Playing as JC

Imperial > Creative for conquest.

After creative wanes, Imperial has a big stack of CR3 grens and builds them at 10xp w/theo or vas.


In the early game, I don't know if I would bother upgrading many of them to mace, since longbows are the tough nuts and cats make them squishy. The problem is getting astronomy in time for 8s to be relevant. Not likely unless your Ragnar. The date a non-financial/philo civ can get astronomy... depends on difficulty level.
 
Imperial > Creative for conquest.

After creative wanes, Imperial has a big stack of CR3 grens and builds them at 10xp w/theo or vas.


In the early game, I don't know if I would bother upgrading many of them to mace, since longbows are the tough nuts and cats make them squishy. The problem is getting astronomy in time for 8s to be relevant. Not likely unless your Ragnar. The date a non-financial/philo civ can get astronomy... depends on difficulty level.

you can kill your immediate neighbours while teching to astro, then ship grenadiers and cannons to the other continent with ease (if there is another continent! pangea anyone? ;))
 
you can kill your immediate neighbours while teching to astro, then ship grenadiers and cannons to the other continent with ease (if there is another continent! pangea anyone? ;))

I always feel a twinge of guilt when I play a game as Rome on a fractal map and find myself on a pangaea. It just seems unfair.

Then the feeling passes and I send my Praets out to kill everybody anyway. :lol:
 
I just played a game as Augustus and discovered that I had Iron exactly nowhere near my empire at all. Not even a little bit.

Luckily, I grabbed a religion (Catapults + Elephants >> :science: ) and was organized, so my expansion was able to continue.

I was amazed at just how good Rome is even without Praetorians.
 
Creative and Organized is a nice combo early in the game. No iron though kinda hurts. Catapults + Elephants though rule and you can do a lot of dmg with them prior to civs getting engineering.
 
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