micmc
Warlord
before I go to the trouble of this, I thought I'd ask...
if you:
Made a civ non player and no AI playable (like barbarbarians)
gave them thier own unitclass_settler/unit settler
and put this unit settler into the *spawn* of improvement (like bear dens)
would you end up with a barbarian settler/city or the civ's settler/city?
so if you ended up with the new civ's settler/city, you could add in several minor tribes...who would then act like barbarians (since the AI is not "playing" playing them...(more like "barbarian playing" them) or would they revert to their normal Civ style of play (diplo etc.)?
give them a special palace which would build the city (granary etc etc in a domino of "free building" and promotions and a low cost hero unit...and maybe get a dang "temple of Zues" thing to work (so far all the attempts at this I've failed, even taking the code whole cloth...I am soooo stupid) and you just made a wild card in the game.....
if you:
Made a civ non player and no AI playable (like barbarbarians)
gave them thier own unitclass_settler/unit settler
and put this unit settler into the *spawn* of improvement (like bear dens)
would you end up with a barbarian settler/city or the civ's settler/city?
so if you ended up with the new civ's settler/city, you could add in several minor tribes...who would then act like barbarians (since the AI is not "playing" playing them...(more like "barbarian playing" them) or would they revert to their normal Civ style of play (diplo etc.)?
give them a special palace which would build the city (granary etc etc in a domino of "free building" and promotions and a low cost hero unit...and maybe get a dang "temple of Zues" thing to work (so far all the attempts at this I've failed, even taking the code whole cloth...I am soooo stupid) and you just made a wild card in the game.....