of coastal resource. Something like fish, or pearls, or something to make those coastal tiles valuable.
-Give the BU a unit called "Underseas Worker" (Maybe
dis animation?) that can mine coastal tiles for +1 shields. Then we just explain in the civilopedia that it's mining for underseas resources. Reason: Makes coastal cities much more valuable for the BU, makes building a big navy easier, and makes all those one tile islands they get in the version of the mod with the map actually useful.
-Make the Great Revolution a small wonder go obsolete in 6th Grade, and have all the Reb's 5th grade units upgrade to
City Guard (Attack 9, Defense 15, 1 Move, 70 Shields) which comes with Organized Defense, and which upgrades to Boy Alliance Infantry. Reason: Great Revolution's a bloody powerful wonder, dat really needs to go obsolete sometime to weaken them somewhat. And the rebellion did end at the end of 5th grade, so keeping it around after that is historically inaccurate

! And the change to the units is cause of the huge decline the Rebs underwent in 6th grade, that only ended when they joined the Boy Alliance.
-Make Mercenary Army go obsolete with Stricter Rules (Same reason as The Great Revolution going obsolete), and give it a maintenance of 20 (To represent cost of an all merc army). To counter that, let the UF build a small wonder called "Mercenary Land Grants", that would require Mercenary Army to be built, and lessens the burden by having ever money related box checked (It would be representative of how the UF would, when they were running low on stuff to pay their mercs with, would just give them ownership of small patches of UF land as payment.) It would also put a "Mercenary Barracks" in every city, which would act like a free barracks, and decrease war weariness. But if city went into civil unrest, the barracks could "rebel" (Meltdown.) just like POW camps.
-Also to lessen the burden of Mercenary Army's maintenance, and thus give the UF a bigger incentive to adopt Oligarchy, add in some Oligarchy specific sm. wonders and improvements that make money (Merchants Guild small wonder, which would pay for trade installations, in case they didn't get economic control. And Tax Office improvement, which gives 50% tax)
-Later on, we'll need to do some serious civilopedia adjusting. I'd be willing to add descriptions to the stuff, and redo the civilizations entries.
Umm... Yeah. I feel a bit guilty for thinking of all these dings now, while you're pretty busy with summer school, but my need to post every idea I think of, no matter how ridiculous or completely impossible to implement into the game, outweighs the guilt.
