Boris Gudenuf
Deity
I will do my Best!
An Idea came to my Mind while I was typing the above Post, is making each Government Type have a different way to generate Bureaucracy Points. Like "Merchant Republic" generating more BPs by focusing on a good economical infrastructure and having Happy Citizens while "Theocracy" doesn't require the latter but having your Cities follow the same (majority) Religion as the Capital City and having Holy Sites built in them. In addition, each Government Type will reduce the BP Cost of Policy Cards that have to do with it, like reduced BP Cost for "Triangular Trade" and "Free Market" Policies when you have "Merchant Republic" as your Government.
This way Governments can be much more differenciated and each one would be more Unique, and each would need a different Playstyle to take full advantage of it, while ignoring that causes instability in your Cities.
I have to think more about this, because there might be some Flawbacks that might come with it, that might not be Fun.
There should be some Downsides, otherwise government/policy choices become largely meaningless.
Each government-specific 'BP' should not only give a bonus to that type of government, there should be things about most of them that make them unavailable or much less effective to other governments.
Governments and Cultures should be defined both by the Bonuses they accrue from their behavior and choices, and by the bonuses they gave up when they made their choices.
So, for example, Triangular Trade may give a much smaller Economic Bonus to a Theocracy than to a Merchant Republic, but certain Religious Tenets chosen by the Theocrats make it possible to convert the Triangular Trade cargo to their religion and give them a boost from that - which is not available to the Merchants!