Poll: 2020 Favorite Maps for VP

Jiggly

Warlord
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Jun 19, 2018
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Hey Everyone. I was looking at some of the old threads for maps, but I wanted to see if there was anything new happening with maps that specifically work well with VP.

Currently I use Comminitu_79a and I enjoy it but i'm curious of what others use and why they like them. Also wanted to know if anyone knows of any good custom made maps instead of randomly generated ones that also work with VP.

Thanks!

Sorry, i wrote poll in the title not knowing that you can actually create a special poll thread.
 
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Comminitu_79a (https://forums.civfanatics.com/threads/communitu_79.648648/):
- 0 or 1 rifts
- mglobal.landMinScatter and mglobal.landMaxScatter reduced by ~0.02. This tunes down the probability of getting 'Large Islands' feel and generally less island spam.
- These settings also reduces the 1-tile sea canals a bit
- This usually results in a surprising map somewhere between Continents and Pangaea with interesting coastlines where you need both land and sea forces.

I've tried Planet Simulator/Perfect World but find it a bit too rigid with their environments. There are distinct and large temperature regions (desert, forest, jungle,...) which makes it nice to look at but kind of unbalanced for my taste.
Tectonic is a bit too random for me and starting placement can result in some players getting way too much space.
 
I've sung my praises for tectonic enough I think, interesting landmasses and features, variety and I enjoy being thrown in a continent full of aggressive civs in one game and having a lot of empty space to expand to in the next so "imbalance" is not a problem for me. And so many other little thing, playing it just feels right to me. Also really nice custom settings to minmax my experience.
That being said, where is the poll? Are we having a thread poll? Maybe a strawpoll? Even a google poll thingie would do : p
 
Tectonics since apparently it is the only one I can get huge maps generate to work with, otherwise comminitu_79a
 
Glad you like it, people. I try to keep Gazebo's philosophy, so if you all think I should reduce a value here or there, I'll tweak it.
Don't ask too much, though, I'm not that code savvy :lol:

Also... Is there a reason for calling it Comminitu? Or are you copy pasting?
It's good old Communitas tweaked by azum4roll and me :high5:
 
I tried your mapscript and felt it keeps civs too close together. Apart from that it is great, makes interesting geographic features and feels realistic compared to the continents scripts.

Which settings should I change/meddle with if I want more space between starting tiles?

Regards
XSamatan
 
Oval, low mountains. +50% AI 0 CS

I really don't get why people play with no City States. It damages like a fifth of Civs directly who have some ability or thing that ties into city states, makes a policy tree useless and removes a large part of the game.


As for the OP. I've used Small Islands and Continents for sea based games with Polynesia and Carthage. Continents with some other civs. Now mostly just Pangea or Communitas.

Communitas is still a bit weird. I don't like horses spawning in flood plains (and it was literally the only flood plain in the area) which happened on Abundant resources, not strategic balance. And sometimes the amount of stone spawned can be ridiculous.
 
I tried your mapscript and felt it keeps civs too close together. Apart from that it is great, makes interesting geographic features and feels realistic compared to the continents scripts
I use the communitas 79 and I noticed if you set one of the settings to put all of the civs on one continent it puts them really close together. Like my capital was only 5 hexes away from another capital, which was also about 6 hexes away from a different capital, etc.
 
I don't play with CS/diplo VC because the game is already too complex as is imo. It's one less thing to have to balance for me. I never really liked the system from vanilla anyway.

I don't turn off disadvantaged AIs. It gives the stronger AIs something to blob with.
 
I don't play with CS/diplo VC because the game is already too complex as is imo. It's one less thing to have to balance for me. I never really liked the system from vanilla anyway.

I don't turn off disadvantaged AIs. It gives the stronger AIs something to blob with.
I consider city states a core mechanic. Too many things in the game are balanced around this. You can play without events without any consequences, it's completely complementary stuff. But without CS you are missing stuff.
There are civs, policies, religious beliefs, great people, units, specialists, buildings, world wonders, trading that are designed with city states in mind. They are there for every civ to deal with, not just the diplomatic civs. City State quests are great for any victory condition you are pursuing, even if you don't want to spend a single buck into envoys. For non diplo civs, the strategy with city states is to pick a couple of them that give the yields you want more and be sure they are allied forever. Even warmongers need city states for trading.

Playing Austria, you'll learn to be aware of quests. Playing Mongols, how to bully. Playing Siam, what yields they do offer with friendship/ally status. Playing Greece, how to use them in combat. Playing England, how to make a better use of spies. Then play Germany and watch how you take over the world at the end of the day.
 
Glad you like it, people. I try to keep Gazebo's philosophy, so if you all think I should reduce a value here or there, I'll tweak it.
Don't ask too much, though, I'm not that code savvy :lol:

Also... Is there a reason for calling it Comminitu? Or are you copy pasting?
It's good old Communitas tweaked by azum4roll and me :high5:

I forget where I found the link originally but it was called Communitu_79a so maybe it was just a typo that people repeated. But it seems thats what people call it now so maybe just make that the name. I think its endearing
 
I like terra in general for the exploration opportunities and Communitas_Terra starts for the resource distribution but they have aweful tendency to pitch Capitals very close to each other that some times it's impossible for both capitals to get their full 3-tiles radius let alone settling a city beween capitals .... A couple of rerolls usually yield reasonable spaces between capitals for each player to settle 2 or three cities but it's totally worth it.
Spoiler Like this :
.
Pangea *Not pangea plus, CS placement is horrible btw* Is a personal favorite for some early war thanks to the landscape and mass number of farms ..... i have not played it as frequently as i like to but some of my most interesting matches were on Pangea.
Continents and Continents Plus are kinda okayish for me, not a favorite but they seem consistent enough with settling spaces and relatively scarce resources for me to play them, I like the huge forests they spawn giving some civs geographic immunity to conquering until later in the game .... btw the best map to play the Iroquis is continents.
These are the maps i consider balanced for every civ but some times i specifically play some maps to try putting civs to their full potential like Archipelago for Polynesia, the great plains for Mongolia and Songhai ... i have not tried Amazons but i'm sure iroquies or Siam will be murdering machines there.
 
I always play continents. Now that I have tried it, I am sticking for now with the new Communitas.
 
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