[GS] Poll: Should Polders in GS Be Updated to be Walkable Tiles?

Should Polders get the functionality of acting as land tiles when created?

  • Yes! You're reclaiming the land!

    Votes: 35 92.1%
  • No, I don't think they should.

    Votes: 3 7.9%

  • Total voters
    38

Jkchart

Emperor
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Since the Golden Gate bridge wonder will allow land units to cross it like a bridge, should this ability extend to the land-reclaiming Polders rather than make them weird water tiles? I believe so, since a Polder is actual land, and these tiles should be walkable. (I'm not sure about engine restrictions, but hey, I saw @Eagle Pursuit mention it and I agree that this should be a thing).

Separate issue: They could also flood if pillaged (and could make for some interesting defensive functions if you can pillage your own polders, as in reality :P) .
 
I think they should, but when I asked if they would, I got no response.
 
While I would like it, being Dutch and all, it might just be an unfair advantage over other civs.
 
In theory yes, in practice it might be complicated. For example, what happens if a Civ that hasn't discovered shipbuilding conquers a Dutch city with polders (which would then disappear) if it had units standing on them? Are those units teleported to land? Just 'stuck' until they discover shipbuilding (what happens currently if you are Norway and costal raid capture a Settler etc).
 
Maybe I'm just making a mental mistake with scale, but I never got why you could send a boat through them.

I'm Dutch and I don't get it either. The idea of polders is keeping the water out, and you'll need locks if you want to get ships in or out. Plus, you want to avoid large bodies of water within the polder because they're harder to control, so you'll want to build a canal around the polder instead (in fact, a lot of Dutch polders have a canal going around it in a ring because that means you can use the entire edge of the polder to pump water out).

In theory yes, in practice it might be complicated. For example, what happens if a Civ that hasn't discovered shipbuilding conquers a Dutch city with polders (which would then disappear) if it had units standing on them? Are those units teleported to land? Just 'stuck' until they discover shipbuilding (what happens currently if you are Norway and costal raid capture a Settler etc).

Not like unique improvements (polders in particular!) disappearing on conquering a city makes sense...
 
I really like the idea of being able to flood your own polders.

One way to temper what would be a very strong ability would be to make polders vulnerable to flooding no matter what flood defences are in the city radius. They're an incredible national feat, but they're not invulnerable.

Do only rivers flood, by the way, or can floods spread in from the coast as well? And if so, do tiles flooded by sea water still get the fertility bonus? Because few things screw with farmland like being flooded with seawater.
 
I really like the idea of being able to flood your own polders.

One way to temper what would be a very strong ability would be to make polders vulnerable to flooding no matter what flood defences are in the city radius. They're an incredible national feat, but they're not invulnerable.

Do only rivers flood, by the way, or can floods spread in from the coast as well? And if so, do tiles flooded by sea water still get the fertility bonus? Because few things screw with farmland like being flooded with seawater.
Sea tiles can be flooded by rising seawaters and eventually submerged. I don't believe that sea floods give the same fertility (after all it is more dangerous/is salt water as opposed to freshwater flooding of floodplains).
 
Sea tiles can be flooded by rising seawaters and eventually submerged. I don't believe that sea floods give the same fertility (after all it is more dangerous/is salt water as opposed to freshwater flooding of floodplains).

Oh yeah, I forgot about GW flooding. Were we told if you can have non-GW related sea flooding?
 
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