If you can get some settlement increases another way you wouldn’t be forced to keep it.I just don't see why that makes the game better. I think it's kind of frustrating to lose settlement limit just because you advance the age. What strategic depth is added by doing this? You'd pretty much be forced to keep that memento slotted in forever, which reduces choice for no real reason. And the same is true if the Mongol and fealty bonuses become cards. It wouldn't really be a choice because losing settlement limit would almost always be the wrong answer.
And honestly that indicates something like Fealty (or the Mongol boost of 4 instead of the usual civ max of 2) shouldn’t be in the game in the first place.
Settlement Limits are too important to be something that you can game to be ridiculously high (Fealty+Mongol and double counting Memento+Xerxes+ Attributes+Wonder lets you start Exploration with 18 or Modern with 37) OR lose without noticing.
They need to remove double counting Memento+Leaders+ Attributes+Wonder
while keeping someone from dropping due to losing
-Civ specific (Mongols are the only one here)
-Suzerein (new)
-Legacies (Fealty)
Having both
A warning for when you will be over the settlement limit
and
A way to deal with it
(You could choose to release a conquered or unhappy settlement can be turned into a friendly City State that you could Suzerein…and integrate once your Limit went up…or just conquer once your Limit went up)
would be ideal.
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