OldEarthRelic
Warlord
- Joined
- Aug 26, 2014
- Messages
- 190
Criteria: Maximize chance of winning on higher levels on standard maps (whatever they are)
Looks like it's dependent upon what standard map types are to me
If standard map types are a lot like "Large Island" or "Tiny Island", revealing all coasts is going to be super powerful. But if standard map type is instead a lot like "Pangena", then it's not going to be very useful.
Clearly if going for an OCC you want Retrograde Thruster to be able to have the best possible capital, otherwise it depends upon what is the normal range and what is the extended range.
Knowing where the resources are appears more valuable than knowing where the nests are, so I'll go with that.
Normal range=1 tile range.ie seven total tile options (can see 3 tiles out)
Extended =2 tile range.ie 19 total tile options (can see 3 tiles out)
It's going to depend on the advantages of starting positions:
I'm afraid that humans are much more likely to simply restart if the best place to settle was one tile out of range.
Looks like it's dependent upon what standard map types are to me
If standard map types are a lot like "Large Island" or "Tiny Island", revealing all coasts is going to be super powerful. But if standard map type is instead a lot like "Pangena", then it's not going to be very useful.
Clearly if going for an OCC you want Retrograde Thruster to be able to have the best possible capital, otherwise it depends upon what is the normal range and what is the extended range.
Knowing where the resources are appears more valuable than knowing where the nests are, so I'll go with that.
So far, it seems
There is a 1 hammer minimum
But grassland hills only get 1 hammer
Also, it is Not a 2 food minimum, instead a city adds +2 food to its tile. (which is really nice.. city on grassland = 4 food 1 hammer, city on desert=2 food 1 hammer 1 energy)
I do hope they just change it fully to +2 food +1 hammer
Keep in mind that the player had refugees selcted, those +2 food came from them, not from the city. The 1 prod minimum might apply to food too, making settling in grassland better than settling on plains?
So settling grasslands gives 4 food 1 hammer? Hills I assume is 2/3? Does that mean plains would give 3 food 2 hammers?
Does settling add 2 food, 1 hammer to any tile's yield? I would think so if it does for grasslands. I can't see grasslands being a special case vs plains.
Grassland Hills are only 1 hammer (plains hills are 2)
And settling does not seem to add 1 hammer, it seems to go to 1 hammer minimum... (settlement on a fiber (2 food, 1 hammer) gave 4 food 1 hammer)
So far it is
+2 food, minimum 1 hammer
I'm hoping they change it to +2 food, +1 hammer