Oval has been on my radar for a while, thanks for reminding me. Stringy continents with lack of space for armies to clash / launch sieges / expand your empire is exactly what I am trying to avoid.I've been playing default settings Standard Oval. It's a good map for people fed up with stringy continents, that's for sure.
Does it provide enough variation / replayability? Does it always create 1 big potato and several smaller islands around? Meaning all AIs are always on the same land mass? Or am I mistaking it for some other map script?
You could try lowering the sea level and also narrowing the rift width. But I personally like low sea level with wide rift.I tried your mapscript and felt it keeps civs too close together. Apart from that it is great, makes interesting geographic features and feels realistic compared to the continents scripts.
Which settings should I change/meddle with if I want more space between starting tiles?
Regards
XSamatan
Glad you like it, people. I try to keep Gazebo's philosophy, so if you all think I should reduce a value here or there, I'll tweak it.
Don't ask too much, though, I'm not that code savvy
Also... Is there a reason for calling it Comminitu? Or are you copy pasting?
It's good old Communitas tweaked by azum4roll and me![]()
I'm trying the Communitus map, but even on Large with two civs subtracted and the spawns set on All Continets, the clustering of spawns makes things way too crowded. On large on other maps I seem to have much more room, so something with how the map puts down spawns seems to be a issue.
Continents++ for the winContinents Plus edited to remove the city-state placement rule is my second favourite.
Continents++ for the win![]()
It hasn't crashed in my experience (if continents++ means edited continents+).Does continents++ work with vox populi? for some reason i remember ctd's with it?
sometimes the amount of stone spawned can be ridiculous.
I miss the sea rifts!
Honestly, I tried to do that and the result was not as expected. I forced half or so players in one continent, the rest in another, but the smaller continent became too crowded. azum4roll reverted this change as people were complaining.For Communitu_79 how would I tweak the settings to make it so that there are minimum 3 large continents, half players on 1, half players on another and then the "new world" in between? I like later game settling battles in the new world and 2 distinct continents with half the players who meet only after the oceans can be crossed
Haha yeah, the one I got from you!It hasn't crashed in my experience (if continents++ means edited continents+).
It's a part of the map pack DLC. I think distributing it for free isn't allowed.Communitu_79 is awesome, but I just don't like the land at the poles all the time.
Haha yeah, the one I got from you!
Edit* here it is
Ohh sorry if I was mistaken, I will take it down if necessary, but the map I uploaded was the one you'd posted in another similar thread a while ago. I recall you saying it's just the Continents+ with edited CS scripting/chains/placement - I just call it Continents++ (unless there is another actual Continents++ map, in which case I'd be confused...).It's a part of the map pack DLC. I think distributing it for free isn't allowed.