Poorly Developed Game

Captin Spok

Chieftain
Joined
Nov 7, 2001
Messages
31
Aside from the poor development that went into the game(I think everyone can agree that this game was rushed, and if you can't then you lie to yourself) its still a fun game to play. However there are things that bother me about this game to the point that its not worth playing until a patch is issued. Examples:

1. I spent numerous turns buliding a coal plant, then solar plant only to build a coal plant then to return to building sol...hey wait this is the 3rd time I have done this. You can only have one or the other in a city at one time. Why do they not remove the option....guess I just don't understand that.

2. Jets were my favorite units in civ2. I hate the stupid things in civ3 you can't bomb anything with them..and you can't attack units directly..you have to pray they hit something.

3. Aircraft Carriers suck...4 jet max.


4. Subs..what good are they again??


5. I hate it when you build a wonder and nothing tells you, what the dumb thing does......you have to click the picture..i hate that.

6. Why am I allowed to build spearmen well in to 19xx years when i can build mech infantry??? hmm yeah i can bulid a spear guy in 1 trun and a infantry in 1 turn....hmmm?? which one to build??

Refinement is something CIV2 had and something CIV3 lacks. I did not even mention all the other bugs in this game that have been mentioned so many times by others on this board.

If firaxis wants to use the mircosoft model of sell it and patch it....i wish SID well.
 
Got game on Friday.

Started new game on Friday. Quit game today and will not play again till they fix it.

Battleships being sunk by rowboats.
3 oil fields on whole planet.

If they are not going to put more oil resources in the game, then they sure as hell better not let spearmen kill tanks.

Still just as screwed up as civII
 
Well, I'll resist the urge to label you a flame-baitin' newbie long enough to comment on some of your opinions.

A. "The game was rushed" - the only thing I see resulting from any rush-job that went on is the lack of Multiplayer and Scenarios. Other than that the game seems surprisingly stable and very well built. I have only come across one or two things that I would consider actual bugs in the code.
1. Coal/Solar plant. Yeah, that's kind of weird.
2. What jets are you using? I regularly send my fighters on bombing runs. I have come to have a great appreciation for air and artillery support in the combat model of this game. I think it is extremely well done, simple and flexible. That's pretty much how jets work in the "real" world.
3. Aircraft Carriers suck. Uh, ok. Your opinion.
4. Subs - they are no good. Never were in Civ2 either.
5. Wonders - why were you building it in the first place if you don't know what it does? Regardless, is it really that difficult to go to the Civilopedia? There is a user mod that fixes the issue, though.
6. Spearmen. Because if all your resources are suddenly lost, your only option will be Spearmen. They can't just disappear.

Civ2 had zero "refinement" and a hell of a lot more bugs when it was intially released. Out-of-the-box, Civ3 is one of the most polished pieces of software I've seen in years. As for "all the other bugs", most things perceived as "bugs" are actually just features that people haven't learned to deal with yet. You can't come in and play like it's Civ2 expecting to have success; those that do feel that when their privates get handed to them on a platter the game has "bugs".

Suck it up! Learned to play the game and quit *****ing.
 
You guys are a laugh a minute.

I've been playing civ for at least ten years. AC was good, but tedious.

This game has alot of holes in it. Lots of better games and software out there to play.

You can give Sid a pass if you so desire, but it still suks.

And you can put your newbe comment where you know where :)
 
Couldn't agree more. What we have hre is a NEW game. The RTS crowd that play the same game with different graphics don't seem to get it.

Subs are cheap "Sea scouts". I usually have one or two out there to try and spot incoming invasions. The computer does not escort transports as well as he escorts his settlers !
 
Exactly. Never mind the fact that Infogrames gave Firaxis a deadline, I'm sure they were able to finish everything in time. Sure, there's a few insignificant problems, like irremediable corruption, broken air superiority, wildly random combat results, total lack of a real scenario editor.. er..

By the way, I don't know about other units, but I remember the Rifleman doesn't need any resources to create.
 
I'll concur with tread.....subs are great sentry units that can be placed off your shore lines for early invasion detection.....Plus, when in the nuclear era, they are the best units to get nukes in a position to be most effective. Airbases can't move, and they show up on the map....subs are always concealed to the enemy unless they pull within a close proximity......

Oh and about the other stuff?? I guess I'll have to judge for myself when I get the game.
 
The game is way too slow. FIRAXIS should really make a patch to fix the problem. They should benchmark the game and see which part takes the longest time.
 
Well, I'll resist the urge to label you a flame-baitin' newbie long enough to comment on some of your opinions.


I have played many games, and i can tell you that this game is far from polished.

I use F15's and stealth bombers and no they do not bombard very well...i can always count on they mech units however to damage the defending military units. The F-15s currently all they can do is bomb cause they can't scramble to defend...that feature is broken.

Aircraft Carriers suck because they only hold 4 jets.

Subs - they were in Civ2 and I launched many cruise missels from them NEWBIE..unlike the lame crusie missels in CIV3

Like i was saying when you built a wonder in CIV2..or 1 for that matter..you got the little video and the improvment..and effects it had or gave to your civilization. Thats refinement thats not in CIV3

Spearmen in the 19xx is still stupid and doubt that anyone would send them to defend or kill anything....better to send nothing and die.

I am winning the current game i am playing...however the fun factor is not there because so many things..such as units are working correctly. Culture is cool and i like the aggressive AI, however this game is not as BAD AS USAF however its got its problems
 
I don't think that it's too slow. AC was too slow. This is faster.

Unless you're plaing 16 civs on a huge map -- in which case, play with fewer civs, if the speed bothers you.
 
I spent numerous turns buliding a coal plant, then solar plant only to build a coal plant then to return to building sol...hey wait this is the 3rd time I have done this. You can only have one or the other in a city at one time. Why do they not remove the option....guess I just don't understand that.

Why should you be limited from returning to coal from solar?

Jets were my favorite units in civ2. I hate the stupid things in civ3 you can't bomb anything with them..and you can't attack units directly..you have to pray they hit something.

Nah. No prayer necessary. They hit.

Aircraft Carriers suck...4 jet max.

*cough* editor *cough*

Subs..what good are they again??

The manual explains them.

I hate it when you build a wonder and nothing tells you, what the dumb thing does......you have to click the picture..i hate that.

:lol: Reminds me of Marsha Brady when she realized she'd told two boys she'd go to the dance. "This is the worst mess I've ever gotten myself into — the worst!"

Why am I allowed to build spearmen well in to 19xx years when i can build mech infantry??? hmm yeah i can bulid a spear guy in 1 trun [sic] and a infantry in 1 turn....hmmm?? which one to build??

Given the choices you've outlined, I'd build the infantry. You might check the strategy forum for other tips.
 
Originally posted by Libertarian


Why should you be limited from returning to coal from solar?


Well i guess if you like pollution go ahead



Nah. No prayer necessary. They hit.


Uh nah no they don't

*cough* editor *cough*



The manual explains them.

right a good scout unit...can't carry a thing...just like a sub in the real world.



:lol: Reminds me of Marsha Brady when she realized she'd told two boys she'd go to the dance. "This is the worst mess I've ever gotten myself into — the worst!"


Never watched the show that much...guess you liked it!



Given the choices you've outlined, I'd build the infantry. You might check the strategy forum for other tips.


Hmm yeah....well i always take the spearman cause when i start losing i have alot of units to fight back with. They kill tanks so easily....i even speared a jet once!
 
Most of these are valid points, but the sad part is their are so many other problems!!!!!!!!!

What about the govs, apparently not a lot of time was spent on those. granted you can fix them up in the editor but why should i have to, if a multiplayer version comes out will the editor function be available.

Also the wealth option is set to 8 in the editor, but the book and civ3 help says 4 sheilds per one gold - little error that can make useing wealth worthless.

Another annoying aspect, Ok so they didnt have time to mess with makeing civ multiplayer over networks etc... , but the ground work was layed, they could have at least allowed for hotseat games.

Has any one ever seen two civs waring, it seems like they only fight me?

Then finnally - I know its been mentioned before but i feel it is a massive problem, the AI is as bad as civ1. a warrior can take out a musketmen - ive even seen one damage a tank .... BS.

I think I own everyone of sids civ games, plus some other titles such as colonozation. - That is probably over $300 in software, I think sid owes me a free patch!!!!!!!!!!!
 
I don't really care for the way airpower works either...though I must say I saw the Babylonians giving the Indians a workover by bombing their infrastrcture into oblivion one game...took them about 5 turns but the Indians were left with NO roads, resources, irrigation, mines, etc...that couldn't be done in Civ 2...the fact that a flight of bombers cannot sink a damn galley is annoying though.

Subs are still decent units, and now more 'realistic' 1940's era subs couldn't lauch cruise missiles either. Last night on a lark I used my sub-based nuclear arsenal against another nation...they didn't even know what hit them...Boomers should be able to carry multiple tactical nukes though.

Aircraft carriers? I wonder how many squadrons they carry IRL? 4 doesn't seem to be too skimpy considering a well placed carrier could remove 4 resources a turn from your enemy...

The wonder thing (Marsha Brady aside... :lol: ) is annoying...I miss the detail that Civ 2 seemed to offer (though I am sure after a month I won't even notice).

I've haven't seen the spearman/infantry problem that you mention except when in a city that doesn't have access to my full resources.

The speed issue on a large map with 16 civs gets to be really annoying around 1200AD...one of the reasons I wanted this game so badly was the ability to play with that many civs...

It will be patched...at least I hope that it is, just to make it a bit more user-friendly and playable.
 
I love the game but its really hard to play the way it is.


Aircraft carriers? I wonder how many squadrons they carry IRL? 4 doesn't seem to be too skimpy considering a well placed carrier could remove 4 resources a turn from your enemy...

I think back to Civ2 when you had like 10 or so jets on a carrier
 
No doubt about it.
I have one question for Firaxis. A very simple one. One word question actually....
...Corruption...
What is the deal with cities being 12 sqrz away from capital, having ALL of the improvements (that's courthouse inc.), IN DEMOCRACY, plowing 23 shields a turn, losing 22 as waste.
 
Originally posted by Captin Spok

Subs - they were in Civ2 and I launched many cruise missels from them NEWBIE..unlike the lame crusie missels in CIV3

I know they were in Civ2. I said they were just as useless. I could build and deploy far better units for the cost of building a bunch of throw-away cruise missiles. No thanks.

And quit complaining about the damn aircraft carriers. There's nothing wrong with them that you can't change to suit your needs. Learn how to use the editor.

Honestly, you people play a game for two hours and then come here crying about it. Learn the ins and outs of the game and then form an opinion.

What's a "polished" game in your opinion, anyway? Something tells me the "flaws" you see in Civ3 are caused by you not understanding how to play the game.

Whatever.
 
Originally posted by Ecco
No doubt about it.
I have one question for Firaxis. A very simple one. One word question actually....
...Corruption...
What is the deal with cities being 12 sqrz away from capital, having ALL of the improvements (that's courthouse inc.), IN DEMOCRACY, plowing 23 shields a turn, losing 22 as waste.

What difficulty level is this?
 
This forum exsists for people to express their issues, concerns, whatever.

I would like to see improvments made to the game to make it better because I like the game. So I come here.

I can complain all I want.

I have played these games from Civ1 to 3 and Colonization in between, so I have a feel for how these games play. This is not what I have come to know from Sid.

I have been playing this game since last Friday....these are my first posts.

C&C 2 is a polished game...StarCraft....Warcraft...UT..Quake

shall I go on.... EA sports games.....Need for Speed.


I work in software..I know good software when I see it. This one needs some work. Anyways I just want to point out things so they make them better.
 
Yah Know, I am getting a little sick of people using the excuss...learn how to use the editor. While I think the game is pretty damn good, I am not blided to issues, of which there are several big ones. The editor does allow you to change and fix 70% of the problems. However, lets all use a little forthought for a moment. What happens when the finally release the MutiPlayer (either in a patch or they make an addon and charge us 30 dollars for the privledge of playing the game MP) and everyone and their sister have tweaked the game to be more playable. The game will have serious problems. The reason it's important to discuss issues now, as a community, is to allow us as a community, to figure out what tweaks need to be made to the core rule system as a standard. If we don't do that, then when MP is released, it will either have to override our modifications (Which is just fine if they make changes to the core rules that reflect what the community wants) or their will be conflicts and MP won't work. Think about it. If your one of the people saying, "Just use the Editor" And you use your own advice and tweak everything just right, probably making tweaks that are similar to what many people are adjusting, and you play that way for the next 2 months only to have them release MP and find now you have to play with things pre tweaked. Hello..... People are mostly saying the same thing over and over again, which means people are already agreeing on the game play issues. I am starting to wander here....... Oh well, what I am saying is we need to Inform Firaxis about the issues (wiether they be fixable by editor or not) so that they can make a standard that works for as many people as possible. We need to do this as a group. But saying to just use the editor and tweak your personal copy of the game to whatever you want is short sighted.

Thank You. :nuke:
 
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