Playing as a Continuous Civ- A HUGE Mistake

And from a customer perspective, it shouldn't take 8-10 years from one game to the next. Honestly, I like to play things that I already know every now and then. But the thrill of trying something new that feels nonetheless familiar beats that, and I enjoy learning and trying out new things anyway – and being surprised (in a positive way). As much as I like civ 7, I'd be happy to 2-3 expansions, a few civ packs, and civ 8 before 2030. Having games sustained on DLCs for that many years seems to benefit the publisher, the seller/platform, and the studio much more than the players who get fed overpriced content in small doses. And it also gives the studios and publishers an excuse to deliver unfinished products, because development hasn't finished anyway. This probably makes me sound like an old timer or someone blinded by nostalgia. But I do agree that getting content for a beloved game after some years is great, and it often gives us games that are extensive and great (see e.g., Anno 1800 after all seasons as a positive example).

Yet, I do wonder how some companies still manage to live without many-year-encompassing DLC plans and deliver finished and balanced games at release (see Mario Odyssey or Breath of the Wild for example, two huge almost bug-free 10/10 titles on launch day), while others publish bug-ridden unfinished good ideas with very rough edges on all sides, and expect to be able to fix most things and put bandaids on the rest for the next 5-10 years, e.g., civ 5-7 or all PDX titles of the past 10+ years. Makes me feel as if the latter is always a bet I have to make that the game will actually be sell well enough to be finished eventually – or given up because it simply became to old to be kept updated.

I agree with you. I would also prefer a model where a new, full mostly bug free game is released every 5 years. But its not the model Civilization has currently. If you want to start pushing for that, i will support you. I already am in a fight against one windmill, i cant start a fight against another one
 
Well, I am sure that they will aim to please both camps. Let those that want to stay with one Civ do so. But also let those that want to switch do the switch too. Its not a wasted effort.
The reason I think it’s wasted effort is because it only makes sense if those players who don’t play because of civ switching suddenly like the game and decide to stick around. I seriously doubt that will happen, mainly as I don’t think they are up for giving the game a chance anyway, and bigger issues like ages will always be a barrier.

I think a lot of the anger over switching is emotional, really you tend to keep so much from your previous civ that it’s nowhere near as big a change as some people like to make out. So I don’t really think anyone who is so angry at civ switching have actually been open minded about it.

Really I don’t see any difference between playing as Rome into the Middle Ages or switching to say the Normans, given it all feels kinda similar anyway.

I also just think continuous civs is going to suck as a mechanic, it cannot be fun with the way ages work. It might have been ok in previous games but I don’t see how it can be good in 7
 
I think a lot of the anger over switching is emotional, really you tend to keep so much from your previous civ that it’s nowhere near as big a change as some people like to make out.
Alternative interpretation: It being an emotional and not a mechanical issue means regardless of other barriers you'd need to deal with civ switching to bring people back. If the difference between Rome and Normans is not wanting to play as the Normans... The answer is pretty clear.

I have played a lot of Civ7 - switching is a bigger psychological issue for me playing the game past antiquity than the other mechanical problems (which do exist). Also, I suspect with the pending changes to legacy paths being more customizable, and continuity mode in place, we're going to see ages be a lot less of a barrier.

Personally, I can't wait for Civ switching to be optional. I hope they put the effort in to make it as fun as it can be...Including if that results in other systems taking longer to become good...
 
For me, I cannot stand Civ switching. Partly because I also cannot stand the "any leader can play any Civ" crap. For me, things like Benjamin Franklin of The Romans just totally breaks immersion.
I'm not so sure that issue will be resolved, however. There's a big chance that you might potentially play against Benjamin Franklin of the Romans all game now.
 
I'm not so sure that issue will be resolved, however. There's a big chance that you might potentially play against Benjamin Franklin of the Romans all game now.
This is easily solved by assigning civs and leaders to the AI players yourself though – if what the game sees as a thematic/geographic/historic fit is not to your liking.
 
This is easily solved by assigning civs and leaders to the AI players yourself though – if what the game sees as a thematic/geographic/historic fit is not to your liking.
I have tried that. It takes ages to do.
Plus it all goes to pot when you get to the exploration age anyway.
 
Once we get continous civs, this could get manually fixed

That being said, i think it would be a good idea to be able to save settings, including civ and leader choices for easy loading in future games

It shouldnt require a huge amount of effort to provide that and could be extremely usefull
 
I dunno if it'll be fixed by Firaxis, but it absolutely can be fixed by modding once we have continuous civs. I'd be 99% sure that it's at the very least doable that way once we have continuity. As long as you are ok with effectively removing a bunch of leaders and civs from the game.
 
This is easily solved by assigning civs and leaders to the AI players yourself though – if what the game sees as a thematic/geographic/historic fit is not to your liking.
It doesn't fix the issue for some leaders, like Jose Rizal who at least right now doesn't have a historic home civ, and has to be paired with Tonga/Hawaii.
At least I'm assuming that's what they were also referring to.
 
It doesn't fix the issue for some leaders, like Jose Rizal who at least right now doesn't have a historic home civ, and has to be paired with Tonga/Hawaii.
At least I'm assuming that's what they were also referring to.
Historical outrage is also a function of familiarity. E.g. I have seen people say they want historical accuracy and that Amina is fine paired with Songhai in the same sentence... Which is part of the reason I think it'll not end up being something Firaxis add a specific mode for. I suspect the further away from a players home region/region of interest, the less egregious mismatches will seem.
 
Right now leaders have their preferred civs.
Augustus will pick Rome if noone else has
Hatshepsut will pick Egypt, etc.
If you start a Modern Age Game, the same would probably apply to Franklin and America

So if you are playing and have the AI set to “out of age civs”…Then you get Augustus of Rome v. Catherine of Russia (although if you have Napoleon, Charlemagne, Lafayette, Fredrick and Machiavelli…then some will end up taking weird civs)
 
Historical outrage is also a function of familiarity. E.g. I have seen people say they want historical accuracy and that Amina is fine paired with Songhai in the same sentence... Which is part of the reason I think it'll not end up being something Firaxis add a specific mode for. I suspect the further away from a players home region/region of interest, the less egregious mismatches will seem.
That's essentially what I was saying. Them not wanting Benjamin Franklin of the Romans should also mean Amina of the Songhai shouldn't exist either.
Having a "classic mode" at most solves the problem of wanting to play as one civ through the whole game. It won't solve the problem of the mix and matching leaders, like others would still want as well.
 
Right now leaders have their preferred civs.
Augustus will pick Rome if noone else has
Hatshepsut will pick Egypt, etc.
If you start a Modern Age Game, the same would probably apply to Franklin and America

So if you are playing and have the AI set to “out of age civs”…Then you get Augustus of Rome v. Catherine of Russia (although if you have Napoleon, Charlemagne, Lafayette, Fredrick and Machiavelli…then some will end up taking weird civs)
Where is this "AI set to out of age civs"? Never heard of that and cant find anything in the starting options about it.
 
This can already be done, and I'm using it regularly for my games. I think it was not in at launch, but happened in one of the first patches.

Really? Doesnt only save your last settings?

I meant being able to save several different settings and then pick any of them when you want from a menu of saved settings that you can name

I have the game uninstalled so if it is in the game, sorry
 
Really? Doesnt only save your last settings?

I meant being able to save several different settings and then pick any of them when you want from a menu of saved settings that you can name

I have the game uninstalled so if it is in the game, sorry
You have been able to set up a game, choose ages, AI players, Crisis, etc, then save the config for ages. Yeah, it was in one of the early patches.
 
I agree with you. I would also prefer a model where a new, full mostly bug free game is released every 5 years. But its not the model Civilization has currently. If you want to start pushing for that, i will support you. I already am in a fight against one windmill, i cant start a fight against another one

Then you need to look outside the bloated AAA gaming sphere
 
If we're talking AAA games, Civ is in the upper echelons by default just because they haven't had to do one of those Twitter apology images that amount to "We're sorry the game launched in a completely unplayable state. We might fix it if the shareholders think it's worthwhile".
 
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