Actually, I ended up re-starting the game from turn 1... I figured out that I should have waited 1 turn to build a city and settled accross the river so I could work both the Sugar!!!11!one tiles.... This time FA and GWC are playing nice.... I've posted the first chapter of the story, BTW (up to 2nd grade), and played ahead almost to the end of 2nd grade.
As for the girl units and stuff..... I still say either (a) make them more powerful (and give them analogues to boy units for the techs that currently give boy factions units, but not girls) or (b) give virtually all girl units stealth attack (and give them analogues to boy units for the techs that currently give boy factions units, but not girls)
The reason for this is that, thanks to being in the Navy, I've spent more time in close quarters with women than you, or most people probably have. Women are more than capable of being aggressive, and they hold grudges like nobody's business... I mean we're talking 15 years and still not talking to each other type grudges, and over the smallest slight, too.
The reason I say give them the stealth attack, is due to the fact that girls also tend to fight dirty, and get you back for something when you least expect it....
Also, girl units should even out with the boys by middle school, because they've pretty much mastered The Look by then... You know, the one where they get that certain expression on their face, and you just KNOW you're in deep trouble or did something bad, but don't have any idea what it was, and that she's going to let you convict yourself as you're trying to worm your way out..... I've known guys who could bench 250 lbs literally run off when their wife or girlfriend came striding towards them with The Look on their face.
Of course it all comes down to this: To borrow a quote from the lead designer of Age of Empires I, II, and III.....
"Gameplay > Historical Accuracy"
Currently, it would appear that the girls and staff are broken; The girls any which way you look at it, and the staff from an AI perspective (The Omega demonstrated that when he totally Pwned the schoolyard in his story.... The kids barely even scratched his units, while he just rolled over them like they weren't there), and the girls are far too weak to defend themselves long enough to achieve a cultural or grad victory.....
Of course, another way you can reflect the lack of girls aggressiveness would be to make them mostly defensive (i.e. they have the same or higher defense values than equivalent boy units, but lower attack values)....
Also, maybe make the Girls Unique tech more useful.... So far it's good only for 4 things; a government (which aint all that great... If you'd make it communal corruption, then we'd be talking, not to mention it would be more reflective of the way girls are always sharing stuff), a lux resource (that seems to be about as scarce as hen's teeth), a Wonder (which requires said almost nonexistant resource), and a city improvement (which is actually useful, but still...).
The boy factions, with Male Nature alone (not counting other even more unique techs, like what FA, GWC, Rebs and Char get) get access to about 5 governments (a few of which are actually good), about 6 or so wonders, at least 1 luxury (nintendo), and a slew of other buildings and such.... I think you can see where I'm going with this. I'm beginning to SERIOUSLY doubt that anybody playtested this as the Girls, especially the more I look behind the code......
...and on another note, the Big Statue GW is broken..... IIRC, for the "happy in all cities" bit to work, it has to have a "happy" value higher than 0 (see: the Hanging gardens)... I could be wrong, though.