Pollution and global warming

Joey_Ramone

Warlord
Joined
May 20, 2004
Messages
229
Anyone else find this a nuisance that adds nothing to the game and only causes annoyance and micromanagement? I say take this stuff out
 
I say repesent pollution with a form of waste. Using workers to clean it up is just tedious.
 
Firaxis has already said that 'Whack-a-Mole' pollution is going the way of the caravan.
 
I hate pollution. It really just adds a whole new layer of tedium to this game, especially when you get pollution virtually every turn after you modernize, even if you switch to clean factories.

I think "whack-a-mole" style should remain for two things: really over-populated cities (citites > 50) and Nukes/Nuclear meltdown. Having pollution pop up in the middle of a war really takes away from the game's value, especially when you have to keep upwards of twenty workers on hand just to clean pollution. That is really annoying.
 
Well, I agree with Firaxis's decision to ditch whack-a-mole pollution... but I wonder what they'll replace it with? Here's hoping something good... and NOT another form of waste, either!
 
Well, yeah, it's a nuisance and should probably be replaced with something... But I don't agree that it causes tedious micromanagement. If there is something in this game to automate, it's pollution cleaning!
 
i agree with the gowing con cenenus that the "wack the mole" form as someone put is lets say nicely "bad" but should not lose the idea and dont lose the gobal warming thing at all but also should keep that polution for around nuke explosion reactor meltdown
 
Pollution is an integral factor of industrialisation. The way it has been implemented is most poor, though.

I would like to have it combined with some ecological features, as has been described in other threads already (bad consequences of forest chopping and so on)
 
I'm all for automating pollution. I want to know the square it lands on, but have the city use citizens, pay for repairs, etc something that doesnt involve me actually fixing it with a worker.
 
It should be a factor of the game, but I think it should primarily affect citizen mood. After all, when was the last time any of us saw thousands of square miles of orange sludge, rendering vast tracts of land utterly worthless? Never, it doesn't happen.

On the other hand, citizens will complain if the air becomes foul or the water too dirty. If you leave it untreated, they might move away. It's a more logical way to impact a city's production, I think.

They should either use improvements to counter the ill-effects, or give you a money slider so you can allocate funds to alleviate the problem.

But "whack-a-mole"(I think that's funny) pollution is something that makes the latter ages much less fun, so I'm glad it's being changed.
 
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