cptHaddock
Chieftain
- Joined
- Oct 13, 2020
- Messages
- 10
There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. (Often without the player able to find anyone to partner with.)
It has been said that there is very little counter-play available, which makes the option feel overpowered.
Currently there is a long formula that leads to an average of 1 defensive pact wanted, with a potential of many more.
I only see defensive pacts as a problem in those corner-cases where the AIs get real buddy-buddy and form large defensive coalitions.
looked around and found this
"[...]Dokumenter\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\Core Changes\DiploOpinionWeights.sql"
it's easy enough to edit in notepad or something better.
A negative number means they like you more, and a positive number means they dislike you more, I'm thinking to change this for now:
DiploOpinionWeights.sql said:-- Defensive Pact Opinion Weights
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP', '-5';
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP_WITH_FRIEND', '-5';
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP_WITH_ENEMY', '10';
and instead use this:
suggested changes said:-- Defensive Pact Opinion Weights
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP', '-10';
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP_WITH_FRIEND', '5';
INSERT INTO Defines (Name, Value)
SELECT 'OPINION_WEIGHT_DP_WITH_ENEMY', '15';
That way large coalitions are at least going to start disliking eachother, especially the one who formed the most DP's, while smaller nations suffer less penalties.
Looking at the settings I cannot find how most of the Diplo settings are engineered to scale with large maps and many civ's