You mean, one of my tips was actually good? That's incredible! Okay okay, how about these?
"To best see your Starship launching, Zoom in only once from game bootup position. That flame blast happens off screen no matter what, and you get more sounds the closer you are."
"Puppet (not Annex or Liberate) a City State if you want to force a Sphere of Influence. You will get the Events immediately after."
"Pillaging heals that Unit's HP, makes enemy Units fighting it weaker (due to unhappiness and resource requirements), grants Gold to buy it reinforcements, and makes the war it's stuck in shorter (due to Warscore)."
"The cooldown between Declaration of Friendship requests is 60 Turns. If they don't ask you, don't bother asking them, because if they would befriend you, they will immediately seek to do so."
"There's a finite amount of Great Works. When they're used up, you can't generate any more, and instead must use that Unit's other ability."
"City States don't care if you take Artifacts from their territory."
"Civilizations don't care if you build an Embassy in their City State Ally's territory."
"You can turn down trade offers with no penalty. The Trading mechanic only either raises friendship, or does nothing."
"Ancient Ruins have a chance to upgrade Horsemen into Knights, which are utterly unstoppable in Ancient Era."
"Press V to see your Advisors."
"You can't win World Congress Projects with just 4 Cities! Light a thousand fires."