Currently the AI has no idea if the human player is sending military units to city states or gets annoyed doing so.
If this is possible to program the human player should recieve diplomatic penalties to sending troops and equipment to a city state at war with the AI and the human player should be aware of it too.
Currently the human player can see on the screen when hovering the mouse pointer over the city state units if it has come from the player only.
An example with a game: India (ai) was a war with zanibar . I have DOF with India and Allies with Zanibar, I gifted lots of units to Zanzibar and Zanzibar managed to turn the tide and survive (they were down to yellow on city health) India wasnt annoyed at all with me gifting those units. Never question at all
In the real world, sending troops and equipment in aid to countries Can cause diplomatic problems you dont have to look very far in 2022 to find current conflicts
Im wondering back in civ 5 if this can be scaled to era / culturural influence over rival civ ai for severe penalties for example if Human sending troops in information era to a city state that said city state is at war with an opposing Ideology civ ai and the human isnt an influential civ I would suspect this would cause massive diplomatic issues. in comparison to a medivial civ that no has DOF and possibly behind on tech.
The effects could be an increased difficulty in the civ state game and more late game conflicts. it would certainly add more fun to see if the human player would get caught. I feel the AI should be annoyed ending DOF etc or even declaring war in rage.
on The Human side id probably let the player figure out if the AI is sending troops to your conflict with a city state its quite easy to see thje changes in colour when the gifting happens.
the Above text is posted in the Proposal congress but unfortunatly has been vetoed because I have not specified how this will occur
would the community agree with the proposal? if so how would we apply the penalty I was thinking if you have a DOF with the AI the penalty should be higher , it should scale with era with very little in ancient and highest in information. it should be random number and random chance with the chance weighted towards the type of unit for example if its A UU it should higher chance from being caught its id say probably -20 for standard per unit. Would anyone like to discuss ?
If this is possible to program the human player should recieve diplomatic penalties to sending troops and equipment to a city state at war with the AI and the human player should be aware of it too.
Currently the human player can see on the screen when hovering the mouse pointer over the city state units if it has come from the player only.
An example with a game: India (ai) was a war with zanibar . I have DOF with India and Allies with Zanibar, I gifted lots of units to Zanzibar and Zanzibar managed to turn the tide and survive (they were down to yellow on city health) India wasnt annoyed at all with me gifting those units. Never question at all
In the real world, sending troops and equipment in aid to countries Can cause diplomatic problems you dont have to look very far in 2022 to find current conflicts
Im wondering back in civ 5 if this can be scaled to era / culturural influence over rival civ ai for severe penalties for example if Human sending troops in information era to a city state that said city state is at war with an opposing Ideology civ ai and the human isnt an influential civ I would suspect this would cause massive diplomatic issues. in comparison to a medivial civ that no has DOF and possibly behind on tech.
The effects could be an increased difficulty in the civ state game and more late game conflicts. it would certainly add more fun to see if the human player would get caught. I feel the AI should be annoyed ending DOF etc or even declaring war in rage.
on The Human side id probably let the player figure out if the AI is sending troops to your conflict with a city state its quite easy to see thje changes in colour when the gifting happens.
the Above text is posted in the Proposal congress but unfortunatly has been vetoed because I have not specified how this will occur
would the community agree with the proposal? if so how would we apply the penalty I was thinking if you have a DOF with the AI the penalty should be higher , it should scale with era with very little in ancient and highest in information. it should be random number and random chance with the chance weighted towards the type of unit for example if its A UU it should higher chance from being caught its id say probably -20 for standard per unit. Would anyone like to discuss ?