prisoner of hss
Chieftain
- Joined
- Jul 20, 2005
- Messages
- 12
in civ 3, stupid units that the AI will keep through the ages for some reasons will still fight your much stronger units. in civ 4, i hope they run away or something
For Civ IV, Firaxis went ahead and designed a multiplayer game first, which has paid off dividends for the single-player game. "We got all the rules set using the multiplayer engine, and then by using that, we learned what players would do. And that helped us write the AI," Briggs said.
Swordsmen vs Archers is a weird example, because their upgrade paths merge at Guerilla.apatheist said:I disagree with all units being able to upgrade. Some paths are dead ends. It forces the player to make harder choices. Do I want to invest in a Swordsman, the premier offensive unit of the Ancient Age, knowing that its life, like the mayfly, is as brief as it is glorious? Or do I stick to the weaker, but future-proof Archer? I like that you can't upgrade Cavalry to Tanks.
A poor choice in the design of C3C.The Last Conformist said:Swordsmen vs Archers is a weird example, because their upgrade paths merge at Guerilla.![]()
I was happy with having having Swordsmen (pre C3C) and Medieval Infantry and Longbowmen not be able to upgrade at all. Ditto for Cavalry. If nothing else, think of realism. How do the skills transfer? If you're a Spearman, I can see you easily learning how to use a pike instead. If you're firing Cannon, I can see you easily learning how to fire Artillery. I don't see how knowing how to fight with a sword prepares you to be a Guerrilla, or how riding a horse prepares you for driving a tank. They're too different.The Last Conformist said:It would be preferable if Cav upgraded to something vaguely useful (but not too powerful) in the Modern age, like how Medievals and Longbowmen upgrade to Guerilla in the Industrial, but otherwise I think the upgrade paths in C3C are quite good.
In countries where the army wasn't rebuilt from scratch during some point during the first half of the last cenury, most cavalry units were converted into infantry, mechanized, or motorized units. Some American ones were turned into airborne units - "air cavalry".warpstorm said:But IRL the horse mounted soldier faded away. The foot soldier picked up new arms.
apatheist said:To ease upgrading, cities with Barracks ought to be able to upgrade units through use of shields/hammers. If you have Feudalism and a Spearman unit is in a city with a Barracks, the city's build queue should include "Upgrade Spearman to Pikeman." This would make it easier for the perpetually impoverished AIs to upgrade their units.
Of PTW, actually.apatheist said:A poor choice in the design of C3C.
How does fighting with a pike prepare you for fighting with a musket? How does being an infantryman prepare you for driving an APC?I was happy with having having Swordsmen (pre C3C) and Medieval Infantry and Longbowmen not be able to upgrade at all. Ditto for Cavalry. If nothing else, think of realism. How do the skills transfer? If you're a Spearman, I can see you easily learning how to use a pike instead. If you're firing Cannon, I can see you easily learning how to fire Artillery. I don't see how knowing how to fight with a sword prepares you to be a Guerrilla, or how riding a horse prepares you for driving a tank. They're too different.
apatheist said:I was happy with having having Swordsmen (pre C3C) and Medieval Infantry and Longbowmen not be able to upgrade at all. Ditto for Cavalry. If nothing else, think of realism. How do the skills transfer? If you're a Spearman, I can see you easily learning how to use a pike instead. If you're firing Cannon, I can see you easily learning how to fire Artillery. I don't see how knowing how to fight with a sword prepares you to be a Guerrilla, or how riding a horse prepares you for driving a tank. They're too different.
apatheist said:To ease upgrading, cities with Barracks ought to be able to upgrade units through use of shields/hammers. If you have Feudalism and a Spearman unit is in a city with a Barracks, the city's build queue should include "Upgrade Spearman to Pikeman." This would make it easier for the perpetually impoverished AIs to upgrade their units.