Please HELP ME (TOt transporters)

Graeme the mad

Certified Maniac
Joined
Aug 11, 2001
Messages
977
Location
Liverpool
Im working hard on a new and hopefully very good ToT scenario (thatas why I havent been posting much, not that any of you people would have noticed, cause all I am is a name to you - you know there's a person in here)

But anyhow - I have a problem: HOW DO I CUSTOMIZE TRANSPORTERS????????

I want to make a transporter connecting maps 0 and 1 anoter connecting maps 2 and 3 and a further connecting 1 and 3: any suggestions on how I do it cos Im stumped and what set should I change (orig, fantasy, sci-fi)

Please
 
There is a section in the rules.txt file: (Towards the end of the file, just after the @units_advanced section.)

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ; 0/1 Gravitic Grid Funestis and Orbit
0,1 ; 1/2 SSTO Pad Funestis and Orbit
...(remaining 14 lines of this section snipped)...

This is from the sci-fi scenario. Graphics are in cities.bmp. They are the last 3 position of bottom row, next to the airbase graphics. Lines 0/3/6/9/12/15 all use the leftmost graphic; lines 1/4/7/10/13 all use the middle graphic, etc. The two numbers are the maps that a particular teleporter will connect (0=funestis; 1=orbit;2=naumachia;3=nona). With four maps, you can have 6 possible relationships. The first graphic has six lines and can handle all 6 connections, the other two graphics have only 5 lines each.

For units, the ability to make teleporters, exist on each map or use native teleport is handled in the section immediately above this one in rules.txt. But I must save that section for another post.

i hope that helps
 
Back
Top Bottom