Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,662
Please, try to be careful with quote tags, this post was NOT mine, neither was the next about MOO3, only the first quote was really a post i made. It's not that bad here, but if you wrongly quote someone for an offending post, it can be really badperhaps you're right, perhaps the programmers suck beyond the ability to ever implement governors correctly, but knowing that, they should design appropriately.Bob Morane said:Anywho, governors suck, they have always sucked, and they will always suck. If you want your cities to Not Suck(TM), you have to micromanage.

OK, i think we pretty much all agree spying is not the n°1 priority, but it will probably be added to shadow. So better give our points of view before then complain after isn't it?
As for the govs assigning specialists when the city should grow : sometimes prioritizing food will work, but not in all cases. The AI seems to put too much value to Great People Points, and it does not seem to understand that growing first is better in the long term. Sometimes it will just put a specialist no matter what you prioritize, and you must turn the gov off.



@Onedreamer : it CAN cripple a city if it stops it from growing, or if the growth is reduced to a crawl. I would rather have my city grow in 5 turns then start using specialists with a better overall production, then gain 5 turns of specialists but have my city grow in 25 turns to be able to exploit this on-copper mine.