Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
Without the battle to the death of the previously civ titles combined with all the problems the ai has with one unit per tile the risk of losing anything at all in combat is smal for alot of players.
The ai will sucide its units often get massacred by ranged units and finished of with melee units the ai is incapable of fighting back effectly.
However this is not about how to balance ranged units this is about the healing aspect of the game.
Free healing means as long as your unit is not killed even if it got 1hp left out of 100 you will eventually be able to get that unit as good as new for only the cost of having that unit skipping some turns which matters very little in this game.
Moreso because you heal so fast in your own territory add in healing while defending ,ranged units and camping becomes very effective vs the ai.
You allready get exp and eventually stronger units if you keep them alive, free heal is just overkill and a thing thats belong in the past then every battle was a risk.
The ai will sucide its units often get massacred by ranged units and finished of with melee units the ai is incapable of fighting back effectly.
However this is not about how to balance ranged units this is about the healing aspect of the game.
Free healing means as long as your unit is not killed even if it got 1hp left out of 100 you will eventually be able to get that unit as good as new for only the cost of having that unit skipping some turns which matters very little in this game.
Moreso because you heal so fast in your own territory add in healing while defending ,ranged units and camping becomes very effective vs the ai.
You allready get exp and eventually stronger units if you keep them alive, free heal is just overkill and a thing thats belong in the past then every battle was a risk.