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Unfortunately I have found that the Crusie Missle flag dose not work the unit simply defends based on the value given and remains after the battle. I tryed useing Zone of control to get it to attack as soon as a enemy unit aproched that failed to.
In fact the only way I have found land mines to work is with a high defence and a -5 in the bonus HP. this means that the unit will defend and remain but never become a veteran (I guess you need to asume the its a field of mines and they didnt get them all). But with the Imobile and invisible flags, even with air drop, the AI simply leaves them in cities. realistic in some ways since citys would be the best place for them. The way I use land mines now (when I use them) is with Immobile Airdrop and foot unit flags in conjunction with a land transport to move or lay them. And no the AI has no idea what to do with a land transport. So the AI uses them but a person uses them better.
Originally posted by Hunter Unfortunately I have found that the Crusie Missle flag dose not work the unit simply defends based on the value given and remains after the battle. I tryed useing Zone of control to get it to attack as soon as a enemy unit aproched that failed to.
In fact the only way I have found land mines to work is with a high defence and a -5 in the bonus HP. this means that the unit will defend and remain but never become a veteran (I guess you need to asume the its a field of mines and they didnt get them all). But with the Imobile and invisible flags, even with air drop, the AI simply leaves them in cities. realistic in some ways since citys would be the best place for them. The way I use land mines now (when I use them) is with Immobile Airdrop and foot unit flags in conjunction with a land transport to move or lay them. And no the AI has no idea what to do with a land transport. So the AI uses them but a person uses them better.
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