Ecofarm
Deity
Imperial > Creative for conquest.
After creative wanes, Imperial has a big stack of CR3 grens and builds them at 10xp w/theo or vas.
In the early game, I don't know if I would bother upgrading many of them to mace, since longbows are the tough nuts and cats make them squishy. The problem is getting astronomy in time for 8s to be relevant. Not likely unless your Ragnar. The date a non-financial/philo civ can get astronomy... depends on difficulty level.
After creative wanes, Imperial has a big stack of CR3 grens and builds them at 10xp w/theo or vas.
In the early game, I don't know if I would bother upgrading many of them to mace, since longbows are the tough nuts and cats make them squishy. The problem is getting astronomy in time for 8s to be relevant. Not likely unless your Ragnar. The date a non-financial/philo civ can get astronomy... depends on difficulty level.