Deserts are rarely flat or easy to walk on IRL.
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Deserts are rarely flat or easy to walk on IRL.
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Isn't that what desert hills represent?Deserts are rarely flat or easy to walk on IRL.
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Also, what do we do with fallout tiles ? Do they still give a movement penalty and a bit of terrain defense ?
I would ask that we keep the discussion in this thread lazer focused on deserts. I'm happy to debate other terrain conditions in their own threads, but I want to ensure we get a good community viewpoint on deserts without starting to go into tangents on the other types.
Deserts are rarely flat or easy to walk on IRL.
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That's the most accurate. Most deserts are not beach sand; there are movement problems such as traction, fine particles causing equipment failure, navigation issues, etc. coupled with little cover for troops to hide behind.I think it should retain the movement penalty but be considered open for promotions.
This. Gameplay (!) wise, there should be a clear difference between "hilly" desert and flat desert, and it is feasible to draw a comparison to "hilly" plains/flatlands vs flat ones. Difference should not only be production (2H on desert hills, nothing on desert flats).Isn't that what desert hills represent?
Perhaps why mounted skirmishers historically thrived there.Deserts are rarely flat or easy to walk on IRL.
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I don't see why a combat advantage in forests or jungles should carry over to flat desert