Originally posted by Alc0p0pz
Regarding the must-clear-forest-at-all-cost thing ... I kinda figured there must be some reason to have forest.
In Civ3, there isn't.
Lets quickly consider the base yield in terrian type as the sum of food and shields.
Grass - 2, can be improved to 4
Bonus Grass - 3, can be improved to 5
Plains - 2, can be improved to 4
Tundra - 1, can be improved to 3
Forest - 3, can't be improved
So you can see, there is no reason to keep forest as all the four terrian types which can have forest planted on them can ultimately yield more with mine/irrigation/RR.
So what I did was, use the editor to make Forest yield 2 food and 2 shields. I started a game with this in place, but it proved to be way too unbalancing in the early game.
I might try 1 food and 3 shields and see how that plays.
It shouldn't unbalance the early game as Despotism will reduce the 3 shields to 2.
What do you think?![]()
An easier way would be to remove the mining bonus from your grassland and plains squares. So having a forest might be the only way for some of your cities to get any decent production. And you'll end up with a nicer looking map as a result. I think having all those grey lumps all over the world are so ugly, especially when you put a railroad on top.