Pollution Removal

ForbiddenPalace

Warlord
Joined
Jun 4, 2002
Messages
231
Is there anyone knows how to COMPLETELY remove pollution from the game. I find out cleaning up polluted tiles is very annoying in the long run. I know that pollution generated by improvements and wonders can be removed from the editor. However, even if you set the pollution values of all these buildings to zero, after the city size is large enough, even the city has mass transit and recycling centre, pollution will still be generated for that city.
 
[EDIT] Dear god......srry i didn't read your whole question. Pls disregard this post.


You can remove everything but population pollution. Go into editor, new scenario, then go in the edit menu to "Improvements." Then just go through the list and every time you see something with pollution, set it to zero. Make sure to get the Iron Works too, it's down at the bottom. Then just load up your scenario and voila! No more whack-a-mole!
 
You already know how to remove the building pollution. The only way I know to remove the population pollution is by not allowing the third size category of cities (metropolis). This is of course not a very elegant way to remove this pollution from your game. It can be done by increasing the upper level of cities in the editor (make it very high like 60 or so). Hospitals are of course not needed anymore in your game after this rule modification. It is a dramatic rule change.

If you remove building pollution from your game and build mass transits in every city, you should have reduced pollution to 1 in every city. That will mean that you will get an extremely low number of pollution popups. It really shouldn't be that much of a problem at that point.
 
Another way of dealing with population pollution would be to check off
the "removes population pollution" square in the editor for hospitals.
 
seanos08 said:
Have a heap of workers on Automate no altering once all your lands are improved. They will hide in cities and nip out and clear pollution when it appears.
Yea, but then you have to manually move the citizen back onto the tile...
 
Sargon II said:
Another way of dealing with population pollution would be to check off
the "removes population pollution" square in the editor for hospitals.

I think Mass Transit has "removes population pollution" checked, but it does not really remove population pollution completely.
 
ForbiddenPalace said:
I think Mass Transit has "removes population pollution" checked, but it does not really remove population pollution completely.
Yes, that's correct - it reduces it to 1, no matter the original population pollution. So if you followed Sargon's advice and made Hospitals fight population pollution (just like the Mass Transit), then all your metros would produce 1 pollution (assuming you modded all other pollution-producing buildings to 0 pollution). I don't know what that equates to in terms of %chance that a square becomes polluted, but it's pretty low. Can you live with that, ForbiddenPalace? Even with a huge empire, you would only get maybe one polluted square every two or three turns - and if you've railroaded your continent, you can have a massive army of workers swoop down on that polluted square, clean it up and put the citizen right back to work!
 
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