I came up with the following schema, is this something you'd like to see integrated to VP? I'll try to demonstrate how these can be used in a video when I have the time. It's unlikely to cause any performance hits or mod incompatibilities (I don't know of a mod that edits WorldView.lua)
I don't want to clutter the forum with more polls, but I'd strongly suggest integration WHoward's Destination to CP/VP, which highlights the unit path in the following turns. It's pretty much essential with the uses above. Much lighter than Unit Path Viewer, on the discord channel people favored alternating highlights, instead of the 6 colored palette used by WH. Colors can be changed, or this module can be removed, without affecting the key+clicks above.
Known issues:
Shift click'd units execute the order given at the end of the turn, like other automated units.
Code is here if anyone wants to review
- SHIFT+RCLICK can be used to create waypoints as in many games. In the background the game appends shift+rclick'ed move orders to the end of the current unit order list, so it's pretty seamless. Can be used to tiptoe around enemy tiles, barb zones etc, even patrolling. As usual, units wake up when in danger or when they can't complete an order. On the UI side, the path between the last waypoint and hex hovered over by mouse is highlighted in yellow, so the path is visible to the player.
- CTRL + RCLICK gives a "move&action" order. "Action" changes by unit type, but it can be thought as the most common, non-contextual order given. In the current implementation combat units will move and go into the alert mode, workers will repair or improve resources, GPs plant their improvements, missionaries will spread, inquisitors remove heresy and archaeologists dig. Example use: Produce units in your military city, then send them to the border using CTRL+RCLICK. They'll go fortify/alert mode when they arrive, without nagging you for an order.
- CTRL + SHIFT + RCLICK appends a move&action order to the current order list, can be used to chain an action order with waypoints. A common use: Move a missionary with shift+rclick to get around the enemy tiles, give the final order with ctrl+shift+rclick, the unit will execute all orders by itself without nagging you at every turn.
I don't want to clutter the forum with more polls, but I'd strongly suggest integration WHoward's Destination to CP/VP, which highlights the unit path in the following turns. It's pretty much essential with the uses above. Much lighter than Unit Path Viewer, on the discord channel people favored alternating highlights, instead of the 6 colored palette used by WH. Colors can be changed, or this module can be removed, without affecting the key+clicks above.
Known issues:
Shift click'd units execute the order given at the end of the turn, like other automated units.
Code is here if anyone wants to review