- Joined
- Apr 11, 2011
- Messages
- 11,901
If you have plains or grassland then unless you are a civ that benefits from these you will struggle.
This means for the majority, hills and trees +resources
Hills are great in this game, 50% better than flat at the start but can be mined for so much more.
Woods/jungle can be worked slowly or chopped fast depending on how you want to play your game.
I seriously struggle with peoples chop concept, deforestation is everywhere in real life with some exceptions.
just like I struggle with the options in the poll. A primary driver for a city would be for a variety of reasons like a coastal to explore further faster, a grassland area for Rapa Nui, a double reef or triple mountain for campus adjacency, a river for an early market planning for Big Ben. These should be why you are settling cities unless playing immersively. Beyond primary driver you chose good food/production tiles and city growth as well as what resources are around.
but if you play a faster game, chop is you main driver in most cities because it is so strong.
This means for the majority, hills and trees +resources
Hills are great in this game, 50% better than flat at the start but can be mined for so much more.
Woods/jungle can be worked slowly or chopped fast depending on how you want to play your game.
I seriously struggle with peoples chop concept, deforestation is everywhere in real life with some exceptions.
just like I struggle with the options in the poll. A primary driver for a city would be for a variety of reasons like a coastal to explore further faster, a grassland area for Rapa Nui, a double reef or triple mountain for campus adjacency, a river for an early market planning for Big Ben. These should be why you are settling cities unless playing immersively. Beyond primary driver you chose good food/production tiles and city growth as well as what resources are around.
but if you play a faster game, chop is you main driver in most cities because it is so strong.