Poll - Best (most promising?) Unique Units

Which of these unique units do you expect to be the best, strongest, most useful?

  • America - P-51 Mustang - Replaces Fighter. Range, experience and anti fighter bonus

    Votes: 2 1.2%
  • America - Rough Rider - Replaces Cavalry. Better on Hills, bonus experience gain, low maintenance.

    Votes: 3 1.9%
  • Arabia - Mamluk - Replaces Knight. Heals itself after the end of every turn.

    Votes: 38 23.6%
  • Aztec - Eagle Warrior - Replaces Warrior. Is +8 stronger and converts killed units to Builders.

    Votes: 77 47.8%
  • Brazil - Minas Gerais - Replaces Battleship. +10 stronger in meele and range, available earlier.

    Votes: 7 4.3%
  • China - Crouching Tiger Cannon -"Short range but very high attack power".

    Votes: 4 2.5%
  • Egypt - Maryannu - Replaces Heavy Chariot, but is ranged instead and faster.

    Votes: 13 8.1%
  • England - Sea Dog - Replaces Privateer. Can capture enemy ships?...

    Votes: 7 4.3%
  • England - Redcoat - Strong, bonus on foreign continents, free disembark movement.

    Votes: 22 13.7%
  • France - Garde Imperiale - Strong, bonus on home continent, great general points from kills.

    Votes: 13 8.1%
  • Germany - U-Boat - Replaces Submarine. Lower production cost and bonus +10 on ocean tiles.

    Votes: 5 3.1%
  • Greece - Hoplite - Replaces Spearman. Bonus +10 if there is any Hoplite unit next to it.

    Votes: 14 8.7%
  • India - Varu - Replaces Horseman. Stronger, reduces strength of enemy units per each Varu next to it

    Votes: 13 8.1%
  • Japan - Samurai - Strong, doesn't lose combat strength with received damage until death.

    Votes: 19 11.8%
  • Kongo - Ngao Mbeba - Replaces Swordsman. Bonus move+sight in forest/jungle and ranged defense.

    Votes: 11 6.8%
  • Norway - Berserker - Strong, bonus to attack, penalty to defense, cheaper pillaging.

    Votes: 7 4.3%
  • Rome - Legion - Replaces Swordsman. Stronger, may build roads and Roman Fort.

    Votes: 48 29.8%
  • Russia - Cossack - Replaces Cavalry. Strong, can move after attacking.

    Votes: 10 6.2%
  • Scythia - Saka Horse Archer - Well, you remember how strong ranged cavalry was in civ5?

    Votes: 39 24.2%
  • Spain - Conquistador - Replaces Musketman. +10 if stacked with religious unit, converts cities.

    Votes: 24 14.9%
  • Sumer - War Cart - Available at start, powerful and immune to spearman bonus vs horses.

    Votes: 32 19.9%
  • Norway - Viking Longship - Can heal in the neutral territory.

    Votes: 39 24.2%

  • Total voters
    161
  • Poll closed .
Because they come so late. America literally is at almost a pure disadvantage across the board until the modern age. The only early advantage they have is the faster legacy bonus buildup. That is nice but everybody else gets much more much sooner. By the time the American bonuses start to land everybody else will have leveraged their bonuses for most of the game.
If America focuses settling on home continent, their military bonus plays from start till the end. So, 2 bonuses from beginning of the game.
 
My pick :

Aztec - Eagle Warrior - Free Builder is always welcome
Rome - Legion - From we can see is very powerful unit + free fort if we need

Scythia - Saka Horse Archer - Just for SPAM it with CUA
Spain - Conquistador - Very like new religious thing + autoconvert city is nice bonus.
Sumer - War Cart - Can be very helpful at start vs barbarians especially
 
Rough Rider description is wrong. They earn culture then they kill enemies on their home continent, +10 combat bonus on hills and cost less maintaince.

Because they come so late. America literally is at almost a pure disadvantage across the board until the modern age. The only early advantage they have is the faster legacy bonus buildup. That is nice but everybody else gets much more much sooner. By the time the American bonuses start to land everybody else will have leveraged their bonuses for most of the game.

Late is not the same thing as bad or weak. America is a late game civ, everything they have is basically focused on the late game. Some people say that late game don't matter but it depend on what rules you play with, not everyone try to exploit the ai weakness to win an easy early game victory and then bonuses in the late game may actually be the most valuable ones.

Most useful unique unit is very strongly correlated to playstyle, map type and such which make it hard to point out one.
 
Last edited:
The English Redcoat is very useful given how continents are defined in Civ VI. They can even be built in cities just across the river from your capital (depending on the placement of the capital and secondary cities)!
 
Obviously best unique unit is the player;)

UU matters little if you don't know how to use them and I don't think ai know how to use them well or anything else about the game for that matters.

Map setting, the game direction and playstyle have so huge impact upon the game that you can not say which UU is the best.

The English Redcoat is very useful given how continents are defined in Civ VI. They can even be built in cities just across the river from your capital (depending on the placement of the capital and secondary cities)!
Another thing is that England get a free melee unit thenever they capture a city on a foreign continent so the english streamroler can grow more and more powerful just from the free melee units (which are redcoat during the industrial era).
 
Last edited:
Actually i am going to change my vote i thinx cossacks are the best unit because it can move after atack with the new movement rules that is powerfull.
 
I was wondering about that movement bonus after attack, how does that work?
Probably just like cavalry units in Civ5: The attack only consumes one movement point, and the unit can still move with the remaining movement points (not attack again, though). Bear in mind, this is just a guess. We haven't seen Russia in action, yet.

OT: I expect an early rush to be a really powerful strategy with the nerfing of the city defenses and the reduced early warmongering penalty, so I just voted for all the early units.
 
Back
Top Bottom