dostillevi
Warlord
- Joined
- Sep 16, 2009
- Messages
- 299
I believe certain prerequisites on ancient and classical era wonders are due for review. My experience is that on emperor, the AI has enough bonuses to culture that if they tech to a wonder properly, they will be able to build that wonder before a human player can get the prerequisite policies. I believe the intention of policy based limitations is to balance wonders so that science oriented Civs can't beeline techs and preclude non-science Civs from having a chance at getting key wonders.
However the current implementation of policy requirements for early wonders is effectively a hard barrier to human players ever competing for those wonders. With smaller games and fewer AI, there's a reasonable chance that several early wonders won't be focused by any AI, leaving some chance of a player winning them. However as things are now, if a human wants a wonder that the AI also wants and has teched correctly for, it's virtually impossible for the player to win that early wonder because there hasn't yet been enough opportunity for the human to focus their Civ's output. This is particularly evident in how the AI can consistently build the Statue of Zeus before the player can even start construction. There simply isn't any way for the player to accumulate enough culture to meet the requirement.
So currently, the net effect of civic based prerequisites (and to a lesser extent, pop based pre-requisites) are that early wonders exist purely to enrich the AI.
I think something like removing civic requirements in the ancient and classical eras may help resolve this. However I don't play multiplayer, so I would want to be sure this change doesn't negatively affect human vs human balance. Thinking it through I don't feel that it would, but this is where all of your experience and opinions can be helpful.
Or, please tell me how I should play my early games (on Epic Emperor with 19 AI) differently
However the current implementation of policy requirements for early wonders is effectively a hard barrier to human players ever competing for those wonders. With smaller games and fewer AI, there's a reasonable chance that several early wonders won't be focused by any AI, leaving some chance of a player winning them. However as things are now, if a human wants a wonder that the AI also wants and has teched correctly for, it's virtually impossible for the player to win that early wonder because there hasn't yet been enough opportunity for the human to focus their Civ's output. This is particularly evident in how the AI can consistently build the Statue of Zeus before the player can even start construction. There simply isn't any way for the player to accumulate enough culture to meet the requirement.
So currently, the net effect of civic based prerequisites (and to a lesser extent, pop based pre-requisites) are that early wonders exist purely to enrich the AI.
I think something like removing civic requirements in the ancient and classical eras may help resolve this. However I don't play multiplayer, so I would want to be sure this change doesn't negatively affect human vs human balance. Thinking it through I don't feel that it would, but this is where all of your experience and opinions can be helpful.
Or, please tell me how I should play my early games (on Epic Emperor with 19 AI) differently