zahgrim
Chieftain
Hi all,
I was just taking the first full run through of my newly created mod, and was happily enjoying the fruits of my labours, when I noticed a significant slow down in the game as I got into the late modern era (turn 350+)... after a few more turns, the game simply CTD.
This got me thinking, so I looked into the poly counts on the new units/unique units/reskins that I had downloaded from CivFanatics for use in my mod; Most were in the 1500-2000 poly range, and I even had one (an F-14) that was 9500!! Perhaps not coincidentally, the CTD happened within a few turns of my starting to produce F-14's in earnest!
My questions are these:
1) Is the 1000 polygon count a hard and fast rule, or a guideline?
2) Is acceptable poly count also a function of your system (my system is new, quad core, qaud SLI, etc. etc.)?
3) Can one assume that performance vs. poly counts can be estimated on a 1-to-1 basis? (i.e. If you have a 10,000 poly unit, but only ONE, is that the same performance wise as having 10 1000 poly units active in the game?)
4) Is it possible that I am not counting the polys correctly? (I imported the .nifs into 3ds Max, and used the HotKey "7" to get the counts)
To me the answers to the above SEEM logical and obvious, but I would like to confirm my assumptions with someone who KNOWS!
Any help/assistance/opinions would be welcome!
Cheers,
Z.
I was just taking the first full run through of my newly created mod, and was happily enjoying the fruits of my labours, when I noticed a significant slow down in the game as I got into the late modern era (turn 350+)... after a few more turns, the game simply CTD.
This got me thinking, so I looked into the poly counts on the new units/unique units/reskins that I had downloaded from CivFanatics for use in my mod; Most were in the 1500-2000 poly range, and I even had one (an F-14) that was 9500!! Perhaps not coincidentally, the CTD happened within a few turns of my starting to produce F-14's in earnest!
My questions are these:
1) Is the 1000 polygon count a hard and fast rule, or a guideline?
2) Is acceptable poly count also a function of your system (my system is new, quad core, qaud SLI, etc. etc.)?
3) Can one assume that performance vs. poly counts can be estimated on a 1-to-1 basis? (i.e. If you have a 10,000 poly unit, but only ONE, is that the same performance wise as having 10 1000 poly units active in the game?)
4) Is it possible that I am not counting the polys correctly? (I imported the .nifs into 3ds Max, and used the HotKey "7" to get the counts)
To me the answers to the above SEEM logical and obvious, but I would like to confirm my assumptions with someone who KNOWS!
Any help/assistance/opinions would be welcome!
Cheers,
Z.