It's very easy to see how a human could more easily get a defensive pact from this. A simple example would be a game with 8 civs.
Two AI form a DP.
A different two AI form another defensive pact.
Here, the next AI to seek a DP either gets one with the player, or the two remaining AI.
The seventh civ can only form a DP with the player, or must go without one.
You could increase the number allowed over time, through technologies, world congress, or maybe even a wonder. Either way, this means that I would have to declare war on at most 2 civs, instead of 5 in my current game, which is a very real balance problem.
Writing this out actually made me like this idea a lot more than I initially did.l I thought about the above. I think several alliances would be a lot more interesting than the single ball of alliances with a few outcasts that I've seen twice this patch.
I think you need to make an effort to better understand people's logic on this forum, before getting "hurt". His posts are frankly much more clear and easy to understand than yours (sorry but I cannot follow your first post about "counterplay" at all). If he misunderstands your argument, it's because you haven't said it well, and that is on you, not him.
He literally created a poll to hear the community's voices and I don't think he claimed to represent the community at any point. that's an unfair accusation. The only person in this thread who has claimed to represent more than one voice is
you.
In particular these sentences from elliot
"It's not "one half of the world against the other" or even "2 against 3" because there isn't a great way to declare joint wars. In fact it's almost impossible to get an AI civ to declare war against a DP group together, and totally impossible to get "half the world" to declare a war against the other half."
To me, his meaning is very clear, and your response seems to be arguing a totally different thing.
- There isn't a good way to declare joint wars (just a fact about the mod)
- it's very hard to get the AI to agree to joint wars against a large DP group (can be explained by analyzing the AI's logic)
- It's "totally impossible" to get "half the world"................. (I suppose he is wrong in that it's not literally 100% impossible, but his overall point is right)
I think bullet point 1 is the best point made in favor of a DP cap, starting at 1, and increasing as techs get discovered. You could make a wonder or a social policy grant more too, could be a really interesting mechanic. the feature should AI friendly. It could also start at 2 or 3 on larger map sizes. FYI, I avoid playing big maps partially for this reason.
Now perhaps you experience differs with points 2 and 3, and if does you should by all means share. But that isn't what you were counterarguing.
I also like azumroll's suggestion of a shorter duration though.