CaptainPatch
Lifelong gamer
This came up while I was playing a game as Venice. The situation was that I had Venice and one puppet. For Venice, puppets grow painfully slow. Because of population increases "at your nearest city", the puppet ended up with 4 excess population units with no place to be allocated. Meanwhile, Venice had scads of space, but not nearly enough population units to utilize workable tiles or Specialist berths. It would have been sooooo nice to be able to send the puppet's excess over to Venice, which was just down the road.
Normally, an excess population problem could be alleviated by having the crowded city build a Settler unit and have it march over to the city that has room. But that option isn't open to Venice because 1) Venice can't produce Settlers, and 2) the Venice player has no say in what the puppet chooses to build.
So I'm thinking US history with its many periods with dramatic population shifts like "Go West, young man. Go West!" Or practically every economic downturn causing people to go to wherever the jobs were, like the Okie migration. Create a distinct unit similar to a Settler, but it doesn't take nearly so long to build. Then the ONLY ability it has is to walk to another city and join that city's population.
Normally, an excess population problem could be alleviated by having the crowded city build a Settler unit and have it march over to the city that has room. But that option isn't open to Venice because 1) Venice can't produce Settlers, and 2) the Venice player has no say in what the puppet chooses to build.
So I'm thinking US history with its many periods with dramatic population shifts like "Go West, young man. Go West!" Or practically every economic downturn causing people to go to wherever the jobs were, like the Okie migration. Create a distinct unit similar to a Settler, but it doesn't take nearly so long to build. Then the ONLY ability it has is to walk to another city and join that city's population.