i've read a couple places now that later phases of ffh2 will have spies and espionage similiar to bts's model. I implore you, if this is true, please do it better than BtS. For me, it is one of the most aggrevating aspects of the game. I've just quit my last BtS game, and while there were other factors, alot of other factors, the annoying espionage setup was a big one.
without going into a long rant, in my bts games i see the governor pointlessly invest in espionage whenever the oppertunity presents, up to the maximum, even to the point of crippling the city, if not my entire empire, regardless of how worthless the investment is at the time. regardless of how much i could benefit by putting off the investment for even a few turns.
with the only options i can see being, take the hit, micromanage govenor recommendation controls, which gets very tedious, or worse, shut off the governor and micromanage population placement since the default for new population, without a governor, is as a spy specialist. Generally, abhoring such micromanagement, i get frustrated and quit, obviously.
The governor recommendations should have been expanded to accomodate the new additions. Priorities, as opposed to simple on, off buttons. And really, something like an empire wide preference setting similiar to the tax rate would probably be helpful. Near as i can tell from the manual and in game help, nothing was done. To say nothing of the fact that the governor should have been made far more intellegent in his use of spy specialists. But now i am ranting.
Anyway, please, whatever you do, if you choose to implement anything, make sure the AI can use it effectively, and most of all, provide clean easy to use tools to take over for those who find that the AI doesn't manage it correctly, tools that don't simply replace poor AI with equally, or more, frustruting micromanagement.
thank you, and keep up the good work.
without going into a long rant, in my bts games i see the governor pointlessly invest in espionage whenever the oppertunity presents, up to the maximum, even to the point of crippling the city, if not my entire empire, regardless of how worthless the investment is at the time. regardless of how much i could benefit by putting off the investment for even a few turns.
with the only options i can see being, take the hit, micromanage govenor recommendation controls, which gets very tedious, or worse, shut off the governor and micromanage population placement since the default for new population, without a governor, is as a spy specialist. Generally, abhoring such micromanagement, i get frustrated and quit, obviously.
The governor recommendations should have been expanded to accomodate the new additions. Priorities, as opposed to simple on, off buttons. And really, something like an empire wide preference setting similiar to the tax rate would probably be helpful. Near as i can tell from the manual and in game help, nothing was done. To say nothing of the fact that the governor should have been made far more intellegent in his use of spy specialists. But now i am ranting.
Anyway, please, whatever you do, if you choose to implement anything, make sure the AI can use it effectively, and most of all, provide clean easy to use tools to take over for those who find that the AI doesn't manage it correctly, tools that don't simply replace poor AI with equally, or more, frustruting micromanagement.
thank you, and keep up the good work.